Screwdriver: Difference between revisions
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(versioning; added to cleanup; updated fabricator materials; updated deconstruct-time; formatting; added Damage Values and See Also sections; updated structure damage; updated prices for merchants where that is possible) |
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{{Version|0. | {{Version|0.18.11.0|cleanup=yes|merchantengineering has no equivalent colony-type, needs to be set once the infobox is adjusted; 0.9 price, 10 minavailable}} | ||
{{Items infobox | {{Items infobox | ||
| icon = Screwdriver.png | | icon = Screwdriver.png | ||
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| stun = 0.2 | | stun = 0.2 | ||
| attackspeed = 1 | | attackspeed = 1 | ||
| structuredamage = | | structuredamage = 4 | ||
| severlimbsprobability = 0 | | severlimbsprobability = 0 | ||
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| outpostmultiplier = 1 | | outpostmultiplier = 1 | ||
| citymultiplier = | | citymultiplier = 1 | ||
| researchmultiplier = 1.25 | | researchmultiplier = 1.25 | ||
| militarymultiplier = 1.25 | | militarymultiplier = 1.25 | ||
| minemultiplier = 1 | | minemultiplier = 1 | ||
| cityminavailable = 5 | |||
| cityminavailable = | |||
| noreq = yes | | noreq = yes | ||
Line 39: | Line 35: | ||
| fabricatorskill = mechanical | | fabricatorskill = mechanical | ||
| fabricatorskilllevel = 20 | | fabricatorskilllevel = 20 | ||
| fabricatormaterials = {{Hyperlink|Iron}} | | fabricatormaterials = {{Hyperlink|Iron}} (x2) | ||
| deconstructor = Yes | | deconstructor = Yes | ||
| deconstructortime = | | deconstructortime = 20 | ||
| deconstructormaterials = {{Hyperlink|Iron}} | | deconstructormaterials = {{Hyperlink|Iron}} | ||
}} | }} | ||
The '''Screwdriver''' is a tool that can be acquired in ''[[Barotrauma]]''. | The '''Screwdriver''' is a tool that can be acquired in ''[[Barotrauma]]''. | ||
= Function = | |||
The screwdriver's primary function is to perform [[Maintenance#Electrical Repairs|electrical repairs]] on certain installations, namely [[Nuclear Reactor]]s, [[Junction Box]]es, [[Navigation Terminal]]s, [[Sonar Monitor]]s, [[Status Monitor]]s, [[Battery|Batteries]] and [[Supercapacitor]]s. | The screwdriver's primary function is to perform [[Maintenance#Electrical Repairs|electrical repairs]] on certain installations, namely [[Nuclear Reactor]]s, [[Junction Box]]es, [[Navigation Terminal]]s, [[Sonar Monitor]]s, [[Status Monitor]]s, [[Battery|Batteries]] and [[Supercapacitor]]s. | ||
It can also be used on [[Connection Panels]] of any [[:Category:Installations|installation]] or [[:Category:Electrical Components|electrical component]] to [[Wiring|rewire]] them. | It can also be used on [[Connection Panels]] of any [[:Category:Installations|installation]] or [[:Category:Electrical Components|electrical component]] to [[Wiring|rewire]] them. | ||
Screwdrivers are held with one hand. | = Usage = | ||
{{Key|mouse|left}}Left-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 55 [[Skills#Electrical Engineering|Electrical Engineering]] presents a risk of failure, which interrupts the rewiring and inflicts {{Hyperlink|Burn|20|Affliction Burn}} 5 and {{Hyperlink|Stun|20|Affliction Stun}} 5 sec. | |||
Pressing {{Key|E}} on an installation in needs of repairs will start fixing it. Doing so while below level 55 Electrical Engineering will take longer. | Screwdrivers are held with one hand. {{Key|mouse|left}}Left-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 55 [[Skills#Electrical Engineering|Electrical Engineering]] presents a risk of failure, which interrupts the rewiring and inflicts {{Hyperlink|Burn|20|Affliction Burn}} 5 and {{Hyperlink|Stun|20|Affliction Stun}} 5 sec. Pressing {{Key|E}} on an installation in needs of repairs will start fixing it. Doing so while below level 55 Electrical Engineering will take longer. | ||
= Damage Values = | |||
{{Main|Handheld Weapons}} | |||
{{CargoDamage|Diving Knife|Dementonite Screwdriver|Screwdriver|Hardened Screwdriver|tabletype=melee}} | |||
= See Also = | |||
* {{Hyperlink|Dementonite Screwdriver}} | |||
* {{Hyperlink|Hardened Screwdriver}} | |||
{{Items nav}} | {{Items nav}} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Melee Weapons]] | [[Category:Melee Weapons]] |
Revision as of 18:50, 16 June 2022
Data is potentially outdated | |
Last updated for version 0.18.11.0 Last mentioned in changelog 0.19.7.0 The current game version is 1.4.6.0 Notes: merchantengineering has no equivalent colony-type, needs to be set once the infobox is adjusted; 0.9 price, 10 minavailable |
Screwdriver | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite Makes electrical repairs and rewiring possible. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Attack Speed | 1 | ||||||||||||||||||||||||||||||||||
Severance chance | 0% | ||||||||||||||||||||||||||||||||||
Structure damage | 4 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Mechanical: 20
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 10 mk | ||||||||||||||||||||||||||||||||||
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The Screwdriver is a tool that can be acquired in Barotrauma.
Function
The screwdriver's primary function is to perform electrical repairs on certain installations, namely Nuclear Reactors, Junction Boxes, Navigation Terminals, Sonar Monitors, Status Monitors, Batteries and Supercapacitors.
It can also be used on Connection Panels of any installation or electrical component to rewire them.
Usage
Screwdrivers are held with one hand. Left-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 55 Electrical Engineering presents a risk of failure, which interrupts the rewiring and inflicts Burn 5 and Stun 5 sec. Pressing on an installation in needs of repairs will start fixing it. Doing so while below level 55 Electrical Engineering will take longer.
Damage Values
Main article: Handheld Weapons
Item | Afflictions | Attack Speed | Armor Penetration |
---|---|---|---|
Dementonite Screwdriver |
1.11 | 0% | |
Diving Knife |
1.33 | 0% | |
Hardened Screwdriver |
1 | 25% | |
Screwdriver |
1 | 0% |