Chemicals
From Official Barotrauma Wiki
Chemicals
Chemicals come in all shapes and forms in-game, from deadly poisons to stimulants. Most chemicals are made via the Medical Fabricator, although some can be obtained via deconstructing artifacts.
List of Chemicals
Chemical | Effect | Uses | Amount | Duration (Seconds) | Notes |
---|---|---|---|---|---|
![]() |
Reduces bleeding | 4 | 0.1 | 5 | Not literally a chemical. Only works when the target's health is above half. |
File:Stabiliozine.pngStabiliozine | Heals health and oxygen damage | 4 | 0.3(same value for both type of damages) | 10 | |
![]() |
Heals oxygen damage | 4 | 2 | 10 | |
![]() |
Reduces bleeding | 0.2 | 5 | ||
![]() |
Heals health damage | 4 | 3 | 5 | |
![]() |
Heals health and oxygen damage, reduces bleeding | 4 | 1 (Health)
2 (Oxygen) 0.2 (Bleed) |
60 | |
![]() |
Deals health damage | 4 | 0.1 | 20 | |
![]() |
Intoxicates the player, slowing their movement | 4 | 0.8 | 20 | |
![]() |
Deals health damage | 4 | 5 | ||
![]() |
Deals health damage | 4 | 5 | ||
![]() |
Deals health damage and stuns | 4 | 5 | 10 (Stun time) | |
![]() |
Deals health damage | 4 | 5 | ||
File:Sulphuric acid.pngSulphuric Acid | Deals health damage | 4 | 1 | 60 | |
![]() |
Deals bleed damage | 4 | 0.1 | 60 | |
![]() |
Multiplies speed | 4 | 1.5 | 60 | |
![]() |
Deals health damage | 4 | 10 | 60 | |
![]() |
Heals health and reduces bleeding | 4 | 0.2 (Bleeding)
1.0 (Health) |
30 | Rapidly removes bleeding and stabilizes oxygen intake while also counteracting critical damage to prevent death. No effect on poisoning. |
![]() |
Highly flammable | Not literally a chemical. | |||
![]() |
Infects the player with an early stage of the Husk parasite | 4 | |||
![]() |
Cures the player of Husk infection, assuming they're not already too infected, in which case will deal damage to them. Deals damage to Husks | 4 | 5 (On Husk)
3 (On Heavily Infected Player) |
Instant (Curing infected)
10 (On Husk & Heavily Infected Player) | |
File:Morbusanide.pngMorbusanide | Cancels Morbusine damage | 4 | 0.1 | ||
![]() |
Replenishes oxygen at the cost of health | 4 | 0.1 (Health) 10 (Oxygen) | 60 | |
![]() |
Deals delayed health & oxygen damage | 4 | 5.0 (Oxygen)
0.5 (Health) |
20 (Delay)
60 (Duration) |