Chemicals: Difference between revisions
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| align="center" | 0.1 | | align="center" | 0.1 | ||
| align="center" | 5 | | align="center" | 5 | ||
| align=" | | align="left" | Not literally a chemical. Only works when the target's health is above half. | ||
|- | |- | ||
| align="left" | [[File:Stabiliozine.png]]'''''Stabiliozine''''' | | align="left" | [[File:Stabiliozine.png]]'''''Stabiliozine''''' | ||
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| align="center" | 0.3(same value for both type of damages) | | align="center" | 0.3(same value for both type of damages) | ||
| align="center" | 10 | | align="center" | 10 | ||
|- | |- | ||
| align="left" | [[File:Erythrozine.png]]'''''Erythrozine''''' | | align="left" | [[File:Erythrozine.png]]'''''Erythrozine''''' | ||
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| align="center" | 2 | | align="center" | 2 | ||
| align="center" | 10 | | align="center" | 10 | ||
|- | |- | ||
| align="left" | [[File:Fibrinozine.png]]'''''Fibrinozine''''' | | align="left" | [[File:Fibrinozine.png]]'''''Fibrinozine''''' | ||
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|- | |- | ||
| align="left" | '''''Ethanol''''' | | align="left" | '''''Ethanol''''' | ||
| align="left" | | | align="left" | Intoxicates the player, slowing their movement | ||
| align="center" | 4 | | align="center" | 4 | ||
| align="center" | 0.8 | | align="center" | 0.8 | ||
| align="center" | 20 | | align="center" | 20 | ||
|- | |- | ||
| align="left" | '''''Aluminium''''' | | align="left" | '''''Aluminium''''' | ||
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| align="center" | 60 | | align="center" | 60 | ||
|- | |- | ||
|Chloromydride | | align="left" | '''''Chloromydride''''' | ||
|Heals health and reduces bleeding | | align="left" | Heals health and reduces bleeding | ||
|4 | | align="center" | 4 | ||
|0.2( | | align="center" | 0.2 (Bleeding) | ||
1.0( | 1.0 (Health) | ||
|30 | | align="center" | 30 | ||
|Rapidly removes bleeding and stabilizes oxygen intake while also counteracting | | align="left" | Rapidly removes bleeding and stabilizes oxygen intake while also counteracting critical damage to prevent death. No effect on poisoning. | ||
|- | |- | ||
| | | align="left" | '''''Flash Powder''''' | ||
| | | align="left" | Highly flammable | ||
| | | | ||
| | |||
| | |||
| | | | ||
| | | | ||
| | | align="left" | Not literally a chemical. | ||
| | |||
|- | |- | ||
| align="left" | '''''Velonaceps Calyx Eggs''''' | | align="left" | '''''Velonaceps Calyx Eggs''''' | ||
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|- | |- | ||
| align="left" | '''''Calyxanide''''' | | align="left" | '''''Calyxanide''''' | ||
| align="left" | | | align="left" | Cures the player of Husk infection, assuming they're not already too infected, in which case will deal damage to them. Deals damage to [[Husk]]s | ||
| align="center" | 4 | | align="center" | 4 | ||
| align="center" | 5 (On Husk) | |||
3 (On Heavily Infected Player) | |||
| align="center" | Instant (Curing infected) | |||
10 (On Husk & Heavily Infected Player) | |||
|- | |||
| align="left" | '''''Morbusanide''''' | |||
| align="left" | Cancels Morbusine damage | |||
| align="center" | 4 | |||
| align="center" | 0.1 | |||
|- | |- | ||
| align="left" | '''''Liquid Oxygenite''''' | | align="left" | '''''Liquid Oxygenite''''' | ||
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| align="center" | 0.1 (Health) 10 (Oxygen) | | align="center" | 0.1 (Health) 10 (Oxygen) | ||
| align="center" | 60 | | align="center" | 60 | ||
|- | |- | ||
|Sufforin | | align="left" | '''''Sufforin''''' | ||
|Deals | | align="left" | Deals delayed health & oxygen damage | ||
|4 | | align="center" | 4 | ||
|5.0( | | align="center" | 5.0 (Oxygen) | ||
0.5( | 0.5 (Health) | ||
|20( | | align="center" | 20 (Delay) | ||
60( | 60 (Duration) | ||
|- | |- | ||
|} | |} |
Revision as of 22:09, 24 February 2018
Chemicals
Chemicals come in all shapes and forms in-game, from deadly poisons to stimulants. Most chemicals are made via the Medical Fabricator, although some can be obtained via deconstructing artifacts.
List of Chemicals
Chemical | Effect | Uses | Amount | Duration (Seconds) | Notes |
---|---|---|---|---|---|
Bandage | Reduces bleeding | 4 | 0.1 | 5 | Not literally a chemical. Only works when the target's health is above half. |
File:Stabiliozine.pngStabiliozine | Heals health and oxygen damage | 4 | 0.3(same value for both type of damages) | 10 | |
Erythrozine | Heals oxygen damage | 4 | 2 | 10 | |
Fibrinozine | Reduces bleeding | 0.2 | 5 | ||
Corrigodone | Heals health damage | 4 | 3 | 5 | |
Auxiliorizine | Heals health and oxygen damage, reduces bleeding | 4 | 1 (Health)
2 (Oxygen) 0.2 (Bleed) |
60 | |
Chlorine | Deals health damage | 4 | 0.1 | 20 | |
Ethanol | Intoxicates the player, slowing their movement | 4 | 0.8 | 20 | |
Aluminium | Deals health damage | 4 | 5 | ||
Potassium | Deals health damage | 4 | 5 | ||
Chloral Hydrate | Deals health damage and stuns | 4 | 5 | 10 (Stun time) | |
Phosphorus | Deals health damage | 4 | 5 | ||
Sulphuric Acid | Deals health damage | 4 | 1 | 60 | |
Uranium Powder | Deals bleed damage | 4 | 0.1 | 60 | |
Hyperzine | Multiplies speed | 4 | 1.5 | 60 | |
Morbusine | Deals health damage | 4 | 10 | 60 | |
Chloromydride | Heals health and reduces bleeding | 4 | 0.2 (Bleeding)
1.0 (Health) |
30 | Rapidly removes bleeding and stabilizes oxygen intake while also counteracting critical damage to prevent death. No effect on poisoning. |
Flash Powder | Highly flammable | Not literally a chemical. | |||
Velonaceps Calyx Eggs | Infects the player with an early stage of the Husk parasite | 4 | |||
Calyxanide | Cures the player of Husk infection, assuming they're not already too infected, in which case will deal damage to them. Deals damage to Husks | 4 | 5 (On Husk)
3 (On Heavily Infected Player) |
Instant (Curing infected)
10 (On Husk & Heavily Infected Player) | |
Morbusanide | Cancels Morbusine damage | 4 | 0.1 | ||
Liquid Oxygenite | Replenishes oxygen at the cost of health | 4 | 0.1 (Health) 10 (Oxygen) | 60 | |
Sufforin | Deals delayed health & oxygen damage | 4 | 5.0 (Oxygen)
0.5 (Health) |
20 (Delay)
60 (Duration) |