Armor Mechanics: Difference between revisions
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=Human Resistances and Armor= | =Human Resistances and Armor= | ||
[[Human|Humans]], like all [[Creatures]], have resistances to damage as shown in the table below. | [[Human|Humans]], like all [[Creatures]], have resistances to damage as shown in the table below. | ||
{{Damage multipliers| | {{Damage multipliers|Humn|hideimage=yes}} | ||
<br> | <br> | ||
A Human can alter their resistances through different [[Gear]] which can be worn. Common examples of this include: | A Human can alter their resistances through different [[Gear]] which can be worn. Common examples of this include: |
Revision as of 12:57, 26 October 2022
The following page is heavily under development. Please be patient whilst our editors work on creating the best explanations for Armor Mechanics.
Armor
Armor is a feature of three creatures within Barotrauma: the Mudraptor, Endworm, and Moloch. In its simplest form, armor is a limb with large resistances to damage that sits on top of another limb, thus protecting it.
Limb Severance
Limb severance is the main mechanic used to counter armor. It allows certain damage quantities to remove a limb from a living creature, which can either remove armor or disable an attack. There are two key functions that make up limb severance which will be described in detail below.
Limb Severance Probability
Minimum Severance Damage
Table of Severance Stats
Ranged Weapons
Submarine Weapons
Melee Weapons
Grenades
Ammunition
Tools
Armor Penetration
Human Resistances and Armor
Humans, like all Creatures, have resistances to damage as shown in the table below.
blorg headerblorg row
Limb |
---|
A Human can alter their resistances through different Gear which can be worn. Common examples of this include:
All types of gear can be found on the master page.
Resistances are applied successively, so when shot with a Revolver using Depleted Fuel Revolver Rounds in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35dmg - 50% - 35% - 20% = 9.1