Health Scanner HUD: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (Hid Stats section)
m (Edited to more closely match G3's Boilerplate, organized the source a bit)
Line 1: Line 1:
{{version|0.20.16.1}}
{{version|0.20.16.1}} __NOTOC__
<center>{{Quote|A heads-up display that shows information about the vital signs and and status of nearby humans.|Item description}}</center>
{{Items infobox
{{Items infobox
| type = gear
| name = Health Scanner HUD
| image = Health Scanner_HUD icon.png
| image = Health Scanner_HUD icon.png
| imagewidth = 65
| imagewidth = 65
Line 10: Line 9:
| caption2 = Sprite
| caption2 = Sprite
| identifier = healthscanner
| identifier = healthscanner
| type = gear
| nostats = yes
| nostats = yes
| noreq = Yes
| noreq = Yes


<!-- Gear Info -->
| geartype = headgear
<!-- Fabricating -->
| fabricator = yes
| fabricatortime = 10
| fabricatorskill = mechanical
| fabricatorskill2 = medical
| fabricatorskilllevel = 30
| fabricatorskilllevel2 = 50
| fabricatormaterials = {{hl|FPGA Circuit}}<br>{{hl|Plastic}}
<!-- Deconstructing -->
| deconstructor = yes
| deconstructortime = 20
| deconstructormaterials = {{hl|Copper}}<br>{{hl|Plastic}} x2
<!-- Store Info -->
| baseprice = 150
| baseprice = 150
| outpostmultiplier  = 1.3  | outpostunbuyable    = true
| outpostmultiplier  = 1.3  | outpostunbuyable    = true
| citymultiplier    = 1.2  | cityminavailable    = 1
| citymultiplier    = 1.2  | cityminavailable    = 1
Line 20: Line 39:
| minemultiplier    = 1    | mineunbuyable        = true
| minemultiplier    = 1    | mineunbuyable        = true
| medicalmultiplier  = 1    | medicalminavailable  = 8
| medicalmultiplier  = 1    | medicalminavailable  = 8
| fabricator = yes
| deconstructor = yes
| fabricatorskill = mechanical
| fabricatorskill2 = medical
| fabricatorskilllevel = 30
| fabricatorskilllevel2 = 50
| fabricatortime = 10
| deconstructortime = 20
| fabricatormaterials = {{Hyperlink|FPGA Circuit|20}}<br>{{Hyperlink|Plastic}}
| deconstructormaterials = {{Hyperlink|Copper|20}}<br>{{Hyperlink|Plastic}} (x2)
}}
}}
<center>{{Quote|A heads-up display that shows information about the vital signs and and status of nearby humans.|Item description}}</center>
The '''Health Scanner HUD''' is a medical diagnosis tool in ''[[Barotrauma]]''.
The '''Health Scanner HUD''' is a medical diagnosis tool in ''[[Barotrauma]]''.
= Function =
 
=Function=
The Health Scanner HUD is a piece of equipment most commonly used by [[Medical Doctor]]s to display crew member's vitals from a distance. The number displayed in the HUD is just the pure affliction strength, and while the affliction strength and vitality sometimes coincide so as that 100% is enough damage to knock someone down (see [[Damage (affliction type)]]), it is not actually a percentage of anything.
The Health Scanner HUD is a piece of equipment most commonly used by [[Medical Doctor]]s to display crew member's vitals from a distance. The number displayed in the HUD is just the pure affliction strength, and while the affliction strength and vitality sometimes coincide so as that 100% is enough damage to knock someone down (see [[Damage (affliction type)]]), it is not actually a percentage of anything.


Line 42: Line 52:
The Health Scanner HUD requires no power source to function.
The Health Scanner HUD requires no power source to function.


= Usage =
=Usage=
The Health Scanner HUD has to be inserted into the [[head slot|Head Slot]] to function, and when equipped it will add a green border to the screen.
The Health Scanner HUD has to be inserted into the [[head slot|Head Slot]] to function, and when equipped it will add a green border to the screen.


Hovering the cursor over another crew member or [[Creatures|Creature]] within a <abbr title="About 5m">short distance</abbr> will display their oxygen status, unconsciousness state, and a list of their [[Afflictions]] including their severity.
Hovering the cursor over another crew member or [[Creatures|Creature]] within a <abbr title="About 5m">short distance</abbr> will display their oxygen status, unconsciousness state, and a list of their [[Afflictions]] including their severity.


Since the Health Scanner HUD displays affliction strength, it can be extremely useful in informing a medic on how many/which [[Medical Items]] to use, as, for example, if a character had 50% [[Lacerations]] on the Health Scanner, a single [[Morphine]] (which heals 50 of the [[Damage (affliction type)|Damage]] type afflictions) will heal exactly that much, and is regardless of [[Vitality]]. Making good use of the information given by the Health Scanner can save on medical resources and reduce chances of side-effects.
Since the Health Scanner HUD displays affliction strength, it can be extremely useful in informing a medic on how many/which [[Medical Items]] to use, as, for example, if a character had 50% {{hl|Lacerations}} on the Health Scanner, a single {{hl|Morphine}} (which heals 50 of the [[Damage (affliction type)|Damage]] type afflictions) will heal exactly that much, and is regardless of [[Vitality]]. Making good use of the information given by the Health Scanner can save on medical resources and reduce chances of side-effects.


Note that not all Afflictions will be displayed, notably [[Husk Infection]] and some other [[Toxins]] until they have reached a certain strength. There are also several affliction that will never be displayed, including the [[Stun]] type afflictions, some [[Talent]] afflictions, and some other miscellaneous afflictions.
Note that not all Afflictions will be displayed, notably {{hl|Husk Infection}} and some other [[Toxins]] until they have reached a certain strength. There are also several affliction that will never be displayed, including the {{hl|Stun}} type afflictions, some [[Talent]] afflictions, and some other miscellaneous afflictions.


= Trivia =
=Trivia=
* It is the only craftable in-game item that requires 2 skills, allowing both [[Skills|Mechanical Engineering]] and [[Skills|Medical]] to be leveled simultaneously when crafted.
* It is the only craftable in-game item that requires 2 skills, allowing both [[Mechanical Engineering]] and [[Medical]] to be leveled simultaneously when crafted.


= Media =
=Media=
<gallery widths=280 heights=200>
<gallery widths=280 heights=200>
File:Health_Scanner_HUD_Example.png|An example of the Scanner's display
File:Health_Scanner_HUD_Example.png|An example of the Scanner's display
Line 60: Line 70:
</gallery>
</gallery>


{{Clothing nav}}
{{Items nav}}
 
[[Category:Gear]]
[[Category:Head Gear]]
[[Category:Head Gear]]

Revision as of 04:46, 8 January 2023

Data is potentially outdated
Last updated for version 0.20.16.1
Last mentioned in changelog 1.2.6.0
The current game version is 1.4.6.0
Health Scanner HUD
Click to upload a new image.Dummy link
Inventory icon


Sprite
Crafting
Fabricator
Requirements
Skill: Mechanical: 30, Medical: 50
Deconstructor Yield
Copper
Plastic x2
20s
Store
Base Price 150 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 58 mk
ColonyColony 180 mk 54 mk
Research OutpostResearch 150 mk 45 mk
Military OutpostMilitary 187 mk 56 mk
Mining OutpostMining N/A 45 mk
Medical MerchantMedical Merchant 150 mk 45 mk
Engineer MerchantEngineer Merchant N/A 45 mk
Armory MerchantArmory Merchant N/A 45 mk
Children of The HonkmotherClown Merchant N/A 45 mk
The Church of HuskHusk Merchant N/A 45 mk
Technical
Identifier healthscanner
Categories
A heads-up display that shows information about the vital signs and and status of nearby humans.
–Item description

The Health Scanner HUD is a medical diagnosis tool in Barotrauma.

Function

The Health Scanner HUD is a piece of equipment most commonly used by Medical Doctors to display crew member's vitals from a distance. The number displayed in the HUD is just the pure affliction strength, and while the affliction strength and vitality sometimes coincide so as that 100% is enough damage to knock someone down (see Damage (affliction type)), it is not actually a percentage of anything.

(Afflictions have varying effects on vitality based on strength, and characters can have varying max vitality). It can be used to choose the most efficient treatment for a given affliction.

It can also detect certain poisons and infections, as well as break disguises, due to its ability to show names as well as vitals.

The Health Scanner HUD requires no power source to function.

Usage

The Health Scanner HUD has to be inserted into the Head Slot to function, and when equipped it will add a green border to the screen.

Hovering the cursor over another crew member or Creature within a short distance will display their oxygen status, unconsciousness state, and a list of their Afflictions including their severity.

Since the Health Scanner HUD displays affliction strength, it can be extremely useful in informing a medic on how many/which Medical Items to use, as, for example, if a character had 50% Lacerations on the Health Scanner, a single Morphine (which heals 50 of the Damage type afflictions) will heal exactly that much, and is regardless of Vitality. Making good use of the information given by the Health Scanner can save on medical resources and reduce chances of side-effects.

Note that not all Afflictions will be displayed, notably Husk Infection and some other Toxins until they have reached a certain strength. There are also several affliction that will never be displayed, including the Stun type afflictions, some Talent afflictions, and some other miscellaneous afflictions.

Trivia

  • It is the only craftable in-game item that requires 2 skills, allowing both Mechanical Engineering and Medical to be leveled simultaneously when crafted.

Media

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc