SMG: Difference between revisions

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<center>{{Quote|A .45 caliber submachine gun.|Item description}}</center>
<center>{{Quote|A .45 caliber submachine gun.|Item description}}</center>
{{Items infobox
{{Items infobox
| image = SMG icon.png
| image = SMG.png
| caption = Inventory icon
| caption = Inventory icon.
| imagewidth = 70
| imagewidth = 62
| image2 = SMG.png
| image2 = SMG sprite.png
| caption2 = Sprite
| caption2 = Sprite.
| imagewidth2 = 125
| imagewidth2 = 144
| type = weapon
| type = weapon
| ammo = {{Hyperlink|SMG Magazine}}
| ammo = {{Hyperlink|SMG Magazine}}
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}}
}}
The '''SMG''' is a handheld weapon added as part of the '''Saints and Sinners''' update.
The '''SMG''' is a handheld weapon added as part of the '''Saints and Sinners''' update.
== Function ==
== Function ==
The SMG is a short range weapon, shooting rounds from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The SMG needs a Magazine to function, each of which holds 20 rounds (they can not be accessed directly).
The SMG is a short range weapon, shooting rounds from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The SMG needs a Magazine to function, each of which holds 20 rounds (they can not be accessed directly).
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The SMG can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a [[toolbox]], for instance) and the contained ammunition within quickly adds up. This is further compounded by how the SMG can be reloaded rapidly compared to other small arms.
The SMG can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a [[toolbox]], for instance) and the contained ammunition within quickly adds up. This is further compounded by how the SMG can be reloaded rapidly compared to other small arms.
== Usage ==
== Usage ==
{{Controls|two|an {{Hyperlink|SMG Magazine|20}}}} Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.
{{Controls|two|an {{Hyperlink|SMG Magazine|20}}}} Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.
Depleted magazines cannot be refilled, thus, they should be deconstructed into [[Crafting Materials#Plastic|Plastic]].
Depleted magazines cannot be refilled, thus, they should be deconstructed into [[Crafting Materials#Plastic|Plastic]].
== Damage Values ==
== Damage Values ==
{{Weapon table
{{Weapon table
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| raw = {{Hyperlink|Plastic|||Crafting Materials#Plastic}}
| raw = {{Hyperlink|Plastic|||Crafting Materials#Plastic}}
}}
}}
== Gallery ==
== Gallery ==
<gallery heights="200px" widths="350px">
<gallery heights="200px" widths="350px">
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File:SMG in use.gif|The SMG being used on a person.
File:SMG in use.gif|The SMG being used on a person.
</gallery>
</gallery>
== Audio ==
== Audio ==
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">
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File:SMGsingleShot6.ogg|SMG firing a single shot 6
File:SMGsingleShot6.ogg|SMG firing a single shot 6
</gallery>
</gallery>
== Trivia ==
== Trivia ==
* Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]].
* Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]].
* The SMG can not be crafted, however it can be deconstructed into raw materials. The same applies to the SMG Magazines.
* The SMG can not be crafted, however it can be deconstructed into raw materials. The same applies to the SMG Magazines.
{{Items nav}}
{{Items nav}}

Revision as of 19:35, 12 January 2021

Data is potentially outdated
Last updated for version 0.10.6.2
Last mentioned in changelog 0.17.12.0
The current game version is 1.4.6.0
A .45 caliber submachine gun.
–Item description
SMG
Click to upload a new image.Dummy link
Inventory icon


Sprite
Statistics
Ammunition SMG Magazine
Ammo Capacity 20
Skill Requirements
Skill Requirements
Weapons: 50
Handicap Spread/Inaccuracy of the weapon is increased by 60%.
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 300 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 135 mk
ColonyColony 375 mk 112 mk
Research OutpostResearch N/A 112 mk
Military OutpostMilitary 270 mk 81 mk
Mining OutpostMining N/A 112 mk
Medical MerchantMedical Merchant N/A 90 mk
Engineer MerchantEngineer Merchant N/A 90 mk
Armory MerchantArmory Merchant N/A 90 mk
Children of The HonkmotherClown Merchant N/A 90 mk
The Church of HuskHusk Merchant N/A 90 mk
Technical
Identifier
Categories

The SMG is a handheld weapon added as part of the Saints and Sinners update.

Function

The SMG is a short range weapon, shooting rounds from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The SMG needs a Magazine to function, each of which holds 20 rounds (they can not be accessed directly).

SMG rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mud Raptors and Traitors.

It should be noted that the SMG has a large spread, which is made even larger for Characters with a Weapons skill lower than 50, greatly reducing its utility outside of point-blank range.

The SMG can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a toolbox, for instance) and the contained ammunition within quickly adds up. This is further compounded by how the SMG can be reloaded rapidly compared to other small arms.

Usage

The SMG is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding Left Mouse. Depleted magazines cannot be refilled, thus, they should be deconstructed into Plastic.

Damage Values

Item
Afflictions
Structure Damage
Projectile Speed
Reusable?
Source
Price
Raw materials
File:SMG magazine.png
SMG Round
Gunshot Wound: 15

Bleeding: 15

Stun: 0.125 sec.

2.5
Instant
No
Stores only
90-125 (per magazine)
File:.png Plastic

Gallery

Audio

Trivia

  • Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
  • The SMG can not be crafted, however it can be deconstructed into raw materials. The same applies to the SMG Magazines.
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