Armor Mechanics: Difference between revisions
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==Limb Severance Probability== | ==Limb Severance Probability== | ||
<!--Explain limb severance probability--> | |||
==Minimum Severance Damage== | ==Minimum Severance Damage== | ||
<!--Explain minimum severance damage--> | |||
==Table of Weapon Stats== | ==Table of Weapon Stats== | ||
<!--Add a HUGE table of every item that has severance stats :) --> | |||
=Armor Penetration= | =Armor Penetration= | ||
<!--Explain armor penetration--> | |||
=Human Armor (Clothes)= | =Human Armor (Clothes)= | ||
[[Human|Humans]], like all [[Creatures]], have resistances to damage. A Human can alter their resistances through different [[Gear]] which can be worn. | |||
<!--Explain how human resistances work--> | |||
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 10:42, 24 October 2022
The following page is heavily under development. Please be patient whilst our editors work on creating the best explanations for Armor Mechanics.
Armor
Armor is a feature of three creatures within Barotrauma: the Mudraptor, Endworm, and Moloch. In its simplest form, armor is a limb with large resistances to damage that sits on top of another limb, thus protecting it.
Limb Severance
Limb severance is the main aspect used to counter armor. It allows certain damage quantities to remove a limb from a living creature, which can either remove armor or disable an attack. There are two key functions that make up limb severance which will be described in detail below.
Limb Severance Probability
Minimum Severance Damage
Table of Weapon Stats
Armor Penetration
Human Armor (Clothes)
Humans, like all Creatures, have resistances to damage. A Human can alter their resistances through different Gear which can be worn.