Dementonite Screwdriver: Difference between revisions

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(Rewrote and reformatted the entire page and source to a standardized layout. Updated everything, added meleerange and other missing info.)
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{{Version|0.18.15.0|stub=yes|stubnote=add media}}
{{Version|0.20.16.1|Add media}}__NOTOC__
{{Items infobox
{{Items infobox  
| icon = Dementonite Screwdriver.png
| caption = Inventory Icon
| sprite = Dementonite Screwdriver sprite.png
| sprite = Dementonite Screwdriver sprite.png
| iconwidth = 42
| spritewidth = 58
| spritewidth = 58
| caption = Inventory icon.
| caption2 = Sprite
| caption2 = Sprite.
| description =Fabricated from the poorly understood alien material dementonite. Holding it evokes a strange sense of unease.
| identifier = screwdriverdementonite
| identifier = screwdriverdementonite
| description = Fabricated from the poorly understood alien material dementonite. Holding it evokes a strange sense of unease.
| type = tool
| type = tool
| noreq = yes
| size = small
 
<!-- Weapon info-->
| weapontype = melee
| meleerange = 0.5
| attackspeed = 1.11


| afflictions = yes
| afflictions = yes
Line 16: Line 19:
| psychosis = 5
| psychosis = 5
| stun = 0.2
| stun = 0.2
| attackspeed = 1.43
| structuredamage = 2
| severlimbsprobability = 0


| noreq = yes <!-- No required skills. Remove this if there are required skills and uncomment them below. -->
<!-- Fabricating -->
| fabricator = Yes
| talent = '''Artisan Smith''' (Removed)
| fabricatortime = 10
| fabricatorskill = mechanical
| fabricatorskilllevel = 20
| fabricatormaterials = {{hl|Screwdriver}}<br>{{hl|Dementonite Bar}} (x2)
<!-- Deconstructing -->
| deconstructor = Yes
| deconstructortime = 10
| deconstructormaterials = {{hl|Iron}}<br>{{hl|Dementonite Bar}} (x2)
<!-- Price -->
| baseprice = 450
| baseprice = 450
| outpostmultiplier = 1
| outpostmultiplier = 1
| citymultiplier = 0.9
| citymultiplier = 1
| researchmultiplier = 1.25
| researchmultiplier = 1.25
| militarymultiplier = 1.25
| militarymultiplier = 1.25
| minemultiplier = 1
| minemultiplier = 1
| medicalmultiplier = 1
| engineeringmultiplier = 0.9
| armorymultiplier = 1
<!-- Availability (uncomment what is needed) -->
| unbuyable = true
| unbuyable = true


| talent = [[Artisan Smith]]
<!-- | outpostunbuyable = true -->
| fabricatorskill = mechanical
<!-- | outpostminavailable = -->
| fabricatorskilllevel = 20
 
| fabricatortime = 10
<!-- | cityunbuyable = true -->
| deconstructortime = 10
<!-- | cityminavailable = -->
| fabricatormaterials = {{hl|Screwdriver}}<br>{{hl|Dementonite Cluster}} (x2)
 
| deconstructormaterials = {{hl|Iron}}<br>{{hl|Dementonite Cluster}}
<!-- | researchunbuyable = true -->
| fabricator = yes
<!-- | researchminavailable = -->
| deconstructor = yes
 
}}
<!-- | militaryunbuyable = true -->
<!-- | militaryminavailable = -->
 
<!-- | mineunbuyable = true -->
<!-- | mineminavailable = -->


The '''Dementonite Screwdriver''' is a basic tool. It is a variant of the {{hl|Screwdriver|25}} and repairs 40% faster than the screwdriver.
<!-- | medicalunbuyable = true -->
<!-- | medicalminavailable = -->


= Function =
<!-- | engineeringunbuyable = true -->
<!-- | engineeringminavailable = -->


The Dementonite screwdriver's primary function is to perform [[Maintenance#Electrical Repairs|electrical repairs]] on certain installations, namely [[Nuclear Reactor]]s, [[Junction Box]]es, [[Navigation Terminal]]s, [[Sonar Monitor]]s, [[Status Monitor]]s, [[Battery|Batteries]] and [[Supercapacitor]]s.
<!-- | armoryunbuyable = true -->
<!-- | armoryminavailable = -->
}}


It can also be used on [[Connection Panels]] of any [[:Category:Installations|installation]] or [[:Category:Electrical Components|electrical component]] to [[Wiring|rewire]] them.
<!-- What is the weapon -->
The '''{{PAGENAME}}'''  is a Tool in [[Barotrauma]].


Lastly, it can be swung at enemies for a weak melee attack. The Dementonite variant is nearly 43% faster than the regular Screwdriver, and almost twice as fast as the {{hl|Hardened Screwdriver|21}}, though lacks the armor penetration of the latter.  
= Description =
<!-- General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
The {{PAGENAME}} is a one-handed tool which can be used as a [[Handheld_Weapons#Melee_Weapons|Melee Weapon]]. Its an upgrade over the regular {{hl|Screwdriver}} as it repairs 40% faster, inflicts more {{hl|Lacerations|25}}, has increased attack speed, and additionaly inflicts {{hl|Psychosis|25}}, which doesn't have much of a use other than messing with crewmates, but it no longer inflicts any {{hl|Bleeding|24}}. Despite that it should still only be used as a last resort for smaller [[Creatures]] like {{hl|Crawler|s=s}}. Its main purpose is performing [[Maintenance#Electrical Repairs|electrical repairs]] on [[installations]]. It is also used to rewire [[Connection Panels]] of any [[:Category:Installations|installations]] or [[:Category:Electrical Components|electrical components]].


Compared to the {{hl|Diving Knife}}, it does ~43% more DPS, (10.7 compared to the knife's 7.5) but lacks any bleeding damage.


= Usage =
<!-- How to obtain the weapon -->
It can only be acquired using console commands as the talent unlocking its crafting recipe has been removed.


Dementonite Screwdrivers are held with one hand. {{Key|mouse|left}}Left-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 55 [[Skills#Electrical Engineering|Electrical Engineering]] presents a risk of failure, which interrupts the rewiring and inflicts {{Hyperlink|Burn|20}} 5 and {{Hyperlink|Stun|20}} 5 sec. Pressing {{Key|E}} on an installation in needs of repairs will start fixing it. Doing so while below level 55 Electrical Engineering will take longer.
= Function =
<!--How to operate the weapon, used ammo, use the Controls template-->
{{Controls|one}}


<!-- List with facts about the weapons functionality and important tips -->
* It can be used to repair electrical installations by pressing the "Use" keybind ({{Key|E}} by default) on an installation to open the repair GUI and starting the repairs.
** Attempting a repair while not having the required [[Skills#Electrical Engineering|Electrical Engineering]] skill takes a lot longer and presents a risk of failure, which interrupts the repair and inflicts {{hl|Burn|25}} and {{hl|Stun|25}}.
* It can also be used to rewire [[Connection Panels]] of any [[:Category:Installations|installations]] or [[:Category:Electrical Components|electrical components]] inside the repair GUI.
** Attempting a rewiring while not having the required [[Skills#Electrical Engineering|Electrical Engineering]] skill presents a high risk of failure, which interrupts the rewiring and inflicts {{hl|Burn|25}} and {{hl|Stun|25}}.
* Its one-handed, meaning it can be dual-wielded, essentially doubling the DPS, but it does '''not''' increase the repair speed.
* It has a 5% chance to inflict 5 {{hl|Psychosis|25}} on the user when used. Failing a repair or rewiring inflicts 10 {{hl|Psychosis|25}} on the user.
* {{Q|{{PAGENAME}}|10|Repair Speed}} <!-- Repair speed increased by 10% for every quality level -->


Care should be taken when repairing installations, as failing a repair with dementonite tools causes 10 {{Hyperlink|Psychosis|20}} to the user.
= Damage Values =
{{Main|Handheld Weapons}}


{{CargoDamage|Dementonite Screwdriver|Screwdriver|Hardened Screwdriver|tabletype=melee}}
= Damage Values = 
<!-- Cargo table with damage values of this weapon, and potentially other similiar weapons as a comparison. Use the CargoDamage template. -->
{{CargoDamage|{{PAGENAME}}|Screwdriver|Hardened Screwdriver|tabletype=melee}}


= Related Talents =
= Related Talents =
 
<!-- Talents that are required to craft the weapon, or are affecting it in some way, use the RelatedTalents template. Remove section if no related talents -->
{{TalentTable
{{RelatedTalents|Heavy Hitter|Aggressive Engineering}}
|{{MechanicTalent|artisan smith}}
}}


= See Also =
= See Also =
 
<!-- Similiar or related items -->
* {{hl|Screwdriver}}
* {{hl|Screwdriver}}
* {{hl|Hardened Screwdriver}}
* {{hl|Hardened Screwdriver}}
= Media =
<!-- Images or videos showing off the weapon -->
<gallery widths=280 heights=200>
</gallery>
<!-- Audio files -->
<gallery widths=200 heights=100>
</gallery>


{{Items nav}}
{{Items nav}}
[[Category:Weapons]]
[[Category:Melee Weapons]]
[[Category:Talent_Items]]
[[Category:Mechanic Items]]
[[Category:Mechanic Items]]
[[Category:Talent Items]]
[[Category:Tools]]

Revision as of 20:56, 4 January 2023

Data is potentially outdated
Last updated for version 0.20.16.1
The current game version is 1.4.6.0
Notes: Add media
Dementonite Screwdriver

Inventory icon


Sprite
Fabricated from the poorly understood alien material dementonite. Holding it evokes a strange sense of unease.
Statistics
Afflictions
Range 0.5 m
Attack Speed 1.11
Crafting
Fabricator
Requirements
Talent: Artisan Smith (Removed)
Skill: Mechanical: 20
Deconstructor Yield
Store
Base Price 450 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 135 mk
ColonyColony 135 mk
Research OutpostResearch 168 mk
Military OutpostMilitary 168 mk
Mining OutpostMining 135 mk
Medical MerchantMedical Merchant 135 mk
Engineer MerchantEngineer Merchant 121 mk
Armory MerchantArmory Merchant 135 mk
Children of The HonkmotherClown Merchant 135 mk
The Church of HuskHusk Merchant 135 mk
Technical
Identifier screwdriverdementonite
Categories

The Dementonite Screwdriver is a Tool in Barotrauma.

Description

The Dementonite Screwdriver is a one-handed tool which can be used as a Melee Weapon. Its an upgrade over the regular Screwdriver as it repairs 40% faster, inflicts more Lacerations, has increased attack speed, and additionaly inflicts Psychosis, which doesn't have much of a use other than messing with crewmates, but it no longer inflicts any Bleeding. Despite that it should still only be used as a last resort for smaller Creatures like Crawlers. Its main purpose is performing electrical repairs on installations. It is also used to rewire Connection Panels of any installations or electrical components.


It can only be acquired using console commands as the talent unlocking its crafting recipe has been removed.

Function

The Dementonite Screwdriver is held with one hand. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

  • It can be used to repair electrical installations by pressing the "Use" keybind (E by default) on an installation to open the repair GUI and starting the repairs.
    • Attempting a repair while not having the required Electrical Engineering skill takes a lot longer and presents a risk of failure, which interrupts the repair and inflicts Burn and Stun.
  • It can also be used to rewire Connection Panels of any installations or electrical components inside the repair GUI.
    • Attempting a rewiring while not having the required Electrical Engineering skill presents a high risk of failure, which interrupts the rewiring and inflicts Burn and Stun.
  • Its one-handed, meaning it can be dual-wielded, essentially doubling the DPS, but it does not increase the repair speed.
  • It has a 5% chance to inflict 5 Psychosis on the user when used. Failing a repair or rewiring inflicts 10 Psychosis on the user.
  • The Dementonite Screwdriver gains 10% Repair Speed per quality level. (10% / 20% / 30%)


Damage Values

Item Afflictions Attack Speed Armor Penetration

Dementonite Screwdriver
 Lacerations (7.5)*
 Psychosis (5)*
 Stun (0.2)*
1.11 0%

Hardened Screwdriver
 Lacerations (7)*
 Bleeding (2)*
 Stun (0.08)*
1 25%

Screwdriver
 Lacerations (5)*
 Bleeding (2)*
 Stun (0.05)*
1 0%

Related Talents

Talent Tree Description

Aggressive Engineering
ID: aggressiveengineering
Engineer
General
Tier 2
You deal triple damage with Screwdrivers.

Heavy Hitter
ID: heavyhitter
Engineer
Weapons Engineer
Spec. 2
Unlock recipe: Hardened Wrench, Hardened Screwdriver, Hardened Crowbar, Hardened Diving Knife.

See Also

Media

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
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