Screwdriver: Difference between revisions

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(Added Damage table, added version)
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{{Version|0.15.13.0}}
{{Items infobox
{{Items infobox
| image = Screwdriver.png
| image = Screwdriver.png
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{{Key|mouse|left}}Left-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 55 [[Skills#Electrical Engineering|Electrical Engineering]] presents a risk of failure, which interrupts the rewiring and inflicts {{Hyperlink|Burn|20|Affliction Burn}} 5 and {{Hyperlink|Stun|20|Affliction Stun}} 5 sec.
{{Key|mouse|left}}Left-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 55 [[Skills#Electrical Engineering|Electrical Engineering]] presents a risk of failure, which interrupts the rewiring and inflicts {{Hyperlink|Burn|20|Affliction Burn}} 5 and {{Hyperlink|Stun|20|Affliction Stun}} 5 sec.
Pressing {{Key|E}} on an installation in needs of repairs will start fixing it. Doing so while below level 55 Electrical Engineering will take longer.
Pressing {{Key|E}} on an installation in needs of repairs will start fixing it. Doing so while below level 55 Electrical Engineering will take longer.
==Damage Values==
{{Weapon table
| item = Screwdriver
| image = Screwdriver.png
| afflictions = {{Hyperlink|Blunt Force Trauma||Affliction Blunt Force Trauma}}: 5<br>{{Hyperlink|Bleeding||Affliction Bleeding}}: 2<br>{{Hyperlink|Stun||Affliction Stun}}: 0.2 sec
| structuredamage = 2
| cooldown = 1 sec
}}
{{Items nav}}
{{Items nav}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Melee Weapons]]
[[Category:Melee Weapons]]

Revision as of 03:13, 16 November 2021

Data is potentially outdated
Last updated for version 0.15.13.0
The current game version is 1.4.5.0
Screwdriver
Click to upload a new image.Dummy link
Inventory icon


Sprite
Crafting
Fabricator
Requirements
Iron
Fabrication time 10s
Deconstructor Yield
Iron
10s
Store
Base Price 10 mk
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OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony 9 mk 2 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 12 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant N/A 3 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier
Categories

The Screwdriver is a tool that can be acquired in Barotrauma.

Function

The screwdriver's primary function is to perform electrical repairs on certain installations, namely Nuclear Reactors, Junction Boxes, Navigation Terminals, Sonar Monitors, Status Monitors, Batteries and Supercapacitors.

It can also be used on Connection Panels of any installation or electrical component to rewire them.

Usage

Screwdrivers are held with one hand. Left MouseLeft-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 55 Electrical Engineering presents a risk of failure, which interrupts the rewiring and inflicts Burn 5 and Stun 5 sec. Pressing E on an installation in needs of repairs will start fixing it. Doing so while below level 55 Electrical Engineering will take longer.

Damage Values

Item
Afflictions
Structure Damage
Screwdriver
Blunt Force Trauma: 5
Bleeding: 2
Stun: 0.2 sec
2


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