Hardened Crowbar: Difference between revisions
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{{Version|0. | {{Version|0.20.16.1}} | ||
{{Items infobox | {{Items infobox | ||
| icon = Hardened Crowbar.png | | icon = Hardened Crowbar.png | ||
Line 12: | Line 12: | ||
| afflictions = yes | | afflictions = yes | ||
| bluntforcetrauma = | | bluntforcetrauma = 18 | ||
| radiationsickness = 1 | | radiationsickness = 1 | ||
| stun = 0.6 | | stun = 0.6 | ||
| attackspeed = | | attackspeed = 1 | ||
| penetration = 25 | | penetration = 25 | ||
| structuredamage = | | structuredamage = 12 | ||
| severlimbsprobability = 0 | | severlimbsprobability = 0 | ||
Line 28: | Line 28: | ||
| unbuyable = true | | unbuyable = true | ||
| talent = | | talent = {{Hyperlink|Heavy Hitter|20|Talent heavyhitter}} | ||
| deconstructor = Yes | | deconstructor = Yes | ||
| fabricator = Yes | | fabricator = Yes | ||
Line 38: | Line 38: | ||
| deconstructormaterials = {{hl|Iron}}<br>{{hl|Depleted Fuel}} | | deconstructormaterials = {{hl|Iron}}<br>{{hl|Depleted Fuel}} | ||
}} | }} | ||
The '''Hardened Crowbar''' is a tool which can be acquired in ''[[Barotrauma]]''. | The '''Hardened Crowbar''' is a tool which can be acquired in ''[[Barotrauma]]''. | ||
=Function= | = Function = | ||
Crowbars can be used to force-open locked [[Doors|doors and hatches]], similarly to the [[Plasma Cutter]], although without the destruction of the door or hatch. A hardened crowbar will open a door 40% faster than a normal crowbar. Irrespective of [[quality]]. | |||
Unlike plasma cutters, crowbars are typically much faster and won't destroy the doors upon opening, but are unable to un-seal doors which are welded shut. | |||
It can also be used as a blunt weapon. | It can also be used as a blunt weapon. | ||
=Usage= | = Usage = | ||
*'''Force-opening doors and hatches''' - Press the "Use" keybind ( | |||
*'''Force-opening doors and hatches''' - Press the "Use" keybind (Default: {{Key|E}}) on a door | |||
**'''Note:''' Only doors that the character doesn't have access to can be forced open with a crowbar | **'''Note:''' Only doors that the character doesn't have access to can be forced open with a crowbar | ||
*'''Attacking''' - | *'''Attacking''' - {{Controls|two}} | ||
= Damage Values = | = Damage Values = | ||
{{CargoDamage|Crowbar| | {{CargoDamage|Crowbar|Hardened Crowbar|Heavy Wrench|Boarding Axe|tabletype=melee}} | ||
=Related Talents= | = Related Talents = | ||
{{ | |||
| | {{RelatedTalents|Heavy Hitter|Multifunctional|I Am That Guy|Unstoppable Curiosity|Ph.D in Nuclear Physics}} | ||
| | |||
}} | |||
= See Also = | = See Also = | ||
* | |||
* | * {{hl|Crowbar}} | ||
* {{Hyperlink|Boarding Axe}} | |||
* {{Hyperlink|Heavy Wrench}} | |||
* {{Hyperlink|Plasma Cutter}} | |||
{{Items nav}} | {{Items nav}} |
Revision as of 15:14, 26 December 2022
Data is potentially outdated | |
Last updated for version 0.20.16.1 Last mentioned in changelog 1.0.7.0 The current game version is 1.4.6.0 |
Hardened Crowbar | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite A crowbar that has gone through a process of hardening using depleted fuel. The strengthened material makes it easier to pry open doors and bash open heads. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Attack Speed | 1 | ||||||||||||||||||||||||||||||||||
Armor penetration | 25% | ||||||||||||||||||||||||||||||||||
Severance chance | 0% | ||||||||||||||||||||||||||||||||||
Structure damage | 12 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 200 mk | ||||||||||||||||||||||||||||||||||
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The Hardened Crowbar is a tool which can be acquired in Barotrauma.
Function
Crowbars can be used to force-open locked doors and hatches, similarly to the Plasma Cutter, although without the destruction of the door or hatch. A hardened crowbar will open a door 40% faster than a normal crowbar. Irrespective of quality.
Unlike plasma cutters, crowbars are typically much faster and won't destroy the doors upon opening, but are unable to un-seal doors which are welded shut.
It can also be used as a blunt weapon.
Usage
- Force-opening doors and hatches - Press the "Use" keybind (Default: ) on a door
- Note: Only doors that the character doesn't have access to can be forced open with a crowbar
- Attacking - The Hardened Crowbar is held with both hands. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use.
Damage Values
Item | Afflictions | Attack Speed | Armor Penetration |
---|---|---|---|
Boarding Axe |
0.83 | 0% | |
Crowbar |
Blunt Force Trauma (10)* Stun (0.5)* |
1 | 0% |
Hardened Crowbar |
1 | 25% | |
Heavy Wrench |
Blunt Force Trauma (25)* Stun (1)* |
0.91 | 0% |
Related Talents
Talent | Tree | Description |
---|---|---|
Unstoppable Curiosity ID: unstoppablecuriosity
|
Engineer Physicist Spec. 1 |
Force doors open 50% faster. Your attacks with Crowbars are 100% more powerful. |
Ph.D in Nuclear Physics ID: phdinnuclearphysics
|
Engineer Physicist Spec. 4 |
Your attacks with Crowbars are 200% more powerful. Does not stack with Unstoppable Curiosity. Unlock recipe: PUCS. |
Heavy Hitter ID: heavyhitter
|
Engineer Weapons Engineer Spec. 2 |
Unlock recipe: Hardened Wrench, Hardened Screwdriver, Hardened Crowbar, Hardened Diving Knife. |
I Am That Guy ID: iamthatguy
|
Mechanic Brawler Spec. 1 |
Inflict 20% more Blunt Force Trauma damage with melee weapons. Gain a bonus of 20 to Bonus Weapons Skill. Unlock Recipe: Heavy Wrench. |
Multifunctional ID: multifunctional
|
Mechanic General Tier 1 |
Deal 50% more damage with Wrenches and Crowbars. |