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(Rewritten the page and added a lot of info about the handcuffing mechanics, and how they work. + added related talents and see also, updated version)
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The '''Handcuffs''' are a tool designed for use by [[Jobs|Security Officers]].
The {{PAGENAME}} are a tool in [[Barotrauma]].


=Function=
= Description =
The intended use for the handcuffs are to restrain rogue crew members. They are especially useful in [[Traitors|Traitor Mode]], as they can be used to detain the traitor.
The Handcuffs are a tool used to restrain misbehaving crew members or capture hostile {{hl|Human|20|s=s}}. They are especially useful in [[Traitors|Traitor Mode]], as they can be used to detain the traitor, or for capturing enemies for the {{hl|By the Book||Talent bythebook}} talent.


=Usage=
= Function =
After [[Afflictions#Stun|stunning]] them (preferably with a [[Stun_Baton|stun baton]]), press G on their body and move the handcuffs into their inventory and press the button above the handcuffs to equip them with the handcuffs.
* A person can be restrained or captured by grabbing them, then placing the Handcuffs in their inventory, and pressing the "Equip" bar above them.
Be careful however, if you equip the handcuffs in your own inventory you will then cuff yourself.
**A person can be grabbed when they are either unconcious, [[Afflictions#Stun|stunned]] (Usually with a {{hl|Stun Baton|20}}, {{hl|Stun Gun}}, or a {{hl|Syringe Gun}} using {{hl|Chloral Hydrate|20}}) or if they ragdoll using the "Ragdoll" keybind ({{Key|Spacebar}} by default).
* A handcuffed person can be released by grabbing them, then pressing the "Unequip" bar above the Handcuffs, or by removing them from their inventory.
** A handcuffed person can always be grabbed.
* A Handcuffed person can't interact any [[Doors & Hatches|Doors]], [[Doors & Hatches|Hatches]] or [[Containers]], doesn't have access to their inventory and can't use or pick up any [[Items]]. Their inventory in accessible to anyone by grabbing them.
* When one tries to equip the Handcuffs in their own inventory there will be a warning displayed and if its ignored they will cuff themselves and someone else will be needed to take them off.
 
= Related Talents =
{{RelatedTalents|By the Book}}
 
= See Also =
 
* {{hl|Stun Baton}}
* {{hl|Stun Gun}}
* {{hl|Chloral Hydrate}}


{{Items nav}}
{{Items nav}}

Revision as of 11:05, 4 January 2023

Data is potentially outdated
Last updated for version 0.20.16.1
Last mentioned in changelog 1.2.6.0
The current game version is 1.4.5.0
Stub Notes: Add media content.
Handcuffs
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Crafting
Fabricator
Requirements
Skill: Weapons: 20
Deconstructor Yield
none
10s
Store
Base Price 30 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 30 mk 9 mk
ColonyColony N/A 8 mk
Research OutpostResearch N/A 9 mk
Military OutpostMilitary 27 mk 8 mk
Mining OutpostMining N/A 11 mk
Medical MerchantMedical Merchant N/A 9 mk
Engineer MerchantEngineer Merchant N/A 9 mk
Armory MerchantArmory Merchant 27 mk 8 mk
Children of The HonkmotherClown Merchant N/A 9 mk
The Church of HuskHusk Merchant N/A 9 mk
Technical
Identifier handcuffs
Categories


The Handcuffs are a tool in Barotrauma.

Description

The Handcuffs are a tool used to restrain misbehaving crew members or capture hostile Humans. They are especially useful in Traitor Mode, as they can be used to detain the traitor, or for capturing enemies for the By the Book talent.

Function

  • A person can be restrained or captured by grabbing them, then placing the Handcuffs in their inventory, and pressing the "Equip" bar above them.
  • A handcuffed person can be released by grabbing them, then pressing the "Unequip" bar above the Handcuffs, or by removing them from their inventory.
    • A handcuffed person can always be grabbed.
  • A Handcuffed person can't interact any Doors, Hatches or Containers, doesn't have access to their inventory and can't use or pick up any Items. Their inventory in accessible to anyone by grabbing them.
  • When one tries to equip the Handcuffs in their own inventory there will be a warning displayed and if its ignored they will cuff themselves and someone else will be needed to take them off.

Related Talents

Talent Tree Description

By the Book
ID: bythebook
Security Officer
General
Tier 2
Whenever you finish at least one mission, your crew gains an additional 1250 marks and 200 experience for each captured, live enemy human on board your ship, up to a maximum of 2500 marks and 400 experience.

See Also

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc