Crowbar: Difference between revisions
From Official Barotrauma Wiki
Wheatley1001 (talk | contribs) m (Reformatted headers) |
(changed related talents to use RelatedTalents template; updated; removed dementonite crowbar from comparison, added boarding axe and heavy wrench instead; added see also section) |
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{{Version|0. | {{Version|0.20.16.1}} | ||
{{Items infobox | {{Items infobox | ||
| image = Crowbar.png | | image = Crowbar.png | ||
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| stun = 0.5 | | stun = 0.5 | ||
| attackspeed = 1 | | attackspeed = 1 | ||
| structuredamage = | | structuredamage = 12 | ||
| baseprice = 20 | | baseprice = 20 | ||
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Crowbars can be used to force-open locked [[Doors|doors and hatches]], similarly to the [[Plasma Cutter]]. | Crowbars can be used to force-open locked [[Doors|doors and hatches]], similarly to the [[Plasma Cutter]]. | ||
Unlike plasma cutters, crowbars are much faster and won't destroy the doors upon opening, but are unable to un-seal doors which are welded shut. | Unlike plasma cutters, crowbars are typically much faster and won't destroy the doors upon opening, but are unable to un-seal doors which are welded shut. | ||
It can also be used as a blunt weapon. | It can also be used as a blunt weapon. | ||
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* '''Force-opening doors and hatches''' - Press the "Use" keybind ({{Key|E}} by default) on a door | * '''Force-opening doors and hatches''' - Press the "Use" keybind ({{Key|E}} by default) on a door | ||
**'''Note:''' Only doors that the character doesn't have access to can be forced open with a crowbar | **'''Note:''' Only doors that the character doesn't have access to can be forced open with a crowbar | ||
* '''Attacking''' - | * '''Attacking''' - {{Controls|two}} | ||
= Damage Values = | = Damage Values = | ||
{{CargoDamage|Crowbar|Hardened Crowbar| | {{CargoDamage|Crowbar|Hardened Crowbar|Boarding Axe|Heavy Wrench|tabletype=melee}} | ||
= Related Talents = | = Related Talents = | ||
{{ | {{RelatedTalents|Multifunctional|I Am That Guy|Unstoppable Curiosity|Ph.D in Nuclear Physics}} | ||
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}} | |||
= Media = | = Media = | ||
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File:crowbar_opening_door.png|Player opening a locked door. | File:crowbar_opening_door.png|Player opening a locked door. | ||
</gallery> | </gallery> | ||
= See Also = | |||
* {{Hyperlink|Hardened Crowbar}} | |||
* {{Hyperlink|Boarding Axe}} | |||
* {{Hyperlink|Heavy Wrench}} | |||
* {{Hyperlink|Plasma Cutter}} | |||
{{Items nav}} | {{Items nav}} |
Revision as of 15:02, 26 December 2022
Data is potentially outdated | |
Last updated for version 0.20.16.1 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Crowbar | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite Forces doors and hatches open. Also a blunt weapon. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Attack Speed | 1 | ||||||||||||||||||||||||||||||||||
Structure damage | 12 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Mechanical: 30
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 20 mk | ||||||||||||||||||||||||||||||||||
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The Crowbar is a tool which can be acquired in Barotrauma.
Function
Crowbars can be used to force-open locked doors and hatches, similarly to the Plasma Cutter.
Unlike plasma cutters, crowbars are typically much faster and won't destroy the doors upon opening, but are unable to un-seal doors which are welded shut.
It can also be used as a blunt weapon.
Usage
- Force-opening doors and hatches - Press the "Use" keybind ( by default) on a door
- Note: Only doors that the character doesn't have access to can be forced open with a crowbar
- Attacking - The Crowbar is held with both hands. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use.
Damage Values
Item | Afflictions | Attack Speed | Armor Penetration |
---|---|---|---|
Boarding Axe |
0.83 | 0% | |
Crowbar |
Blunt Force Trauma (10)* Stun (0.5)* |
1 | 0% |
Hardened Crowbar |
1 | 25% | |
Heavy Wrench |
Blunt Force Trauma (25)* Stun (1)* |
0.91 | 0% |
Related Talents
Talent | Tree | Description |
---|---|---|
Unstoppable Curiosity ID: unstoppablecuriosity
|
Engineer Physicist Spec. 1 |
Force doors open 50% faster. Your attacks with Crowbars are 100% more powerful. |
Ph.D in Nuclear Physics ID: phdinnuclearphysics
|
Engineer Physicist Spec. 4 |
Your attacks with Crowbars are 200% more powerful. Does not stack with Unstoppable Curiosity. Unlock recipe: PUCS. |
I Am That Guy ID: iamthatguy
|
Mechanic Brawler Spec. 1 |
Inflict 20% more Blunt Force Trauma damage with melee weapons. Gain a bonus of 20 to Bonus Weapons Skill. Unlock Recipe: Heavy Wrench. |
Multifunctional ID: multifunctional
|
Mechanic General Tier 1 |
Deal 50% more damage with Wrenches and Crowbars. |
Media
-
Player opening a locked door.