Medical Items: Difference between revisions
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<noinclude> | <noinclude> | ||
{{Version|0. | {{Version|0.13.3.11}} | ||
'''Medical Items''' are comprised of different compounds and substances both helpful and harmful, that the crew can craft at a [[Medical Fabricator]], buy, loot, or deconstruct from certain [[Plants]]. | |||
'''Medical Items''' are | |||
Most medical items can be used outside of the Health GUI. By equipping the item and then holding the "Aim" keybind ({{key|mouse|right}} by default) and pressing the "Shoot" keybind ({{key|mouse|left}} by default), the player's character will swing the syringe and inject its effects to anything it hits, [[Creatures|Creature]] or human. | |||
The {{Hyperlink|Syringe Gun}} can also be used if a chemical needs to be injected from a distance. However, regardless of the user's Medical skill, the "failure" effects (red values below) will be applied when using the Syringe Gun, and use the entire syringe in one shot. There are a few exceptions (purple values below). | |||
Some more basic chemicals, as well as regular medical items, aren't injectable and must be used through the Health GUI, pressing the "Health" keybind (H by default) on a player or themselves opens the Health GUI. Then '''any''' medical item can be drag and dropped onto a limb or the drop circle. | |||
==List of Medical Items and Chemicals== | |||
The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality. | |||
An affliction's strength and its effect on vitality are two interdependent values in Barotrauma, and the latter may be scaled to vitality, which varies per [[Jobs|Job]]. | |||
</noinclude> | |||
===Medical Items=== | |||
== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! rowspan="2" style="width: 6%;" | Item | ! rowspan="2" style="width: 6%;" |Item | ||
! rowspan="2" style="width: | ! rowspan="2" style="width: 30%;" class="unsortable" |Description | ||
! colspan=" | ! colspan="3" |Usage | ||
! colspan="4" | Crafting | ! colspan="4" |Crafting | ||
! rowspan="2" style="width: | ! rowspan="2" style="width: 5%;" |[[Store]] | ||
|- | |- | ||
! style="width: 12%;" | ! style="width: 12%;" class="unsortable" |Afflictions | ||
! style="width: 2%;" |<span class="explain" title="How many seconds it takes to perform the total effect">Duration (seconds)</span> | |||
! style="width: | ! style="width: 2%;" |[[Skills#Medical|Medical]] Level | ||
! style="width: 2%;" | [[Skills#Medical|Medical]] Level | ! style="width: 9%;" class="unsortable" |Components | ||
! style="width: 9%;" | Components | ! style="width: 2%;" |Craft time | ||
! style="width: 2%;" | Craft time | ! style="width: 1%;" |Yield (amount) | ||
! style="width: 1%;" | Yield (amount) | ! style="width: 2%;" |[[Skills#Medical|Medical]] Level<!-- | ||
! style="width: 2%;" | [[Skills#Medical|Medical]] Level | |||
|- id = "Bandage" | --> | ||
| align="center" |[[File:Bandage.png]] [[File: | |- id="Bandage" | ||
| align="center" |[[File:Bandage.png]] [[File:Bandage_sprite.png|35px]] <br> Bandage | |||
|Basic bandages, useful in the treatment of bleeding wounds and burns, can also be used to craft {{Hyperlink|Plastiseal|15||#Plastiseal}}. | |Basic bandages, useful in the treatment of bleeding wounds and burns, can also be used to craft {{Hyperlink|Plastiseal|15||#Plastiseal}}. | ||
|{{ | |{{str|Bleeding|-24|-18}}<br>{{str|Burn|-18|-12}} | ||
| align="center" | | | align="center" |12 | ||
| align="center" |10 | | align="center" |10 | ||
|{{Hyperlink|Organic Fiber|35px|Organic Fiber icon}} | |{{Hyperlink|Organic Fiber|35px|Organic Fiber icon}} | ||
| align="center" | | | align="center" |15s | ||
| align="center" |x2 | | align="center" |x2 | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |30-40 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span> | | align="center" |30-40 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!-- | ||
|- id = "Plastiseal" | |||
| align="center" |[[File:Plastiseal.png]] [[File: | --> | ||
|- id="Plastiseal" | |||
| align="center" |[[File:Plastiseal.png]] [[File:Plastiseal_sprite.png|35px]] <br> Plastiseal | |||
|Treats Bleed wounds and Burns over time. | |Treats Bleed wounds and Burns over time. | ||
|{{ | |{{str|Bleeding|-48|-24}}<br>{{str|Burn|-36|-18}} | ||
| align="center" | | | align="center" |12 | ||
| align="center" |22 | | align="center" |22 | ||
|{{Hyperlink|Bandage| | |{{Hyperlink|Bandage|||#Bandage}}<br>{{Hyperlink|Elastin}} | ||
| align="center" | | | align="center" |25s | ||
| align="center" |x2 | | align="center" |x2 | ||
| align="center" |16 | | align="center" |16 | ||
| align="center" |75-100 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span> | | align="center" |75-100 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!-- | ||
|- id = "Saline" | |||
--> | |||
|- id="Saline" | |||
| align="center" |[[File:Saline.png|40px]] <br> Saline | | align="center" |[[File:Saline.png|40px]] <br> Saline | ||
| | |Mildly useful in the treatment of blood loss overtime, can also be used to craft {{Hyperlink|Blood Packs|15|Blood Pack|#Blood Pack}}. | ||
|{{ | |{{str|Bloodloss|-50|-35}} | ||
| align="center" | | | align="center" |20 | ||
| align="center" |10 | | align="center" |10 | ||
|{{Hyperlink|Sodium|35}}<br>{{Hyperlink|Chlorine|35}} | |{{Hyperlink|Sodium|35}}<br>{{Hyperlink|Chlorine|35}} | ||
<br>{{Hyperlink|Swim Bladder}} (Deconstruction) | <br>{{Hyperlink|Swim Bladder}} (Deconstruction) | ||
| align="center" | | | align="center" |15s | ||
| align="center" |x1 | | align="center" |x1 | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |37-50 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span> | | align="center" |37-50 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!-- | ||
|- id = "Blood Pack" | |||
--> | |||
|- id="Blood Pack" | |||
| align="center" |[[File:Blood Pack.png|40px]] <br> Blood Pack | | align="center" |[[File:Blood Pack.png|40px]] <br> Blood Pack | ||
| | |A pack of blood substitute for the treatment of blood loss overtime. | ||
|{{ | |{{str|Bloodloss|-120|-60}} | ||
| align="center" | | | align="center" |15 | ||
| align="center" | | | align="center" |35 | ||
|{{Hyperlink|Alien Blood|35||#Alien Blood}}<br>{{Hyperlink|Saline|20||#Saline}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}} | |||
|{{Hyperlink|Alien Blood|35}}<br>{{Hyperlink|Saline|20}}<br>{{Hyperlink|Stabilozine||icon}} | | align="center" |25s | ||
| align="center" | | | align="center" |x1 | ||
| align="center" |31 | | align="center" |31 | ||
| align="center" |180-240 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span> | | align="center" |180-240 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!-- | ||
|- id = "Tonic Liquid" | |||
--> | |||
|- id="Tonic Liquid" | |||
| align="center" |[[File:Tonic Liquid.png|60px]] <br> Tonic Liquid | | align="center" |[[File:Tonic Liquid.png|60px]] <br> Tonic Liquid | ||
|Gives user a buff duration multiplier (Slow Metabolism) of 150% that slowly becomes less effective over time, while also treating Internal Damage. | |Gives user a buff duration multiplier (Slow Metabolism) of 150% that slowly becomes less effective over time, while also treating Internal Damage. | ||
|{{Affliction|Slow Metabolism|||300 | |{{Affliction|Slow Metabolism|||300}}<br>{{str|Internal Damage|-12}} | ||
| align="center" | | | align="center" |120 | ||
| align="center" | | | align="center" |5 | ||
|{{Hyperlink|Calcium|35}}<br>{{Hyperlink|Zinc}}<br>{{Hyperlink|Potassium|35}} | |{{Hyperlink|Calcium|35}}<br>{{Hyperlink|Zinc}}<br>{{Hyperlink|Potassium|35}} | ||
| align="center" | | | align="center" |20s | ||
| align="center" | | | align="center" |x1 | ||
| align="center" |67-82 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span> | | align="center" |5 | ||
|- id = "Antibiotic Glue" | | align="center" |67-82 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!-- | ||
--> | |||
|- id="Antibiotic Glue" | |||
| align="center" |[[File:Antibiotic Glue.png|50px]] <br> Antibiotic Glue | | align="center" |[[File:Antibiotic Glue.png|50px]] <br> Antibiotic Glue | ||
|Seals bleeding wounds almost immediately and treats burns very effectively, can also be used to craft {{Hyperlink|Deusizine|20|icon|#Deusizine}}. | |Seals bleeding wounds almost immediately and treats burns very effectively, can also be used to craft {{Hyperlink|Deusizine|20|icon|#Deusizine}}. | ||
Causes Internal Damage if skill requirement isn't met. | Causes Internal Damage if skill requirement isn't met. | ||
|{{ | |{{str|Bleeding|-75|-50}}<br>{{str|Burn|-75|-50}}<br>{{str|Internal Damage||+12.5}} | ||
| align="center" | | | align="center" |5 | ||
| align="center" |55 | | align="center" |55 | ||
|{{Hyperlink|Stabilozine||icon}}<br>{{Hyperlink|Broad-spectrum Antibiotics||icon}}<br>{{Hyperlink|Elastin}} | |{{Hyperlink|Stabilozine||icon|#Stabilozine}}<br>{{Hyperlink|Broad-spectrum Antibiotics||icon|#Broad-spectrum Antibiotics}}<br>{{Hyperlink|Elastin}} | ||
| align="center" | | | align="center" |45s | ||
| align="center" |x1 | | align="center" |x1 | ||
| align="center" |48 | | align="center" |48 | ||
| align="center" |126-140 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span> | | align="center" |126-140 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span> | ||
|} | |||
===Basic Chemicals=== | |||
Chemicals mostly used to craft other, more advanced chemicals. | |||
{| class="wikitable sortable" | |||
! rowspan="2" style="width: 5%;" | Chemical | |||
! colspan="4" | Usage | |||
! rowspan="2" style="width: 6%;" class="unsortable" | Source | |||
! rowspan="2" style="width: 4%;" | [[Store]] | |||
|- | |||
! style="width: 25%;" class="unsortable" | Description | |||
! style="width: 13%;" class="unsortable" | Afflictions | |||
! style="width: 2%;" | Duration (seconds) | |||
! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!-- | |||
--> | |||
|- id = "Alien Blood" | |||
| align="center" | [[File:Alien Blood.png|60px]] <br> Alien Blood | |||
|Treats Bloodloss but causes {{hl|Psychosis|20}}. | |||
Mainly used to craft {{Hyperlink|Blood Packs|15|Blood Pack|#Blood Pack}}. | |||
|{{str|Bloodloss|-120|-60}}<br>{{str|Psychosis|+45|+75}} | |||
| align="center" |15 | |||
| align="center" |40 | |||
|{{Hyperlink|Crawler|80}} <br> {{Hyperlink|Golden Hammerhead|80}} <br> {{Hyperlink|Hammerhead|80}} <br> {{Hyperlink|Mudraptor Egg|40px|Mudraptor Egg Small}} | |||
| align="center" |144 <span style="cursor:help;" title="Number of selling outposts (Research)">'''(1)*'''</span><!-- | |||
--> | |||
|- id = "Opium" | |||
| align="center" | [[File:Opium.png|60px]] <br> Opium | |||
|Treats {{hl|Internal Damage|20}} and {{hl|Burn|20}} on its own while causing oxygen deprivation. | |||
Mainly used to craft {{Hyperlink|Morphine|20||#Morphine}}. | |||
|{{str|Internal Damage|-20|-10}}<br>{{str|Burn|-20|-10}}<br>{{str|Oxygen Low|+17.5|+30}}<br>{{str|Opiate Addiction|+5|+15}}<br>{{str|Opiate Overdose|+8.75|+15}}<br>{{str|Opiate Withdrawal|-15}} | |||
| align="center" |5 | |||
| align="center" |15 | |||
|{{Hyperlink|Aquatic Poppy|30}} | |||
| align="center" |36-40 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Research)">'''(3)*'''</span><!-- | |||
--> | |||
|- id = "Broad-spectrum Antibiotics" | |||
| align="center" | [[File:Broad-spectrum Antibiotics.png|60px]] [[File:Broad-spectrum Antibiotics_sprite.png|30px]] <br> Broad-spectrum Antibiotics | |||
|Treats [[Husk Infection]] if used <u>before</u> it is fully developed and gives [[Husk Infection Resistance]], while dealing [[Internal Damage]] . Treats 30% infection per use. | |||
Can also be used to craft {{Hyperlink|Antibiotic Glue|20||#Antibiotic Glue}} and {{Hyperlink|Calyxanide|20|icon|#Calyxanide}}. | |||
|{{str|Husk Infection|-30|-15}} (Not a husk)<br>{{Affliction|Husk Infection Resistance|||600|300}} <span style="cursor:help;" title="Affliction strength instantly gained if used with the Syringe Gun; only specified when it differs from the failure values"><span style="color:#a23dd1;">'''(450)*'''</span></span><br>{{str|Internal Damage|+33|+60}} <span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the failure values"><span style="color:#a23dd1;">'''(+15)*'''</span></span> | |||
| align="center" |60 | |||
| align="center" |25 | |||
|{{Hyperlink|Slime Bacteria|30}} | |||
| align="center" |36-40 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Research)">'''(3)*'''</span><!-- | |||
--> | |||
|- id = "Stabilozine" | |||
| align="center" | [[File:Stabilozine.png|60px]] [[File:Stabilozine_sprite.png|30px]] <br> Stabilozine | |||
| Reduces poison afflictions over time. | |||
Poisons include: {{hl|Drunk|20}}, {{hl|Opiate Addiction|20}}, {{hl|Opiate Overdose|20}}, {{hl|Opiate Withdrawal|20}}, {{hl|Radiation Sickness|20}}, {{hl|Morbusine Poisoning|20}}, {{hl|Sufforin Poisoning|20}}, {{hl|Cyanide Poisoning|20}}, {{hl|Deliriumine Poisoning|20}} | |||
Also used to craft more advanced [[#Medicines|Medicines]] and [[#Antidotes|Antidotes]]. | |||
| [[File:Affliction Morbusine Poisoning.png|35x35px]] Poisoning '''<span style="color:#00b5c9;cursor:help;" title="Total affliction strength change if successful">(-30</span> | <span style="color:#c90c0c;cursor:help;" title="Total affliction strength change if failed">-15)</span>''' | |||
| align="center" |30 | |||
| align="center" |20 | |||
|{{Hyperlink|Swim Bladder|30}} | |||
| align="center" |36-40 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Research)">'''(3)*'''</span><!-- | |||
--> | |||
|- id = "Ethanol" | |||
| align="center" | [[File:Ethanol.png|60px]] <br> Ethanol | |||
|Used to craft {{Hyperlink|Fentanyl|20||#Fentanyl}} and {{Hyperlink|Chloral Hydrate|20|icon|#Chloral Hydrate}}. | |||
Also used as a cleaning agent for the {{Hyperlink|Sprayer}}. | |||
On its own it makes the user {{hl|Drunk|20}} but increases their {{hl|Psychosis Resistance|20}}. | |||
|{{str|Drunk|+20}}<br>{{str|Nausea|+20}} <abbr title="delay 20s, duration 20s">(*)</abbr><br>{{Affliction|Psychosis Resistance|||+600}} | |||
| align="center" |10 (delay) | |||
10 (duration) | |||
| align="center" |N/A | |||
|{{Hyperlink|Sea Yeast Shroom|30}} | |||
| align="center" |54-66 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!-- | |||
--> | |||
|- id = "Hallucinogenic Bufotoxin" | |||
| align="center" | [[File:Hallucinogenic Bufotoxin.png|60px]] <br> Hallucinogenic Bufotoxin | |||
|Weaker option to {{Hyperlink|Anaparalyzant|20|icon}}. | |||
Treats {{hl|Paralysis|20}} but causes {{hl|Psychosis|20}}. | |||
|{{str|Paralysis|-20}}<br>{{str|Psychosis|+20}} | |||
| align="center" |20 | |||
| align="center" |N/A | |||
|{{Hyperlink|Psilotoad|60|Psilotoad Halloween}} | |||
| align="center" |N/A<!-- | |||
--> | |||
|- id = "Adrenaline" | |||
| align="center" | [[File:Adrenaline.png|60px]] <br> Adrenaline | |||
|Has no effect on its own. | |||
Used to craft {{Hyperlink|Fentanyl|20||#Fentanyl}}. | |||
| align="center" |N/A | |||
| align="center" |N/A | |||
| align="center" |N/A | |||
|{{Hyperlink|Adrenaline Gland|30}} | |||
| align="center" |54 <span style="cursor:help;" title="Number of selling outposts (Military/Research)">'''(2)*'''</span><!-- | |||
--> | |||
|- id = "Sulphuric Acid" | |||
| align="center" | [[File:Sulphuric Acid.png|60px]] <br> Sulphuric Acid | |||
|Causes {{hl|Burn|20}} over time if used on its own. | |||
Used to craft {{Hyperlink|Morbusine|20|icon|#Morbusine}} and {{Hyperlink|Sufforin|20|icon|#Sufforin}}. | |||
|{{str|Burn|+15}} | |||
| align="center" |5 | |||
| align="center" |N/A | |||
|{{Hyperlink|Sulphurite Shard|30}} | |||
| align="center" |72 <span style="cursor:help;" title="Number of selling outposts (Military/Research)">'''(2)*'''</span> | |||
|} | |||
===Medicines=== | |||
Chemicals used to treat and cure different types of negative [[Afflictions]]. | |||
{| class="wikitable sortable" | |||
! rowspan="2" style="width: 5%;" | Chemical | |||
! colspan="4" | Usage | |||
! colspan="3" | Crafting | |||
! rowspan="2" style="width: 4%;" | [[Store]] | |||
|- | |||
! style="width: 23%;" class="unsortable" | Description | |||
! style="width: 13.5%;" class="unsortable" | Afflictions | |||
! style="width: 2%;" | Duration (seconds) | |||
! style="width: 2%;" | [[Skills#Medical|Medical]] Level | |||
! style="width: 6%;" class="unsortable" | Components | |||
! style="width: 2%;" | Craft time (seconds) | |||
! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!-- | |||
--> | |||
|- id = "Pomegrenade Extract" | |||
| align="center" |[[File:Pomegrenade Extract.png|60px]] <br> [[File:Pomegrenade Extract sprite.png|30px]] <br> Pomegrenade Extract | |||
|Treats [[Internal Damage]] and [[Burn|Burns]]. Reduces ability to breathe momentarily. | |||
Can cause unconsciousness or even death if multiple doses are taken in quick succession. | |||
|{{Affliction|Oxygen Low|||+25|+25}}<br>{{str|Internal Damage|-6.25|-3.125}} <span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the 'failure' values"><span style="color:#a23dd1;">'''(-0.625)*'''</span></span><br>{{str|Burn|-6.25|-3.125}} <span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the 'failure' values"><span style="color:#a23dd1;">'''(-0.625)*'''</span></span> | |||
| align="center" |25 | |||
| align="center" |20 | |||
|{{Hyperlink|Pomegrenade|30}} x5 | |||
| align="center" |15 | |||
| align="center" |20 | |||
| align="center" |72-96 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span><!-- | |||
--> | |||
|- id = "Morphine" | |||
| align="center" rowspan=2 |[[File:Morphine.png|60px]] <br> Morphine | |||
| rowspan=2 |Treats [[Internal Damage]] and [[Burn|Burns]], can cause overdose if taken too quickly. | |||
Can also be used to craft {{Hyperlink|Fentanyl|20||#Fentanyl}} and {{Hyperlink|Naloxone|20|icon|#Naloxone}}. | |||
|{{str|Internal Damage|-50|-25}}<br>{{str|Burn|-50|-25}}<br>{{str|Opiate Withdrawal|-30}} | |||
| rowspan=2 align="center" |10 | |||
| rowspan=2 align="center" |30 | |||
| rowspan=2 |{{Hyperlink|Opium|30}} x2 | |||
| align="center" rowspan=2 |30 | |||
| align="center" rowspan=2 |18 | |||
| align="center" rowspan=2 |75-100 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span> | |||
|- | |||
|{{str|Oxygen Low|+20|+30}}<br>{{str|Opiate Addiction|+5|+25}}<br>{{str|Opiate Overdose|+10|+20}}<!-- | |||
--> | |||
|- id = "Fentanyl" | |||
| align="center" |[[File:Fentanyl.png|60px]]<br> Fentanyl | |||
|Treats [[Internal Damage]] and [[Burn|Burns]], can easily cause overdose if taken too quickly. | |||
Can also be used to craft {{Hyperlink|Deusizine|20|icon|#Deusizine}} and {{Hyperlink|Anabolic Steroids|20|icon|#Anabolic Steroids}}. | |||
|{{str|Internal Damage|-75|-50}}<br>{{str|Burn|-75|-50}}<br>{{str|Oxygen Low|+30|+40}}<br>{{str|Opiate Addiction|+7.5|+30}}<br>{{str|Opiate Overdose|+22.5|+30}}<br>{{str|Opiate Withdrawal|-100}} | |||
| align="center" |5 | |||
| align="center" |72 | |||
|{{Hyperlink|Morphine|||#Morphine}}<br>{{Hyperlink|Adrenaline|30||#Adrenaline}}<br>{{Hyperlink|Ethanol|30||#Ethanol}} | |||
| align="center" |45 | |||
| align="center" |50 | |||
| align="center" |225-250 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!-- | |||
--> | |||
|- id = "Deusizine" | |||
| align="center" |[[File:Deusizine.png|60px]] [[File:Deusizine_sprite.png|30px]] <br> Deusizine | |||
|A highly potent stimulant effective in the treatment of internal damage, oxygen deprivation and, to a lesser extent, blood loss. Produces mild burns as a side effect. | |||
Also used for crafting {{Hyperlink|Morbusine|20|icon|#Morbusine}}. | |||
|{{str|Internal Damage|-90|-45}}<br>{{str|Burn|+3.75|+7.5}}<br>{{str|Bloodloss|-45|-30}}<br>{{str|Oxygen Low|-90|-45}} | |||
| align="center" |30 | |||
| align="center" |72 | |||
|{{Hyperlink|Antibiotic Glue|||#Antibiotic Glue}}<br>{{Hyperlink|Fentanyl|||#Fentanyl}}<br>{{Hyperlink|Liquid Oxygenite||icon|#Liquid Oxygenite}} | |||
| align="center" |60 | |||
| align="center" |70 | |||
| align="center" |450 <span style="cursor:help;" title="Number of selling outposts (Research)">'''(1)*'''</span><!-- | |||
--> | |||
|- id = "Naloxone" | |||
| align="center" |[[File:Naloxone.png|60px]] [[File:Naloxone_sprite.png|30px]] <br> Naloxone | |||
|Treats [[Opiate Withdrawal]], [[Opiate Addiction|Addiction]] and [[Opiate Overdose|Overdose]]. | |||
|{{str|Opiate Withdrawal|-60|-30}}<br>{{str|Opiate Addiction|-60|-30}}<br>{{str|Opiate Overdose|-60|-30}}<br>{{str|Oxygen Low|0|+30}} | |||
| align="center" |30 | |||
| align="center" |39 | |||
|{{Hyperlink|Morphine|||#Morphine}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}} | |||
| align="center" |30 | |||
| align="center" |23 | |||
| align="center" |144-176 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!-- | |||
--> | |||
|- id = "Haloperidol" | |||
| align="center" |[[File:Haloperidol.png|60px]] [[File:Haloperidol_sprite.png|30px]] <br> Haloperidol | |||
|Cures [[Psychosis]] if the user has a high enough [[Medical]] skill. | |||
|{{str|Psychosis|-100|-25}}<br>{{str|Hallucinating|-100|-25}} | |||
| align="center" |1 | |||
| align="center" |37 | |||
|{{Hyperlink|Lithium|30}}<br>{{Hyperlink|Carbon}}<br>{{Hyperlink|Chlorine|30}} | |||
| align="center" |30 | |||
| align="center" |21 | |||
| align="center" |117-143 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!-- | |||
--> | |||
|- id = "Liquid Oxygenite" | |||
| align="center" |[[File:Liquid Oxygenite.png|60px]] [[File:Liquid Oxygenite_sprite.png|30px]] <br> Liquid Oxygenite | |||
|Treats [[Oxygen Low|Oxygen Deprivation]] over time while causing [[Internal Damage]]. | |||
|{{str|Oxygen Low|-99}}<br>{{str|Internal Damage|+30|+90}} | |||
| align="center" |60 | |||
| align="center" |45 | |||
|{{Hyperlink|Oxygenite Shard}}<br>(deconstruction) | |||
| align="center" |20 | |||
| align="center" |N/A | |||
| align="center" |72 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span> | |||
|} | |||
===Antidotes=== | |||
Chemicals required to cure [[Afflictions#Morbusine_Poisoning|Poison Afflictions]]. | |||
{{Hyperlink|Stabilozine||icon|#Stabilozine}} can also be used to treat poisons, except Paralysis. | |||
Deconstructing any of antidotes doesn't give back corresponding poison, but {{Hyperlink|Stabilozine||icon|#Stabilozine}} (and other components) are given back fully. | |||
Except for Calyxanide and Anaparalyzant, failure values are ommited in this table because players can never have a medical skill lower than 5 in normal gameplay. | |||
{| class="wikitable sortable" | |||
! rowspan="2" style="width: 6%;" | Chemical | |||
! colspan="4" | Usage | |||
! colspan="3" | Crafting | |||
! rowspan="2" style="width: 4%;" | [[Store]] | |||
|- | |||
! style="width: 22%;" class="unsortable" | Description | |||
! style="width: 14%;" class="unsortable" | Afflictions | |||
! style="width: 2%;" | Duration (seconds) | |||
! style="width: 2%;" | [[Skills#Medical|Medical]] Level | |||
! style="width: 10.5%;" class="unsortable" | Components | |||
! style="width: 2%;" | Craft time (seconds) | |||
! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!-- | |||
--> | |||
|- id = "Calyxanide" | |||
| align="center" |[[File:Calyxanide.png|60px]] [[File:Calyxanide_sprite.png|30px]] <br> Calyxanide | |||
|Cures the user of the [[Husk Infection]] if used <u>before</u> it is fully developed (100 strength) and with proper skill. | |||
Deals Internal Damage to fully developed [[Husk]]s. | |||
|{{str|Husk Infection|-100|-60}} <span style="cursor:help;" title="Affliction strength instantly gained if used with the Syringe Gun; only specified when it differs from the 'failure' values"><span style="color:#a23dd1;">'''(-40)*'''</span></span><br>{{str|Internal Damage|+30}} (Husked Humans)<br>{{str|Internal Damage|+40}} (Natural Husks) | |||
| align="center" |<abbr title="Husk Infection reduction">1 (*)</abbr><br><abbr title="Internal damage to natural or human husks">10 (*)</abbr> | |||
| align="center" |38 | |||
|{{Hyperlink|Velonaceps Calyx Eggs|||#Velonaceps Calyx Eggs}}<br>{{Hyperlink|Broad-spectrum Antibiotics||icon|#Broad-spectrum Antibiotics}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}} | |||
| align="center" |30 | |||
| align="center" |22 | |||
| align="center" |225-275 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!-- | |||
--> | |||
|- id = "Deliriumine Antidote" | |||
| align="center" |[[File:Deliriumine Antidote.png|60px]] [[File:Deliriumine Antidote_sprite.png|30px]]<br>Deliriumine Antidote | |||
|Cures [[Deliriumine Poisoning]] and treats [[Psychosis]] over time. | |||
|{{Affliction|Deliriumine Poisoning|||-100}}<br>{{Affliction|Psychosis|||-13.2}}<br>{{str|Psychosis|-6.6}} | |||
| align="center" |<span style="cursor:help;" title="Reduces deliriumine poisoning by 100 and psychosis by 13.53 in 1 second, and psychosis by 0.33/s for the remaining 19 seconds (for a total of 19.8 reduced psychosis after 20 seconds)">'''1+19 (*)'''</span> | |||
| align="center" |5 | |||
|{{Hyperlink|Deliriumine||icon|#Deliriumine}} <br>{{Hyperlink|Stabilozine||icon|#Stabilozine}} | |||
| align="center" |30 | |||
| align="center" |25 | |||
| align="center" |112-137 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!-- | |||
--> | |||
|- id = "Morbusine Antidote" | |||
| align="center" |[[File:Morbusine Antidote.png|60px]] [[File:Morbusine Antidote_sprite.png|30px]]<br>Morbusine Antidote | |||
|Cures [[Morbusine Poisoning]]. | |||
|{{Affliction|Morbusine Poisoning|||-100}} | |||
| align="center" |1 | |||
| align="center" |5 | |||
|{{Hyperlink|Morbusine||icon|#Morbusine}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}} | |||
| align="center" |30 | |||
| align="center" |0 | |||
| align="center" |315-385 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!-- | |||
--> | |||
|- id = "Cyanide Antidote" | |||
| align="center" |[[File:Cyanide Antidote.png|60px]] [[File:Cyanide Antidote_sprite.png|30px]]<br>Cyanide Antidote | |||
|Cures [[Cyanide Poisoning]]. | |||
|{{Affliction|Cyanide Poisoning|||-100}} | |||
| align="center" |1 | |||
| align="center" |5 | |||
|{{Hyperlink|Cyanide||icon|#Cyanide}} <br>{{Hyperlink|Stabilozine||icon|#Stabilozine}} | |||
| align="center" |30 | |||
| align="center" |26 | |||
| align="center" |112-137 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!-- | |||
--> | |||
|- id = "Sufforin Antidote" | |||
| align="center" |[[File:Sufforin Antidote.png|60px]] [[File:Sufforin Antidote_sprite.png|30px]]<br>Sufforin Antidote | |||
|Cures [[Sufforin Poisoning]]. | |||
|{{Affliction|Sufforin Poisoning|||-100}} | |||
| align="center" |1 | |||
| align="center" |5 | |||
|{{Hyperlink|Sufforin||icon|#Sufforin}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}} | |||
| align="center" |30 | |||
| align="center" |24 | |||
| align="center" |112-137 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!-- | |||
--> | |||
|- id = "Antirad" | |||
| align="center" |[[File:AntiRad.png|60px]] [[File:AntiRad_sprite.png|30px]]<br>Antirad | |||
|Cures [[Radiation Sickness]]. | |||
|{{Affliction|Radiation Sickness|||-100}} | |||
| align="center" |1 | |||
| align="center" |5 | |||
|{{Hyperlink|Radiotoxin||icon|#Radiotoxin}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}} | |||
| align="center" |30 | |||
| align="center" |35 | |||
| align="center" |112-137 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!-- | |||
--> | |||
|- id = "Anaparalyzant" | |||
| align="center" |[[File:Anaparalyzant.png|60px]] [[File:Anaparalyzant sprite.png|30px]]<br>Anaparalyzant | |||
|Cures [[Paralysis]]. | |||
|{{str|Paralysis Resistance|+800|+390}}<br>{{str|Paralysis|Cured|-390}}<br>{{str|Psychosis|+5|+45}} | |||
| align="center" |1<span style="color:#c90c0c;"> {{!}} 60</span> | |||
| align="center" |64 | |||
|{{Hyperlink|Paralyzant||icon|#Paralysant}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}} | |||
| align="center" |30 | |||
| align="center" |24 | |||
| align="center" |180-220 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span> | |||
|} | |||
===Stimulants=== | |||
Chemicals used to boost the user's speed, strength, and recovery from Stun. | |||
{| class="wikitable sortable" | |||
! rowspan="2" style="width: 2%;" | Chemical | |||
! colspan="4" | Usage | |||
! colspan="3" | Crafting | |||
! rowspan="2" style="width: 4%;" | [[Store]] | |||
|- | |||
! style="width: 25%;" class="unsortable" | Description | |||
! style="width: 11.5%;" class="unsortable" | Afflictions | |||
! style="width: 2%;" | Duration (seconds) | |||
! style="width: 2%;" | [[Skills#Medical|Medical]] Level | |||
! style="width: 5%;" class="unsortable" | Components | |||
! style="width: 2%;" | Craft time (seconds) | |||
! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!-- | |||
--> | |||
|- id = "Methamphetamine" | |||
| align="center" |[[File:Methamphetamine.png|60px]] [[File:Methamphetamine_sprite.png|30px]]<br>Methamphetamine | |||
|Gives target a movement speed boost (+42% Haste) that slowly fades away. | |||
Also treats [[Oxygen Low|Oxygen Deprivation]] and deals [[Organ Damage]]. | |||
Greatly improves recovery from [[Stun|Stuns]]. | |||
|{{Affliction|Haste|||420|300}}<br>{{str|Organ Damage|+15|+30}}<br>{{str|Oxygen Low|-90|-45}}<br>{{str|Stun|-22.5}} | |||
| align="center" |30 | |||
| align="center" |35 | |||
|{{Hyperlink|Phosphorus|30}}<br>{{Hyperlink|Chlorine|30}}<br>{{Hyperlink|Carbon}} | |||
| align="center" |30 | |||
| align="center" |30 | |||
| align="center" |45-55 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!-- | |||
--> | |||
|- id = "Anabolic Steroids" | |||
| align="center" |[[File:Anabolic Steroids.png|60px]] [[File:Anabolic Steroids_sprite.png|30px]]<br>Anabolic Steroids | |||
|Gives target a temporary vitality boost (+300% [[Vigor]]) that slowly fades away, while inflicting [[Psychosis]] over time. | |||
Can be used to mitigate damage or to temporarily stabilize a poisoned player. | |||
Also treats minor [[Oxygen Low|Oxygen Deprivation]]. | |||
|{{Affliction|Vigor|||420|300}}<br>{{str|Psychosis|+33|+60}}<br>{{str|Oxygen Low|-12}} | |||
| align="center" |60 | |||
| align="center" |35 | |||
|{{Hyperlink|Tonic Liquid|||#Tonic Liquid}}<br>{{Hyperlink|Fentanyl|||#Fentanyl}} | |||
| align="center" |45 | |||
| align="center" |30 | |||
| align="center" |315-385 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!-- | |||
--> | |||
|- id = "Hyperzine" | |||
| align="center" |[[File:Hyperzine.png|60px]] [[File:Hyperzine_sprite.png|30px]]<br>Hyperzine | |||
|Gives target a temporary movement speed boost (+48% Haste) and [[Vitality]] boost (+300% [[Vigor]]) that slowly fade away, while inflicting [[Psychosis]] over time. | |||
Can be used to mitigate damage or temporarily stabilize a poisoned player. | |||
Also treats minor [[Internal Damage]] (and only Internal Damage, not the other 6 sub-types) and [[Oxygen Low|Oxygen Deprivation]]. | |||
Greatly improves recovery from [[Stun|Stuns]]. | |||
|{{Affliction|Haste|||400}}<br>{{Affliction|Vigor|||400}}<br>{{str|Psychosis|+24|+48}}<br>{{str|Internal Damage|-12|-6}}<br>{{str|Oxygen Low|-15|-6}}<br>{{str|Stun|-54|-15}}<br>{{str|Burn||+7.5}} | |||
| align="center" |60 | |||
| align="center" |50 | |||
|{{Hyperlink|Methamphetamine||icon|#Methamphetamine}}<br>{{Hyperlink|Anabolic Steroids||icon|#Anabolic Steroids}} | |||
| align="center" |60 | |||
| align="center" |40 | |||
| align="center" |405-495 <span style="cursor:help;" title="Number of selling outposts (Military/Research)">'''(2)*'''</span> | |||
|} | |||
===Poisons=== | |||
Chemicals that have no medical usage, but are instead used to kill [[Creatures]] and other players. | |||
{| class="wikitable sortable" | |||
! rowspan="2" style="width: 5%;" | Chemical | |||
! colspan="3" | Usage | |||
! colspan="3" | Crafting | |||
! rowspan="2" style="width: 4%;" | [[Store]] | |||
|- | |||
! style="width: 29%;" class="unsortable" | Description | |||
! style="width: 11%;" class="unsortable" | Afflictions | |||
! style="width: 2%;" | Duration (seconds) | |||
! style="width: 5%;" class="unsortable" | Components | |||
! style="width: 2%;" | Craft time (seconds) | |||
! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!-- | |||
--> | |||
|- id = "Raptor Bane Extract | |||
| align="center" |[[File:Raptor Bane Extract.png|60px]] [[File:Raptor Bane Extract_sprite.png|30px]] <br> Raptor Bane Extract | |||
|If the victim is a [[Mudraptor]]: it greatly harms them and is usually lethal within 12 seconds. | |||
Otherwise, it inflicts the victim with [[Nausea]], merely greatly slowing them and causing them to periodically vomit. | |||
|If a Mudraptor: <br>{{str|Internal Damage|+200}}<br>If not a Mudraptor:<br>{{str|Nausea|+100}} | |||
| align="center" |20 | |||
|{{Hyperlink|Raptor Bane|30}} x4 | |||
| align="center" |35 | |||
| align="center" |20 | |||
| align="center" |250-325 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span><!-- | |||
--> | |||
|- id = "Morbusine" | |||
| align="center" |[[File:Morbusine.png|60px]] [[File:Morbusine_sprite.png|30px]] <br> Morbusine | |||
|Inflicts victim with [[Morbusine Poisoning]] and slows their movement by 20%. | |||
Drains [[Oxygen]] from the victim, the effect increasing over time. | |||
Cured with the {{Hyperlink|Morbusine Antidote|20|icon|#Morbusine Antidote}}. | |||
Only harms creatures that breathe air. | |||
|{{Affliction|Morbusine Poisoning|+2/s}}<br>{{Affliction|Oxygen Low|+7/s - +15/s}} | |||
| align="center" |N/A | |||
|{{Hyperlink|Sulphuric Acid|30||#Sulphuric Acid}}<br>{{Hyperlink|Deusizine|30|icon|#Deusizine}} x2 | |||
| align="center" |90 | |||
| align="center" |58 | |||
| align="center" |585-715 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!-- | |||
--> | |||
|- id = "Sufforin" | |||
| align="center" |[[File:Sufforin.png|60px]] [[File:Sufforin_sprite.png|30px]] <br> Sufforin | |||
|Inflicts victim with [[Sufforin Poisoning]]. | |||
Has no effects initially. At 30 strength (15s) the screen starts to blur heavily. At 90 strength (1mn15s) the the victim starts losing vitality and dies after 20 seconds. | |||
Cured with the {{Hyperlink|Sufforin Antidote|20|icon|#Sufforin Antidote}}. | |||
Creatures which mass is higher than 200 are immune to Sufforin: [[Golden Hammerhead]], [[Hammerhead Matriarch]], [[Moloch]], [[Watcher]], [[Charybdis]] and [[Endworm]]. | |||
|{{Affliction|Sufforin Poisoning|+2/s}} | |||
| align="center" |N/A | |||
|{{Hyperlink|Sulphuric Acid|30||#Sulphuric Acid}}<br>{{Hyperlink|Flash Powder|30}} | |||
| align="center" |90 | |||
| align="center" |60 | |||
| align="center" |180-220 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!-- | |||
--> | |||
|- id = "Cyanide" | |||
| align="center" |[[File:Cyanide.png|60px]] [[File:Cyanide_sprite.png|30px]] <br> Cyanide | |||
|Inflicts victim with [[Cyanide Poisoning]] and slows their movement by 20% Movement penalty, screen distortion and blur increase over time. | |||
At 40 strength the victim start losing up to 70% Vitality. | |||
At 70 strength the victim is stunned and vitality loss starts increasing to 100%. | |||
Cured with the {{Hyperlink|Cyanide Antidote|20|icon|#Cyanide Antidote}}. | |||
Does not affect creatures with greater than 150 mass. | |||
|{{Affliction|Cyanide Poisoning|+1/s}}<br>{{Affliction|Stun}} <span style="cursor:help;" title="Affliction is inflicted once Cyanide Poisoning is at 70 strength.">'''(at 70)*'''</span> | |||
| align="center" |N/A | |||
|{{Hyperlink|Chloral Hydrate|25|icon|#Chloral Hydrate}}<br>{{Hyperlink|Sodium|30}} | |||
| align="center" |90 | |||
| align="center" |54 | |||
| align="center" |180-220 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!-- | |||
--> | |||
|- id = "Radiotoxin" | |||
| align="center" |[[File:Radiotoxin.png|60px]] [[File:Radiotoxin_sprite.png|30px]] <br> Radiotoxin | |||
|Inflicts victim with [[Radiation Sickness]], which causes Burns until cured. | |||
Applies half the radiation sickness when fired from a {{Hyperlink|Syringe Gun}}. | |||
Cured with {{Hyperlink|AntiRad|20|icon|#Antirad}}. | |||
|{{str|Radiation Sickness|+40}} <span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the 'failure' values"><span style="color:#a23dd1;">'''(+20)*'''</span></span> | |||
:{{Affliction|Burn}}<span style="cursor:help;" title="Secondary effect of Radiation Sickness. Affliction strength increase rate depends on Radiation Sickness strength. From 0.025/s to 0.1/s">'''(+0.025/s - 0.1/s)*'''</span> | |||
| align="center" |5 | |||
|{{Hyperlink|Thorium}}<br>{{Hyperlink|Uranium}} | |||
| align="center" |90 | |||
| align="center" |56 | |||
| align="center" |180-220 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!-- | |||
--> | |||
|- id = "Deliriumine" | |||
| align="center" |[[File:Deliriumine.png|60px]] [[File:Deliriumine_sprite.png|30px]] <br> Deliriumine | |||
|<u>*Is a non-lethal poison.</u> | |||
Inflicts victim with [[Deliriumine Poisoning]], increasing [[Psychosis]] strength over time. | |||
Cured with the {{Hyperlink|Deliriumine Antidote|20|icon|#Deliriumine Antidote}}. | |||
|{{Affliction|Deliriumine Poisoning|+1/s}}<br>{{Affliction|Psychosis|+1/s}} | |||
| align="center" |N/A | |||
|{{Hyperlink|Dementonite Bar}} | |||
| align="center" |90 | |||
| align="center" |50 | |||
| align="center" |225-275 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!-- | |||
--> | |||
|- id = "Paralyzant" | |||
| align="center" |[[File:Paralyzant.png|60px]] [[File:Paralyzant sprite.png|30px]]<br>Paralyzant | |||
|<u>*Is a non-lethal poison.</u> | |||
Inflicts victim with [[Paralysis]], gradually slows their Movement to 90%. | |||
The affliction strength and movement penalty increase over time, at 100 (100 seconds) - the victim will be [[Stun|Stunned]] until treated.<br>It is cured with the {{Hyperlink|Anaparalyzant|20|Anaparalyzant icon|#Anaparalyzant}}. | |||
Does not affect creatures with greater than 100 mass. | |||
|{{Affliction|Paralysis|+1/s}}<br>{{Affliction|Stun}} <span style="cursor:help;" title="Affliction is inflicted once Paralysis is at 100.">'''(at 100)*''' | |||
| align="center" |N/A | |||
|{{Hyperlink|Chloral Hydrate|25|icon|#Chloral Hydrate}}<br>{{Hyperlink|Paralyxis}} | |||
| align="center" |56 | |||
| align="center" |40 | |||
| align="center" |315-385 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span> | |||
|- id = "Chloral Hydrate" | |||
| align="center" |[[File:Chloral Hydrate.png|60px]] [[File:Chloral Hydrate_sprite.png|30px]] <br> Chloral Hydrate | |||
| Inflicts the victim with {{hl|Incremental Stun}} over 5 seconds, greatly slowing and potentially stunning them. | |||
|{{Affliction|Incremental Stun|25/s||}} <span style="cursor:help;" title="Affliction change per second if used with the Syringe Gun; only specified when it differs from the 'failure' values"><span style="color:#a23dd1;">'''(24/s)*'''</span></span><br>{{Affliction|Internal Damage|||1.25}} | |||
| align="center" |5 | |||
|{{Hyperlink|Chlorine|30}}<br>{{Hyperlink|Ethanol|30||#Ethanol}} | |||
| align="center" |90 | |||
| align="center" |50 | |||
| align="center" |90-110 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!-- | |||
--> | |||
|} | |||
===Other=== | |||
{| class="wikitable" | |||
! rowspan="2" style="width: 7%;" | Chemical | |||
! colspan="3" | Usage | |||
! colspan="3" | Crafting | |||
! rowspan="2" style="width: 4%;" | [[Store]] | |||
|- | |||
! style="width: 30%;" | Description | |||
! style="width: 10%;" | Afflictions | |||
! style="width: 2%;" | Duration (seconds) | |||
! style="width: 5%;" | Components | |||
! style="width: 2%;" | Craft time (seconds) | |||
! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!-- | |||
--> | |||
|- id = "Velonaceps Calyx Eggs" | |||
| align="center" |[[File:Velonaceps Calyx Eggs.png|60px]] <br> Velonaceps Calyx Eggs | |||
|Inflicts victim with the [[Afflictions#Husk Infection|Husk Infection]], slowly taking over the victim's body until they are turned into a [[Husk]]. | |||
Additional uses <u>will not</u> speed up the infection. | |||
Cured with {{Hyperlink|Broad-spectrum Antibiotics|20|icon|#Broad-Spectrum Antibiotics}} or {{Hyperlink|Calyxanide|20|icon|#Calyxanide}}. | |||
|{{Affliction|Husk Infection|+0.3/s}} | |||
| align="center" |N/A | |||
|Lootable from [[Husk]]s | |||
| align="center" |N/A | |||
| align="center" |N/A | |||
| align="center" |600-780 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span> | |||
|} | |} | ||
<noinclude> | <noinclude> | ||
=Trivia= | |||
* Prior to [[Version history/Alpha#v0.10.5.0|v0.10.5.0]], the in-game term's spelling for Anaparalyzant was "Anapralyzant", which also applied to the [itemname] in the [[Console Commands]] when spawning this item. | |||
| | {{Items nav}}[[Category:Items]] | ||
</noinclude> | </noinclude> |
Revision as of 23:59, 14 May 2021
Data is potentially outdated | |
Last updated for version 0.13.3.11 The current game version is 1.4.4.1 |
Medical Items are comprised of different compounds and substances both helpful and harmful, that the crew can craft at a Medical Fabricator, buy, loot, or deconstruct from certain Plants.
Most medical items can be used outside of the Health GUI. By equipping the item and then holding the "Aim" keybind ( by default) and pressing the "Shoot" keybind ( by default), the player's character will swing the syringe and inject its effects to anything it hits, Creature or human. The Syringe Gun can also be used if a chemical needs to be injected from a distance. However, regardless of the user's Medical skill, the "failure" effects (red values below) will be applied when using the Syringe Gun, and use the entire syringe in one shot. There are a few exceptions (purple values below).
Some more basic chemicals, as well as regular medical items, aren't injectable and must be used through the Health GUI, pressing the "Health" keybind (H by default) on a player or themselves opens the Health GUI. Then any medical item can be drag and dropped onto a limb or the drop circle.
List of Medical Items and Chemicals
The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality.
An affliction's strength and its effect on vitality are two interdependent values in Barotrauma, and the latter may be scaled to vitality, which varies per Job.
Medical Items
Item | Description | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|---|
Afflictions | Duration (seconds) | Medical Level | Components | Craft time | Yield (amount) | Medical Level | |||
Bandage |
Basic bandages, useful in the treatment of bleeding wounds and burns, can also be used to craft File:.png Plastiseal. | Bleeding (-24 | -18)* Burn (-18 | -12)* |
12 | 10 | Organic Fiber | 15s | x2 | 5 | 30-40 (5)* |
Plastiseal |
Treats Bleed wounds and Burns over time. | Bleeding (-48 | -24)* Burn (-36 | -18)* |
12 | 22 | File:.png Bandage Elastin |
25s | x2 | 16 | 75-100 (5)* |
Saline |
Mildly useful in the treatment of blood loss overtime, can also be used to craft Blood Packs. | Bloodloss (-50 | -35)* | 20 | 10 | Sodium Chlorine
|
15s | x1 | 5 | 37-50 (5)* |
Blood Pack |
A pack of blood substitute for the treatment of blood loss overtime. | Bloodloss (-120 | -60)* | 15 | 35 | File:.png Alien Blood File:.png Saline Stabilozine |
25s | x1 | 31 | 180-240 (5)* |
Tonic Liquid |
Gives user a buff duration multiplier (Slow Metabolism) of 150% that slowly becomes less effective over time, while also treating Internal Damage. | Slow Metabolism (300)* Internal Damage (-12)* |
120 | 5 | Calcium Zinc Potassium |
20s | x1 | 5 | 67-82 (5)* |
Antibiotic Glue |
Seals bleeding wounds almost immediately and treats burns very effectively, can also be used to craft File:Deusizine icon.png Deusizine.
Causes Internal Damage if skill requirement isn't met. |
Bleeding (-75 | -50)* Burn (-75 | -50)* Internal Damage (+12.5)* |
5 | 55 | Stabilozine Broad-spectrum Antibiotics Elastin |
45s | x1 | 48 | 126-140 (3)* |
Basic Chemicals
Chemicals mostly used to craft other, more advanced chemicals.
Chemical | Usage | Source | Store | |||
---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Medical Level | |||
Alien Blood |
Treats Bloodloss but causes Psychosis.
Mainly used to craft Blood Packs. |
Bloodloss (-120 | -60)* Psychosis (+45 | +75)* |
15 | 40 | Crawler Golden Hammerhead Hammerhead Mudraptor Egg |
144 (1)* |
Opium |
Treats Internal Damage and Burn on its own while causing oxygen deprivation. | Internal Damage (-20 | -10)* Burn (-20 | -10)* Oxygen Low (+17.5 | +30)* Opiate Addiction (+5 | +15)* Opiate Overdose (+8.75 | +15)* Opiate Withdrawal (-15)* |
5 | 15 | Aquatic Poppy | 36-40 (3)* |
Broad-spectrum Antibiotics |
Treats Husk Infection if used before it is fully developed and gives Husk Infection Resistance, while dealing Internal Damage . Treats 30% infection per use.
Can also be used to craft File:.png Antibiotic Glue and Calyxanide. |
Husk Infection (-30 | -15)* (Not a husk) Husk Infection Resistance (600 | 300)* (450)* Internal Damage (+33 | +60)* (+15)* |
60 | 25 | Slime Bacteria | 36-40 (3)* |
Stabilozine |
Reduces poison afflictions over time.
Poisons include: Drunk, Opiate Addiction, Opiate Overdose, Opiate Withdrawal, Radiation Sickness, Morbusine Poisoning, Sufforin Poisoning, Cyanide Poisoning, Deliriumine Poisoning |
Poisoning (-30 | -15) | 30 | 20 | Swim Bladder | 36-40 (3)* |
Ethanol |
Used to craft File:.png Fentanyl and Chloral Hydrate.
Also used as a cleaning agent for the Sprayer. On its own it makes the user Drunk but increases their Psychosis Resistance. |
Drunk (+20)* Nausea (+20)* (*) Psychosis Resistance (+600)* |
10 (delay)
10 (duration) |
N/A | Sea Yeast Shroom | 54-66 (5)* |
Hallucinogenic Bufotoxin |
Weaker option to Anaparalyzant. | Paralysis (-20)* Psychosis (+20)* |
20 | N/A | Psilotoad | N/A |
Adrenaline |
Has no effect on its own. | N/A | N/A | N/A | Adrenaline Gland | 54 (2)* |
Sulphuric Acid |
Causes Burn over time if used on its own. | Burn (+15)* | 5 | N/A | Sulphurite Shard | 72 (2)* |
Medicines
Chemicals used to treat and cure different types of negative Afflictions.
Chemical | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Medical Level | Components | Craft time (seconds) | Medical Level | ||
Pomegrenade Extract |
Treats Internal Damage and Burns. Reduces ability to breathe momentarily.
Can cause unconsciousness or even death if multiple doses are taken in quick succession. |
Oxygen Low (+25 | +25)* Internal Damage (-6.25 | -3.125)* (-0.625)* Burn (-6.25 | -3.125)* (-0.625)* |
25 | 20 | Pomegrenade x5 | 15 | 20 | 72-96 (2)* |
Morphine |
Treats Internal Damage and Burns, can cause overdose if taken too quickly. | Internal Damage (-50 | -25)* Burn (-50 | -25)* Opiate Withdrawal (-30)* |
10 | 30 | Opium x2 | 30 | 18 | 75-100 (5)* |
Oxygen Low (+20 | +30)* Opiate Addiction (+5 | +25)* Opiate Overdose (+10 | +20)* | ||||||||
Fentanyl |
Treats Internal Damage and Burns, can easily cause overdose if taken too quickly.
Can also be used to craft File:Deusizine icon.png Deusizine and Anabolic Steroids. |
Internal Damage (-75 | -50)* Burn (-75 | -50)* Oxygen Low (+30 | +40)* Opiate Addiction (+7.5 | +30)* Opiate Overdose (+22.5 | +30)* Opiate Withdrawal (-100)* |
5 | 72 | File:.png Morphine File:.png Adrenaline File:.png Ethanol |
45 | 50 | 225-250 (3)* |
Deusizine |
A highly potent stimulant effective in the treatment of internal damage, oxygen deprivation and, to a lesser extent, blood loss. Produces mild burns as a side effect.
Also used for crafting Morbusine. |
Internal Damage (-90 | -45)* Burn (+3.75 | +7.5)* Bloodloss (-45 | -30)* Oxygen Low (-90 | -45)* |
30 | 72 | File:.png Antibiotic Glue File:.png Fentanyl Liquid Oxygenite |
60 | 70 | 450 (1)* |
Naloxone |
Treats Opiate Withdrawal, Addiction and Overdose. | Opiate Withdrawal (-60 | -30)* Opiate Addiction (-60 | -30)* Opiate Overdose (-60 | -30)* Oxygen Low (0 | +30)* |
30 | 39 | File:.png Morphine Stabilozine |
30 | 23 | 144-176 (5)* |
Haloperidol |
Cures Psychosis if the user has a high enough Medical skill. | Psychosis (-100 | -25)* Hallucinating (-100 | -25)* |
1 | 37 | Lithium Carbon Chlorine |
30 | 21 | 117-143 (5)* |
Liquid Oxygenite |
Treats Oxygen Deprivation over time while causing Internal Damage. | Oxygen Low (-99)* Internal Damage (+30 | +90)* |
60 | 45 | Oxygenite Shard (deconstruction) |
20 | N/A | 72 (2)* |
Antidotes
Chemicals required to cure Poison Afflictions.
Stabilozine can also be used to treat poisons, except Paralysis.
Deconstructing any of antidotes doesn't give back corresponding poison, but Stabilozine (and other components) are given back fully.
Except for Calyxanide and Anaparalyzant, failure values are ommited in this table because players can never have a medical skill lower than 5 in normal gameplay.
Chemical | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Medical Level | Components | Craft time (seconds) | Medical Level | ||
Calyxanide |
Cures the user of the Husk Infection if used before it is fully developed (100 strength) and with proper skill.
Deals Internal Damage to fully developed Husks. |
Husk Infection (-100 | -60)* (-40)* Internal Damage (+30)* (Husked Humans) Internal Damage (+40)* (Natural Husks) |
1 (*) 10 (*) |
38 | File:.png Velonaceps Calyx Eggs Broad-spectrum Antibiotics Stabilozine |
30 | 22 | 225-275 (5)* |
Deliriumine Antidote |
Cures Deliriumine Poisoning and treats Psychosis over time. | Deliriumine Poisoning (-100)* Psychosis (-13.2)* Psychosis (-6.6)* |
1+19 (*) | 5 | Deliriumine Stabilozine |
30 | 25 | 112-137 (5)* |
Morbusine Antidote |
Cures Morbusine Poisoning. | Morbusine Poisoning (-100)* | 1 | 5 | Morbusine Stabilozine |
30 | 0 | 315-385 (5)* |
Cyanide Antidote |
Cures Cyanide Poisoning. | Cyanide Poisoning (-100)* | 1 | 5 | Cyanide Stabilozine |
30 | 26 | 112-137 (5)* |
Sufforin Antidote |
Cures Sufforin Poisoning. | Sufforin Poisoning (-100)* | 1 | 5 | Sufforin Stabilozine |
30 | 24 | 112-137 (5)* |
Antirad |
Cures Radiation Sickness. | Radiation Sickness (-100)* | 1 | 5 | Radiotoxin Stabilozine |
30 | 35 | 112-137 (5)* |
Anaparalyzant |
Cures Paralysis. | Paralysis Resistance (+800 | +390)* Paralysis (Cured | -390)* Psychosis (+5 | +45)* |
1 | 60 | 64 | Paralyzant Stabilozine |
30 | 24 | 180-220 (5)* |
Stimulants
Chemicals used to boost the user's speed, strength, and recovery from Stun.
Chemical | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Medical Level | Components | Craft time (seconds) | Medical Level | ||
Methamphetamine |
Gives target a movement speed boost (+42% Haste) that slowly fades away.
Also treats Oxygen Deprivation and deals Organ Damage. Greatly improves recovery from Stuns. |
Haste (420 | 300)* Organ Damage (+15 | +30)* Oxygen Low (-90 | -45)* Stun (-22.5)* |
30 | 35 | Phosphorus Chlorine Carbon |
30 | 30 | 45-55 (3)* |
Anabolic Steroids |
Gives target a temporary vitality boost (+300% Vigor) that slowly fades away, while inflicting Psychosis over time.
Can be used to mitigate damage or to temporarily stabilize a poisoned player. Also treats minor Oxygen Deprivation. |
Vigor (420 | 300)* Psychosis (+33 | +60)* Oxygen Low (-12)* |
60 | 35 | File:.png Tonic Liquid File:.png Fentanyl |
45 | 30 | 315-385 (3)* |
Hyperzine |
Gives target a temporary movement speed boost (+48% Haste) and Vitality boost (+300% Vigor) that slowly fade away, while inflicting Psychosis over time.
Can be used to mitigate damage or temporarily stabilize a poisoned player. Also treats minor Internal Damage (and only Internal Damage, not the other 6 sub-types) and Oxygen Deprivation. Greatly improves recovery from Stuns. |
Haste (400)* Vigor (400)* Psychosis (+24 | +48)* Internal Damage (-12 | -6)* Oxygen Low (-15 | -6)* Stun (-54 | -15)* Burn (+7.5)* |
60 | 50 | Methamphetamine Anabolic Steroids |
60 | 40 | 405-495 (2)* |
Poisons
Chemicals that have no medical usage, but are instead used to kill Creatures and other players.
Chemical | Usage | Crafting | Store | ||||
---|---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Components | Craft time (seconds) | Medical Level | ||
Raptor Bane Extract |
If the victim is a Mudraptor: it greatly harms them and is usually lethal within 12 seconds.
Otherwise, it inflicts the victim with Nausea, merely greatly slowing them and causing them to periodically vomit. |
If a Mudraptor: Internal Damage (+200)* If not a Mudraptor: Nausea (+100)* |
20 | Raptor Bane x4 | 35 | 20 | 250-325 (2)* |
Morbusine |
Inflicts victim with Morbusine Poisoning and slows their movement by 20%.
Drains Oxygen from the victim, the effect increasing over time. Cured with the Morbusine Antidote. Only harms creatures that breathe air. |
Morbusine Poisoning (+2/s)* Oxygen Low (+7/s - +15/s)* |
N/A | File:.png Sulphuric Acid File:Deusizine icon.png Deusizine x2 |
90 | 58 | 585-715 (3)* |
Sufforin |
Inflicts victim with Sufforin Poisoning.
Has no effects initially. At 30 strength (15s) the screen starts to blur heavily. At 90 strength (1mn15s) the the victim starts losing vitality and dies after 20 seconds. Cured with the Sufforin Antidote. Creatures which mass is higher than 200 are immune to Sufforin: Golden Hammerhead, Hammerhead Matriarch, Moloch, Watcher, Charybdis and Endworm. |
Sufforin Poisoning (+2/s)* | N/A | File:.png Sulphuric Acid Flash Powder |
90 | 60 | 180-220 (3)* |
Cyanide |
Inflicts victim with Cyanide Poisoning and slows their movement by 20% Movement penalty, screen distortion and blur increase over time.
At 40 strength the victim start losing up to 70% Vitality. At 70 strength the victim is stunned and vitality loss starts increasing to 100%. Cured with the Cyanide Antidote. Does not affect creatures with greater than 150 mass. |
Cyanide Poisoning (+1/s)* Stun (at 70)* |
N/A | Chloral Hydrate Sodium |
90 | 54 | 180-220 (3)* |
Radiotoxin |
Inflicts victim with Radiation Sickness, which causes Burns until cured.
Applies half the radiation sickness when fired from a Syringe Gun. Cured with AntiRad. |
Radiation Sickness (+40)* (+20)*
|
5 | Thorium Uranium |
90 | 56 | 180-220 (3)* |
Deliriumine |
*Is a non-lethal poison.
Inflicts victim with Deliriumine Poisoning, increasing Psychosis strength over time. Cured with the Deliriumine Antidote. |
Deliriumine Poisoning (+1/s)* Psychosis (+1/s)* |
N/A | Dementonite Bar | 90 | 50 | 225-275 (3)* |
Paralyzant |
*Is a non-lethal poison.
Inflicts victim with Paralysis, gradually slows their Movement to 90%.
The affliction strength and movement penalty increase over time, at 100 (100 seconds) - the victim will be Stunned until treated. Does not affect creatures with greater than 100 mass. |
Paralysis (+1/s)* Stun (at 100)* |
N/A | Chloral Hydrate Paralyxis |
56 | 40 | 315-385 (3)* |
Chloral Hydrate |
Inflicts the victim with Incremental Stun over 5 seconds, greatly slowing and potentially stunning them. | Incremental Stun (25/s)* (24/s)* Internal Damage (1.25)* |
5 | Chlorine File:.png Ethanol |
90 | 50 | 90-110 (3)* |
Other
Chemical | Usage | Crafting | Store | ||||
---|---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Components | Craft time (seconds) | Medical Level | ||
Velonaceps Calyx Eggs |
Inflicts victim with the Husk Infection, slowly taking over the victim's body until they are turned into a Husk.
Additional uses will not speed up the infection. Cured with Broad-spectrum Antibiotics or Calyxanide. |
Husk Infection (+0.3/s)* | N/A | Lootable from Husks | N/A | N/A | 600-780 (2)* |
Trivia
- Prior to v0.10.5.0, the in-game term's spelling for Anaparalyzant was "Anapralyzant", which also applied to the [itemname] in the Console Commands when spawning this item.