Experience & Talent Points: Difference between revisions
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However, in the above we neglected to account for the initial XP required get the original skill point. And the "talent starts becoming profitable" phrase only means that ''future'' levels would be positives on XP balance, but neglects to account for the "debt" accumulated to getting there. | However, in the above we neglected to account for the initial XP required get the original skill point. And the "talent starts becoming profitable" phrase only means that ''future'' levels would be positives on XP balance, but neglects to account for the "debt" accumulated to getting there. | ||
A bit more careful math shows that 15% bonys talents "pay off" their investment only by level | A bit more careful math shows that 15% bonys talents "pay off" their investment only by level 15 in ideal circumstances, and 7.5% bonus ones - by level 28. Which implies that none of those are probably worth taking in practice. See the following table for illustration, and note that total xp + bonus needs to be higher than the *next* level without bonus to be "worth it": | ||
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Revision as of 09:46, 24 April 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 The current game version is 1.4.6.0 |
Experience is gained by journeying through Europa, and can be used to pick Talents, powerful buffs that are unique to each Job.
Experience can be gained in three ways:
- Completing Missions
- Commendations and Medals
- Various Talents
Experience per Talent Point
Required experience begins at 450 points for 1 talent, then increases by 500 experience for each point earned, as can be seen in the following table:
Talent Points |
Required Experience |
Total Required Experience |
---|---|---|
1 | 450 | 450 |
2 | 950 | 1400 |
3 | 1450 | 2850 |
4 | 1950 | 4800 |
5 | 2450 | 7250 |
6 | 2950 | 10200 |
7 | 3450 | 13650 |
8 | 3950 | 17600 |
9 | 4450 | 22050 |
10 | 4950 | 27000 |
11 | 5450 | 32450 |
12 | 5950 | 38400 |
13 | 6450 | 44850 |
14 | 6950 | 51800 |
15 | 7450 | 59250 |
16 | 7950 | 67200 |
17 | 8450 | 75650 |
18 | 8950 | 84600 |
19 | 9450 | 94050 |
20 | 9950 | 104000 |
21 | 10450 | 114450 |
22 | 10950 | 125400 |
23 | 11450 | 136850 |
24 | 11950 | 148800 |
Missions
At the end of a mission, all members of the crew will gain experience from any completed missions. Experience gain from completing missions depends on how much money the mission gives, and the difficulty of the level. Level missions - such as reactivating a beacon station or killing an abyss creature - give experience just the same as a mission from an outpost.
The formula for experience gain is as follows: Experience = Money * 0.09 * (1 + (Level Diff. / 100))
Commendations & Medals
These are consumable items which give experience when used. Only the recipient of the medal receives the experience.
Commendations give 275 experience, while Medals give 550 experience.
These Items can currently only be purchased from some outposts, at level difficulties above 40 and 65 respectively.
Talents
Each Job has several Talents that can increase experience. Some talents give an instant experience boost, and others increase experience gained by a percentage amount.
Talent | Tree | Description |
---|---|---|
Mailman ID: mailman
|
Assistant General Tier 1 |
Gain 25% bonus XP and 250 bonus money when completing a Cargo mission. |
Playing Catchup ID: playingcatchup
|
Assistant General Tier 1 |
If you are 2 or more levels behind your most highest-leveled crewmember, gain an additional 100% mission experience. |
Peer Learning ID: peerlearning
|
Assistant General Tier 2 |
When completing a mission, give the lowest level crew members 50% bonus XP. |
Bounty Hunter ID: bountyhunter
|
Captain General Tier 1 |
Gain 15% bonus XP and 15% bonus money when completing a Monster or Nest mission. |
Logistics Expert ID: logisticsexpert
|
Captain General Tier 1 |
Gain 20% bonus XP and 20% bonus money when completing a Cargo or Personnel Transport mission. |
Camaraderie ID: camaraderie
|
Captain General Tier 2 |
While no crew member has died during a mission, gain 10% bonus XP and 5% Physical Damage Resistance. |
Junction Junkie ID: junctionjunkie
|
Engineer General Tier 1 |
Gain one-time rewards for repairing a certain amount of electrical devices: - 30: Gain +10 Bonus Electrical Skill and +600 XP |
Station Engineer ID: stationengineer
|
Engineer General Tier 1 |
Gain 30% bonus XP when reactivating a Beacon Station. Also gain +50% Repair Speed and +50% Hull Repair Speed while on a Beacon Station. |
Machine Maniac ID: machinemaniac
|
Mechanic General Tier 1 |
Gain one-time rewards for repairing a certain amount of mechanical devices: - 30: Gain +10 Bonus Mechanical Skill and +500 XP |
Salvage Crew ID: salvagecrew
|
Mechanic General Tier 1 |
Gain 30% bonus XP when completing a Salvage mission. Also gain +50% Swimming Speed and +10% Physical Damage Resistance while inside Wrecks. |
Health Insurance ID: healthinsurance
|
Medical Doctor General Tier 1 |
If your health has dropped below 30% during a mission, gain 100 mk. Medical items can be bought 10% cheaper. |
Nobody Important Dies ID: nobodyimportantdies
|
Medical Doctor General Tier 1 |
Medical items you apply are +10% more potent when applied to non-assistants. Treating assistants is 20% less effective. |
Protect and Serve ID: protectandserve
|
Security Officer General Tier 1 |
Gain 30% bonus XP and 100% more reputation when completing a Escort mission. |
War Stories ID: warstories
|
Security Officer General Tier 1 |
At the end of each round, if you killed any enemies, create a Art of Submarine Warfare in your inventory. Reading it gives Weapons skill to the reader; the skill gain is determined by the amount of enemies killed during the round. |
Bootcamp ID: bootcamp
|
Security Officer General Tier 2 |
Gain an additional 50% experience, until you have obtained 5 talent points. When you have 5 or more talent points, gain +15 Bonus Weapons Skill instead. |
By the Book ID: bythebook
|
Security Officer General Tier 2 |
Whenever you finish at least one mission, your crew gains an additional 1250 marks and 200 experience for each captured, live enemy human on board your ship, up to a maximum of 2500 marks and 400 experience. |
Talent practicality
XP boosting talents themselves cost a talent point, so they should be seen as an investment that should pay off later. However, one should ask themselves whether they will pay off at all?
Let's consider a Protect and Serve talent that gives an extra 15% experience upon completion of an escort mission (the exact mission type eligible for the boost does not matter). Taking this talent would increase the cost of all further talents by 500XP, so for the talent to be worth it, it needs to provide at least 500XP *per level*. If we assume - very optimistically - that we would only do Escort missions, and thus all the experience would enjoy a 15% boost, then we would need experience for level up / 1.15 > experience for level up - 500
, or experience for level up > 500 *1.15/0.15 = 3,884
. Looking up 3884XP in the table above we conclude that the talent starts being profitable at level 8.
Of course, this assumes that 100% of our experience was coming from escort missions. If we only half of our missions are esocrts, then the level of profitability roughly doubles and becomes 16. If we spread evenly across 3 mission types, the profitability threshold rises to level 24 (the maximum one), and even worse after that
The latter concern does not apply to xp boosts not dependent on mission type such as Nobody Important Dies or Bootcamp, however with their bonus XP factor at only 7.5% they still pay off only after level 16.
However, in the above we neglected to account for the initial XP required get the original skill point. And the "talent starts becoming profitable" phrase only means that future levels would be positives on XP balance, but neglects to account for the "debt" accumulated to getting there.
A bit more careful math shows that 15% bonys talents "pay off" their investment only by level 15 in ideal circumstances, and 7.5% bonus ones - by level 28. Which implies that none of those are probably worth taking in practice. See the following table for illustration, and note that total xp + bonus needs to be higher than the *next* level without bonus to be "worth it":
Talent Points |
Required Experience |
Total Required Experience | Total Required Experience with +15% bonus |
Total Required Experience with +7.5% bonus |
---|---|---|---|---|
1 | 450 | 450 | 391 | 418 |
2 | 950 | 1400 | 1217 | 1302 |
3 | 1450 | 2850 | 2478 | 2651 |
4 | 1950 | 4800 | 4173 | 4465 |
5 | 2450 | 7250 | 6304 | 6744 |
6 | 2950 | 10200 | 8869 | 9488 |
7 | 3450 | 13650 | 11869 | 12697 |
8 | 3950 | 17600 | 15304 | 16372 |
9 | 4450 | 22050 | 19173 | 20511 |
10 | 4950 | 27000 | 23478 | 25116 |
11 | 5450 | 32450 | 28217 | 30186 |
12 | 5950 | 38400 | 33391 | 35720 |
13 | 6450 | 44850 | 39000 | 41720 |
14 | 6950 | 51800 | 45043 | 48186 |
15 | 7450 | 59250 | 51521 | 55116 |
16 | 7950 | 67200 | 58434 | 62511 |
17 | 8450 | 75650 | 65782 | 70372 |
18 | 8950 | 84600 | 73565 | 78697 |
19 | 9450 | 94050 | 81782 | 87488 |
20 | 9950 | 104000 | 90434 | 96744 |
21 | 10450 | 114450 | 99521 | 106465 |
22 | 10950 | 125400 | 109043 | 116651 |
23 | 11450 | 136850 | 119000 | 127302 |
24 | 11950 | 148800 | 129391 | 138418 |
25 | 12450 | 161250 | 140217 | 150000 |
26 | 12950 | 174200 | 151478 | 162046 |
27 | 13450 | 187650 | 163173 | 174558 |
28 | 13950 | 201600 | 175304 | 187534 |
29 | 14450 | 216050 | 187869 | 200976 |
30 | 14950 | 231000 | 200869 | 214883 |
31 | 15450 | 246450 | 214304 | 229255 |
32 | 15950 | 262400 | 228173 | 244093 |
33 | 16450 | 278850 | 242478 | 259395 |
34 | 16950 | 295800 | 257217 | 275162 |
35 | 17450 | 313250 | 272391 | 291395 |