Alarms (Disambiguation): Difference between revisions

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|input2tt=Sets current state of alarm to 1(on) or 0(off).
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File:WarningBeep.ogg|Alarm Buzzer loop
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|input2tt=Sets current state of alarm to 1(on) or 0(off).
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File:WarningSiren.ogg|Emergency Siren loop
File:WarningSiren.ogg|Emergency Siren loop
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Revision as of 00:12, 21 May 2022

Data is potentially outdated
Last updated for version 0.11.0.10
The current game version is 1.4.5.0
Alarms
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Inventory icon


Sprite
Crafting
Fabricator
Requirements
Skill: Electrical: 30
FPGA Circuit
Tin (Buzzer)
Steel Bar (Siren)
Fabrication time 10s
Deconstructor Yield
FPGA Circuit
Tin (Buzzer)
Steel Bar (Siren)
10s
Technical
Identifier
Categories

Alarms are a type of Electrical Component that play audio when triggered, most commonly used to warn the crew of an ongoing flood. There are two types of Alarms that function identically, with only a few differences in other aspects.

Alarm Buzzer

"Can be triggered to make a terrible noise."

The Alarm Buzzer is an electrical component used to sound an alarm noise when activated.

It is most commonly used in tandem with a Water Detector to signal the crew of ongoing floods.


Connection Panel for Alarms (Disambiguation)
Hover over pins to see their descriptions.
Toggle_State
Set_State
Toggles between on and off when a signal of 1 is supplied.
Sets current state of alarm to 1(on) or 0(off).
Requires: Screwdriver

Emergency Siren File:Emergency Siren icon.png

"Can be triggered to make a terrible noise."

The Emergency Siren is an electrical component used to sound an alarm noise when activated.

It is most commonly used to signal that a Nuclear Reactor meltdown is imminent.


Connection Panel for Alarms (Disambiguation)
Hover over pins to see their descriptions.
Toggle_State
Set_State
Toggles between on and off when a signal of 1 is supplied.
Sets current state of alarm to 1(on) or 0(off).
Requires: Screwdriver
v·d·e·h
Electrical Components
Alarms
Detectors
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Wiring Components
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