Beacon Stations: Difference between revisions
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{{Version|0. | {{Version|1.0.8.0|stub = yes|stubnote = Add more information about repair techniques.}} __NOTOC__ | ||
A '''Beacon Station''' is a structure which transmits long-range sonar signals to submarines and outposts. | A '''Beacon Station''' is a structure which transmits long-range sonar signals to submarines and outposts. | ||
They | |||
They are the targets of [[Activate Beacon]] missions. | |||
= Mechanics = | = Mechanics = | ||
== Campaign == | == Campaign == | ||
Deactivated beacon stations will appear on the campaign map as a [[File:Location Beacon Station Inactive.png|x32px]] icon next to a passage. | |||
Deactivated beacon stations will appear on the campaign map as a [[File:Location Beacon Station Inactive.png|x32px]] icon next to a passage. | |||
Enabling one will change its icon to [[File:Location Beacon Station Active.png|x32px]]. Additionally, enabling a beacon station will increase the chance for adjacent natural formations to be settled and become [[Outpost]]s by 20%. | Enabling one will change its icon to [[File:Location Beacon Station Active.png|x32px]]. Additionally, enabling a beacon station will increase the chance for adjacent natural formations to be settled and become [[Outpost]]s by 20%. | ||
== Repairing a Beacon Station == | == Repairing a Beacon Station == | ||
Once the beacon station is repaired, a small swarm of either crawlers, mudraptors, husks or tiger threshers | Beacon stations should be repaired in this order: walls/shells, wiring, mechanical/electrical repairs, reactor power, enable sonar. Strictly speaking, it is only necessary to repair the reactor, sonar, and any junctions involved in connecting them – once the beacon is active, its installations will no longer take damage. | ||
Note that beacon reactors don't come with {{Hyperlink|Fuel Rod|s=s}}, so divers should bring a fuel rod with them. However, any non-empty rod will do, as beacon reactors do not consume the rods placed in them. | |||
Once the beacon station is repaired, a small swarm of either crawlers, mudraptors, husks or tiger threshers may spawn nearby. It is recommended to keep that in mind when returning to the [[Submarines|submarine]]. | |||
= Media = | = Media = | ||
<gallery heights="256px" widths="256px"> | <gallery heights="256px" widths="256px"> | ||
File:BeaconStation1.png|Beacon Station 1 | File:BeaconStation1.png|Beacon Station 1 | ||
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File:BeaconStation3_bandit.png|Bandit Beacon Station 3 | File:BeaconStation3_bandit.png|Bandit Beacon Station 3 | ||
</gallery> | </gallery> | ||
{{Universal nav|show-Misc=yes}} | {{Universal nav|show-Misc=yes}} |
Revision as of 21:51, 20 March 2023
Data is potentially outdated | |
Last updated for version 1.0.8.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 Stub Notes: Add more information about repair techniques. |
A Beacon Station is a structure which transmits long-range sonar signals to submarines and outposts.
They are the targets of Activate Beacon missions.
Mechanics
Campaign
Deactivated beacon stations will appear on the campaign map as a icon next to a passage.
Enabling one will change its icon to . Additionally, enabling a beacon station will increase the chance for adjacent natural formations to be settled and become Outposts by 20%.
Repairing a Beacon Station
Beacon stations should be repaired in this order: walls/shells, wiring, mechanical/electrical repairs, reactor power, enable sonar. Strictly speaking, it is only necessary to repair the reactor, sonar, and any junctions involved in connecting them – once the beacon is active, its installations will no longer take damage.
Note that beacon reactors don't come with Fuel Rods, so divers should bring a fuel rod with them. However, any non-empty rod will do, as beacon reactors do not consume the rods placed in them.
Once the beacon station is repaired, a small swarm of either crawlers, mudraptors, husks or tiger threshers may spawn nearby. It is recommended to keep that in mind when returning to the submarine.
Media
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Beacon Station 1
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Beacon Station 2
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Alien Research Beacon Station 2
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Beacon Station 3
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Bandit Beacon Station 3