Beacon Stations: Difference between revisions
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<gallery heights="256px" widths="256px"> | |||
File:BeaconStation1.png|Beacon Station 1 | |||
File:BeaconStation2.png|Beacon Station 2 | |||
File:BeaconStation3.png|Beacon Station 3 | |||
File:BeaconStation3 bandit.png|Bandit Beacon Station 3 | |||
{{Universal nav|show-Misc = yes}} | </gallery> | ||
{{Universal nav|show-Misc=yes}} |
Revision as of 23:45, 19 March 2023
Data is potentially outdated | |
Last updated for version 0.18.12.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 Stub Notes: Add more information about repair techniques. |
A Beacon Station is a structure which transmits long-range sonar signals to submarines and outposts.
They can repaired for 2,800 marks and 5 Europa Coalition reputation.
Mechanics
Campaign
Deactivated beacon stations will appear on the campaign map as a icon next to a passage.
Enabling one will change its icon to . Additionally, enabling a beacon station will increase the chance for adjacent natural formations to be settled and become Outposts by 20%.
Repairing a Beacon Station
Beacon stations should be repaired in this order: walls/shells, wiring, mechanical/electrical repairs, reactor power, enable sonar.
Note that beacon reactors don't come with fuel rods, so divers should bring a fuel rod with them.
Once the beacon station is repaired, a small swarm of either crawlers, mudraptors, husks or tiger threshers will spawn nearby. It is recommended to dispatch of them before continuing the level, as they may damage the beacon station.
Media
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Beacon Station 1
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Beacon Station 2
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Beacon Station 3
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Bandit Beacon Station 3