Screwdriver: Difference between revisions
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==Usage== | ==Usage== | ||
Screwdrivers are held with one hand. | Screwdrivers are held with one hand. | ||
{{Key|mouse|left}}Left-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level | {{Key|mouse|left}}Left-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 55 [[Skills#Electrical Engineering|Electrical Engineering]] presents a risk of failure, which interrupts the rewiring and inflicts {{Hyperlink|Burn|20|Affliction Burn}} 5 and {{Hyperlink|Stun|20|Affliction Stun}} 5 sec. | ||
Pressing {{Key|E}} on an installation in needs of repairs will start fixing it. Doing so while below level 55 Electrical Engineering will take longer. | Pressing {{Key|E}} on an installation in needs of repairs will start fixing it. Doing so while below level 55 Electrical Engineering will take longer. | ||
{{Items nav}} | {{Items nav}} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Melee Weapons]] | [[Category:Melee Weapons]] |
Revision as of 09:00, 1 July 2021
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The Screwdriver is a tool that can be acquired in Barotrauma.
Function
The screwdriver's primary function is to perform electrical repairs on certain installations, namely Junction Boxes, Navigation Terminals, Sonar Monitors, Status Monitors, Batteries and Supercapacitors.
It can also be used on Connection Panels of any installation or electrical component to rewire them.
Usage
Screwdrivers are held with one hand. Left-clicking on an installation or electrical component with the tool equipped will open up its connection panel menu. Rewiring while below level 55 Electrical Engineering presents a risk of failure, which interrupts the rewiring and inflicts Burn 5 and Stun 5 sec. Pressing on an installation in needs of repairs will start fixing it. Doing so while below level 55 Electrical Engineering will take longer.