Medical Items
Data is potentially outdated | |
Last updated for version 0.15.22.1 Last mentioned in changelog 0.21.6.0 The current game version is 1.4.6.0 |
Medical Items are compounds and substances both helpful and harmful, that the crew can craft at a Medical Fabricator, buy, loot, or deconstruct from certain Plants.
Function
On this page, medical items are grouped into five general categories, all with their own uses, but similar in the way they are crafted and used.
- Medicines are mostly used to heal wounds and treat crewmates who are injured. These medicines reduce negative Afflictions when applied, and usually recover Vitality or cure some other ailment, such as Oxygen Low or Bleeding.
- Chemicals, which are mostly used as crafting materials for more advanced medicines, though usually have some effects on their own.
- Toxins, harmful items that inflict negative effects which are often lethal.
- Antidotes, specialized items which will cure the effects of Toxins.
- Stimulants, chemicals that improves a character's physical performance.
Usage
Medical items are usually applied in the Health GUI (Default Key ). The health GUI allows medical items to be applied to a character through one of their limbs. There are three ways medical items can be applied in the GUI:
- Dragging the item from an inventory to a limb in the Health GUI.
- Selecting a limb in the GUI with and pressing the number key with the item from your hotbar.
- Selecting a limb in the GUI with and selecting an option from the "Suitable Treatments" list.
Most medical items can also be used outside of the Health GUI. By equipping the item and then holding the "Aim" keybind ( by default) and pressing the "Shoot" keybind ( by default), the player's character will swing the item and apply its effects to anything it hits, Creature or human. The item will be applied to whichever limb it hits, though it is difficult to aim when applying medicines this way. The Syringe Gun can also be used if a chemical needs to be injected from a distance. Applying medicines with the syringe gun will have the same effects as if they were applied by hand, though there are a few exceptions (purple values below). There are no items that can be fired from the Syringe Gun that are limb-specific.
List of Medical Items and Chemicals
The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality.
An affliction's strength and its effect on vitality are two interdependent values in Barotrauma, and the latter may be scaled to vitality, which varies per Job.
Medicine
Chemicals used to treat and cure different types of negative Afflictions.
Chemical | Description | Usage | Crafting | ||||
---|---|---|---|---|---|---|---|
Afflictions | Duration (seconds) | Skill | Components | Craft time (seconds) | Skill
No results |
Basic Chemicals
Chemicals mostly used to craft other, more advanced chemicals.
Chemical | Description | Usage | Crafting | ||||
---|---|---|---|---|---|---|---|
Afflictions | Duration (seconds) | Skill | Components | Craft time (seconds) | Skill
No results |
Toxins
Chemicals that have no medical usage, but are instead used to kill Creatures and humans.
Chemical | Description | Usage | Crafting | ||||
---|---|---|---|---|---|---|---|
Afflictions | Duration (seconds) | Skill | Components | Craft time (seconds) | Skill
No results |
Antidotes
Chemicals required to cure Poison Afflictions.
Chemical | Description | Usage | Crafting | ||||
---|---|---|---|---|---|---|---|
Afflictions | Duration (seconds) | Skill | Components | Craft time (seconds) | Skill
No results |
Stimulants
Chemicals used to boost the user's speed, strength, and recovery from Stun.
Chemical | Description | Usage | Crafting | ||||
---|---|---|---|---|---|---|---|
Afflictions | Duration (seconds) | Skill | Components | Craft time (seconds) | Skill
No results |