Chemicals
Data is potentially outdated | |
Last updated for version 0.10.6.2 Last mentioned in changelog 0.12.0.2 The current game version is 1.4.6.0 |
- See also: Medical Items
Chemicals are comprised of different compounds and substances both helpful and harmful, that the crew can craft at a Medical Fabricator, buy, loot, or deconstruct from certain Plants.
Most chemicals come in a syringe, which allows the chemicals to be used without the Health GUI. By holding the "Aim" keybind (Right Mouse Button by default) and pressing the "Shoot" keybind (Left Mouse Button by default). The player's character will swing the syringe and inject its effects to anything it hits, both Creatures and players.
The Syringe Gun can also be used if a chemical needs to be injected from a distance. However, regardless of the user's Medical skill, the "unskilled" effects (red values below) will be applied when using the Syringe Gun, and use the entire syringe in one shot. There are a few exceptions (purple values below).
Some more basic chemicals aren't injectable and must be used through the Health GUI, pressing the "Health" keybind (H by default) on a player or themselves opens the Health GUI. Then any chemical can be drag and dropped onto a limb or the drop circle.
List of Chemicals
The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality.
An affliction's strength and its effect on vitality are two interdependent values in Barotrauma, and the latter may be scaled to vitality: as such, for example, reducing Internal Damage strength by 20 - using Opium, successfully - will effectively restore 20 vitality to a Captain (whose maximum Vitality is 80), 22.5 Vitality to an Engineer (whose maximum Vitality is 90) and 25 Vitality to a Security Officer (whose maximum Vitality is 100). In all cases, the Opium's effect is a raw affliction strength reduction of 24: -4 per second for 6 seconds.
Basic Chemicals
Chemicals mostly used to craft other, more advanced chemicals.
Chemical | Usage | Source | Store | |||
---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Medical Level | |||
Alien Blood |
Treats Bloodloss, can also be used to craft Blood Pack. Causes Psychosis. |
Bloodloss (-6/s | -4/s)* Psychosis (+5/s | +10/s)* |
5 | 40 | Crawler Golden Hammerhead Hammerhead Mudraptor Egg |
144 (1)* |
Opium |
Mainly used to craft File:.png Morphine, but can also treat Internal Damage and Burns on its own while causing oxygen deprivation. | Internal Damage (-4/s | -2/s)* Burn (-4/s | -2/s)* Oxygen Low (+3.5/s | +6/s)* Opiate Addiction (+1/s | +3/s)* Opiate Overdose (+1.75/s | +3/s)* Opiate Withdrawal (-3/s)* |
6 | 15 | Aquatic Poppy | 36-40 (3)* |
Broad-spectrum Antibiotics |
Treats Husk Infection if used before it is fully developed and gives Husk Infection Resistance, while dealing Internal Damage. Treats 30% infection per use.
Can also be used to craft Antibiotic Glue and Calyxanide. |
Husk Infection (-0.5/s | -0.25/s)* (Not a husk) Husk Infection Resistance (600 | 300)* (450)* Internal Damage (+0.55/s | +1/s)* (+0.25/s)* |
60 | 25 | Slime Bacteria | 36-40 (3)* |
Stabilozine |
Reduces poison afflictions over time.
Poisons include: Drunk , Opiate Addiction , Opiate Overdose , Opiate Withdrawal , Radiation Sickness , Morbusine Poisoning , Sufforin Poisoning , Cyanide Poisoning , Deliriumine Poisoning |
Poisoning (-1/s | -0.5/s) | 30 | 20 | Swim Bladder | 36-40 (3)* |
Ethanol |
Used to craft File:.png Fentanyl and Chloral Hydrate. Also used as a cleaning agent for the Sprayer. On its own it makes the user Drunk and increases their Psychosis Resistance. |
Drunk (+2/s)* Nausea (+1/s)* (*) Psychosis Resistance (+600)* |
10 (delay)
10 (duration) |
N/A | Sea Yeast Shroom | 54-66 (5)* |
Hallucinogenic Bufotoxin |
Treats Paralysis, but much weaker compared to Anaparalyzant. Causes Psychosis. |
Paralysis (-1/s)* Psychosis (+1/s)* |
20 | N/A | Psilotoad | N/A |
Adrenaline |
Used to craft File:.png Fentanyl, has no effect on its own. | N/A | N/A | N/A | Adrenaline Gland | 54 (2)* |
Sulphuric Acid |
Used to craft Morbusine and Sufforin, causes Burns over time if used on its own. | Burn (+3/s)* | 5 | N/A | Sulphurite Shard | 72 (2)* |
Medicines
- See also: Medical Items
Chemicals used to treat and cure different types of negative Afflictions.
Chemical | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Medical Level | Components | Craft time (seconds) | Medical Level | ||
Pomegrenade Extract |
Treats Internal Damage and Burns. Reduces ability to breathe momentarily.
Can cause unconsciousness or even death if multiple doses are taken in quick succession. |
Oxygen Low (+25 | +25)* Internal Damage (-6.25 | -3.125)* (-0.625)* Burn (-6.25 | -3.125)* (-0.625)* |
25 | 20 | Pomegrenade x5 | 15 | 20 | 72-96 (2)* |
Morphine |
Treats Internal Damage and Burns, can cause overdose if taken too quickly. | Internal Damage (-50 | -25)* Burn (-50 | -25)* Opiate Withdrawal (-30)* |
10 | 30 | Opium x2 | 30 | 18 | 75-100 (5)* |
Oxygen Low (+20 | +30)* Opiate Addiction (+5 | +25)* Opiate Overdose (+10 | +20)* | ||||||||
Fentanyl |
Treats Internal Damage and Burns, can easily cause overdose if taken too quickly.
Can also be used to craft File:Deusizine icon.png Deusizine and Anabolic Steroids. |
Internal Damage (-75 | -50)* Burn (-75 | -50)* Oxygen Low (+30 | +40)* Opiate Addiction (+7.5 | +30)* Opiate Overdose (+22.5 | +30)* Opiate Withdrawal (-100)* |
5 | 72 | Morphine Adrenaline Ethanol |
45 | 50 | 225-250 (3)* |
File:Deusizine icon.png Deusizine |
A highly potent stimulant effective in the treatment of internal damage, oxygen deprivation and, to a lesser extent, blood loss. Produces mild burns as a side effect.
Also used for crafting Morbusine. |
Internal Damage (-3/s | -1.5/s)* Burn (+0.125/s | +0.25/s)* Bloodloss (-1.5/s | -1/s)* Oxygen Low (-3/s | -1.5/s)* |
31 | 72 | Antibiotic Glue Fentanyl Liquid Oxygenite |
60 | 70 | 450 (1)* |
Naloxone |
Treats Opiate Withdrawal, Addiction and Overdose. | Opiate Withdrawal (-2/s | -1/s)* Opiate Addiction (-2/s | -1/s)* Opiate Overdose (-2/s | -1/s)* Oxygen Low (0 | +1/s)* |
30 | 39 | Morphine Stabilozine |
60 | 23 | 144-176 (5)* |
Haloperidol |
Cures Psychosis, if the user has a high enough skill. | Psychosis (-100/s | -25/s)* | 1 | 37 | Lithium Carbon Chlorine |
60 | 21 | 117-143 (5)* |
Liquid Oxygenite |
Treats oxygen deprevation over time, while causing Internal Damage. | Oxygen Low (-1.65/s)* Internal Damage (+0.5/s | +1.5/s)* |
60 | 45 | Oxygenite Shard (deconstruction) |
20 | N/A | 72 (2)* |
Antidotes
Chemicals required to cure Poison Afflictions.
Stabilozine can also be used to treat poisons excepting Paralysis.
Chemical | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Medical Level | Components | Craft time (seconds) | Medical Level | ||
Calyxanide |
Cures the user of the Husk Infection if used before it is fully developed and with proper skill.
Deals Internal Damage to fully developed Husks. |
Husk Infection (-4/s | -1/s)* (-40)* Internal Damage (+3/s)* (Husked Humans) Internal Damage (+4/s)* (Natural Husks) |
10 | 20 | 38 | Velonaceps Calyx Eggs (25%)* Broad-spectrum Antibiotics Stabilozine |
60 | 22 | 225-275 (5)* |
Deliriumine Antidote |
Cures Deliriumine Poisoning and treats Psychosis over time. | Deliriumine Poisoning (-100 | -25)* Psychosis (-13.2 | 0)* Psychosis (-0.33/s | 0)* |
20* | 1 | 41 | Deliriumine (50%)* Stabilozine |
60 | 25 | 112-137 (5)* |
Morbusine Antidote |
Cures Morbusine Poisoning. | Morbusine Poisoning (-100/s | -1/s)* | 1 | 30 | 44 | Morbusine (50%)* Stabilozine |
60 | 0 | 315-385 (5)* |
Cyanide Antidote |
Cures Cyanide Poisoning. | Cyanide Poisoning (-100/s | -1/s)* | 1 | 30 | 42 | Cyanide (50%)* Stabilozine |
60 | 26 | 112-137 (5)* |
Sufforin Antidote |
Cures Sufforin Poisoning. | Sufforin Poisoning (-100/s | -1/s)* | 1 | 30 | 40 | Sufforin (50%)* Stabilozine |
60 | 24 | 112-137 (5)* |
File:AntiRad.png File:AntiRad icon.png Antirad |
Cures Radiation Sickness. | Radiation Sickness (-100 | -25)* | 1 | 50 | Radiotoxin (50%)* Stabilozine |
60 | 35 | 112-137 (5)* |
Anaparalyzant |
Cures Paralysis. | Paralysis Resistance (+800/s | +6.5/s)* Paralysis (Cured | -6.5/s)* Psychosis (+5/s | +0.75/s)* |
1 | 60 | 64 | Paralyzant Stabilozine |
30 | 24 | 180-220 (5)* |
Stimulants
Chemicals used to boost the user's speed, strength, and recovery from Stun.
Chemical | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Medical Level | Components | Craft time (seconds) | Medical Level | ||
Methamphetamine |
Gives target a movement speed boost +42% (Haste) that slowly fades away, while inflicting Psychosis over time.
Also treats oxygen deprivation and deals organ damage. Greatly improves recovery from Stuns. |
Haste (420 | 300)* Organ Damage (+0.5/s | +1/s)* Oxygen Low (-3/s | -1.5/s)* Stun (-0.75/s)* |
30 | 35 | Phosphorus Chlorine Carbon |
30 | 30 | 45-55 (3)* |
Anabolic Steroids |
Gives target a temporary vitality boost +300% (Vigor) that slowly fades away, while inflicting Psychosis over time. Can be used to mitigate damage or to temporarily stabilize poisoned person.
Also treats minor oxygen deprivation. |
Vigor (420 | 300)* Psychosis (+0.55/s | +1/s)* Oxygen Low (-0.2/s)* |
60 | 35 | Tonic Liquid Fentanyl |
45 | 30 | 315-385 (3)* |
Hyperzine |
Gives target a temporary movement speed boost +48% (Haste) and vitality boost +300% (Vigor) that slowly fade away, while inflicting Psychosis over time. Can be used to mitigate damage or temporarily stabilize poisoned person.
Also treats minor Internal Damage, oxygen deprivation. Greatly improves recovery from Stuns. |
Haste (400)* Vigor (400)* Psychosis (+0.4/s | +0.8/s)* Internal Damage (-0.2/s | -0.1/s)* Oxygen Low (-0.25/s | -0.1/s)* Stun (-0.9/s | -0.25/s)* Burn (+0.125/s)* |
60 | 50 | Methamphetamine Anabolic Steroids |
60 | 40 | 405-495 (2)* |
Poisons
Chemicals that have no medical usage, but are instead used to kill Creatures and other players.
Chemical | Usage | Crafting | Store | ||||
---|---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Components | Craft time (seconds) | Medical Level | ||
Raptor Bane Extract |
If the victim is a Mudraptor, it greatly harms them and is usually lethal within 12 seconds.
Otherwise, it inflicts the victim with nausea, merely greatly slowing them and causing them to periodically vomit. |
If a Mudraptor: Internal Damage (+10/s)* If not a Mudraptor: Nausea (+5/s)* |
20 | Raptor Bane x4 | 35 | 20 | 250-325 (2)* |
Morbusine |
Inflicts victim with Morbusine Poisoning and slows their movement by 20%.
Drains oxygen from the victim, the effect increasing over time. It is cured with the Morbusine Antidote. Unable to kill huge monsters like Molochs and Matriarchs, burns 100 of their vitalitycitation needed, oxygen drain being ignored. |
Morbusine Poisoning (+2/s)* Oxygen Low (+7/s - +15/s)* |
N/A | Sulphuric Acid File:Deusizine icon.png Deusizine x2 |
90 | 58 | 585-715 (3)* |
Sufforin |
Inflicts victim with Sufforin Poisoning.
Has no effects initially. At 30 strength the screen starts to blur heavily. At 90 strength the the victim loses vitality, losing 100 vitality at 100. This is lethal to most humans. It is cured with the Sufforin Antidote. Unable to kill huge monsters like Molochs and Matriarchs, burns 100 of their vitality. |
Sufforin Poisoning (+2/s)* | N/A | Sulphuric Acid Flash Powder |
90 | 60 | 180-220 (3)* |
Cyanide |
Inflicts victim with Cyanide Poisoning and slows their movement by 20%.
Movement penalty, screen distortion and blur increase over time. At 40 strength the victim start losing up to 70 Vitality. At 70 strength the victim is stunned and vitality loss starts increasing to 100. This is lethal to most humans. It is cured with the Cyanide Antidote. Able to stun huge monsters like Molochs and Matriarchs, burns 100 of their vitality. |
Cyanide Poisoning (+1/s)* Stun (at 70)* |
N/A | Chloral Hydrate Sodium |
90 | 54 | 180-220 (3)* |
Radiotoxin |
Inflicts victim with Radiation Sickness, which causes Burns until cured.
Applies half the radiation sickness when fired from a Syringe Gun. It is cured with File:AntiRad icon.png AntiRad. Able to kill huge monsters like Molochs and Matriarchs. |
Radiation Sickness (+8/s)* (+4/s)* Burn (+0.025/s - 0.1/s)* |
5 | Thorium Uranium |
90 | 56 | 180-220 (3)* |
Deliriumine |
Inflicts victim with Deliriumine Poisoning, increasing Psychosis strength over time.
Deliriumine is a non-lethal poison. It is cured with the Deliriumine Antidote. |
Deliriumine Poisoning (+1/s)* Psychosis (+1/s)* |
N/A | Dementonite Bar | 90 | 50 | 225-275 (3)* |
Paralyzant |
Inflicts victim with Paralysis, gradually slows their movement to 90%.
The affliction strength and movement penalty increase over time, at 100 (100 seconds) the victim will be Stunned until treated. It is cured with the Anaparalyzant. Able to stun huge monsters like Molochs and Matriarchs. |
Paralysis '(+1/s)* Stun (at 100)* |
N/A | Chloral Hydrate Paralyxis |
56 | 40 | 315-385 (3)* |
Other
Chemical | Usage | Crafting | Store | ||||
---|---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Components | Craft time (seconds) | Medical Level | ||
Chloral Hydrate |
Stuns victim for 10 seconds (or 5 seconds when used with the Syringe Gun) and deals Internal Damage. | Stun (10)* (5)* Internal Damage (1)* |
Instant | Chlorine Ethanol |
90 | 50 | 90-110 (3)* |
Velonaceps Calyx Eggs |
Inflicts victim with the Husk Infection, slowly taking over the victim's body until they are turned into a Husk. Additional uses won't speed up the infection.
It may be cured with Broad-spectrum Antibiotics or Calyxanide. |
Husk Infection (+0.3/s)* | N/A | Lootable from Husks | N/A | N/A | 600-780 (2)* |
Trivia
- Prior to v0.10.5.0, the in-game term's spelling for Anaparalyzant was "Anapralyzant", which also applied to the [itemname] in the Console Commands when spawning this item.