Mudraptor

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Current game version: 0.12.0.3


Mudraptor
Mudraptor.png
Stats
Health

120

Armor

90%

Weakpoints

Body beneath armor (x2)

Armored Points

Armor pieces covering body
(destructible)

Speed
Walking

1.8 walk - 8 run

Swimming

2.5 slow - 6.5 fast

Behavior
Aggressive?

Always

Can Enter Submarine?

Yes

Sight

0.8

Hearing

1

Drops
only 1 of the items marked with an asterisk * may drop at a time
Item(s) Chance
Hydroxyapatite.pngHydroxyapatite 100%
Mudraptor Shell icon.pngMudraptor Shell *
6%
Mudraptor Egg Small.pngMudraptor Egg *
6%
Mudraptor Hatchling
Mudraptor Hatchling.png
Stats
Health

60

Armor

90%

Weakpoints

Body beneath armor (x2)

Armored Points

Armor pieces covering body
(destructible)

Speed
Walking

1.8 walk - 5 run

Swimming

2.5 slow - 5 fast

Behavior
Aggressive?

Always

Can Enter Submarine?

Yes

Sight

0.8

Hearing

1

Drops
only 1 of the items marked with an asterisk * may drop at a time
Item(s) Chance
N/A N/A

The Mudraptor is a creature from Barotrauma resembling a grotesque mix between a dinosaur and a shrimp. They are the second most common creatures in the ocean, after Crawlers.

Description

Mudraptors are medium but agile creatures, and are one of the few creatures capable of entering the Submarine. Mudraptors possess two strong legs which allow them to walk in a bipedal posture, and an extremely sharp beak capable of breaching the Submarine hulls and kill Humans by Bleeding them to death. They have teal skin, covered by many grey shells and tiny, almost vestigial hand-like appendages.

Mudraptors commonly appear in small groups of 1-3 individuals (upper/lower limit depending on the local difficulty), and will tend to stick together, breaching the Submarine and wreaking havoc together.

In-game

Due to their sharp beak, Mudraptors are extremely efficient at piercing Hulls and Doors, flooding the Submarine, and their size allows them to easily fit inside and run around the ship. Should they find a way in; they will peck to death each and every Human on board.

Mudraptors are comparatively weaker than most other Creatures, however they are the most powerful creature capable of breaching into the submarine, totaling at 120 HP (Slightly more than a Human). Their Armor will also protect fully protect them from Bleeding, and halve the effect of Internal Damage. If one intends to fight a mudraptor, it is recommended to shoot their unprotected areas, like their legs and underside (which are easy targets, as they are naturally exposed when they are walking) as damage done there is 100% more effective. However, the best course of action is shooting them before they have a chance to breach into the Submarine, as a Railgun will make short work of Mudraptors, whether they are armored or not.

Mudraptors in the environment are hard to avoid, as nothing but a Decoy will distract them from attacking, furthermore, they are aggressive towards light sources.

Killing a Mudraptor allows the Crew to always extract one unit of Hydroxyapatite from its carcass, and roughly 6.25% of the time, they will yield an intact Mudraptor Shell. Hydroxiapatite is a mineral which can be deconstructed into Calcium and two units of Phosphorus.

Mudraptor Hatchlings have half the vitality and deal 25% less damage (affliction strength). Despite having no visible armor yet, they share their elders' armor values (as of 0.12.0.2).

Damage Values

Item
Target Type
Context
Afflictions
Structure Damage
Attack Duration
Cooldown
Head
Any
Ground
Affliction Bite Wounds.pngBite Wounds 30
Affliction Stun.pngStun 3 sec
30
0.3 sec
5 sec
Jaw
Any
Any
Affliction Bite Wounds.pngBite Wounds 10
Affliction Bleeding.pngBleeding 10
Affliction Stun.pngStun 0.2 sec
5
0.2 sec
1 sec
Water Attack
Any
Water
Affliction Bite Wounds.pngBite Wounds 20
Affliction Stun.pngStun 0.5 sec
30
0.3 sec
5 sec
Right Foot
Any
Ground
Affliction Bite Wounds.pngBite Wounds 10
Affliction Bleeding.pngBleeding 5
Affliction Stun.pngStun 1 sec
0
1 sec
2 sec


Trivia

  • The Mudraptor is the Steam Release replacement for the legacy Mantis.
  • Mudraptors are prone to getting stuck inside the Submarine, as they sometimes will breach into rooms without valid paths.
  • Mudraptors tend to gather in ruts and narrow spaces in submarines' hulls, causing significant collective damage to exterior walls in a small area.
  • The name Mudraptor was chosen by the community, its early instances were named as Manta.

Changelog

Gallery

Audio


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