Harpoon Gun: Difference between revisions

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The '''Harpoon Gun''' is a handheld weapon that can be acquired in ''[[Barotrauma]]''.
The '''Harpoon Gun''' is a handheld weapon that can be acquired in ''[[Barotrauma]]''.
== Function ==
== Function ==
Harpoon guns act as short-to-medium-range weaponry by firing harpoons at a high velocity. The Harpoon gun is effective both on board of the submarine and underwater, and upon striking another crew member, [[:Category:Creatures|creature]] or wall, the harpoon may become lodged in the target (does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the Harpoon Gun a very efficient weapon.  
Harpoon guns act as short-to-medium-range light weaponry, firing harpoons at a high velocity. The Harpoon gun is effective both on board of the submarine and underwater, and upon striking another crew member, a [[:Category:Creatures|creature]] or a wall, the harpoon may become lodged in the target (note: this does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the Harpoon Gun a very efficient weapon.  


Fired harpoons deliver a moderate amount of [[Afflictions#Internal Damage|Damage]] and [[Afflictions#Bleeding|Bleeding]], and are proficient at stopping the smaller denizens of Europa, such as [[Crawler|Crawlers]] and [[Mudraptor]]s.
Fired harpoons deliver a moderate amount of [[Afflictions#Internal Damage|Damage]] and [[Afflictions#Bleeding|Bleeding]], and are proficient at stopping the smaller denizens of Europa, such as [[Crawler|Crawlers]] and [[Mudraptor]]s.
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* Harpoons stack up to 6, and cannot be put into [[Storage Container|Storage Containers]] or [[Toolbelt|Toolbelts]].
* Harpoons stack up to 6, and cannot be put into [[Storage Container|Storage Containers]] or [[Toolbelt|Toolbelts]].
* Only one ammo type can be loaded into a harpoon gun at a time.
* Only one ammo type can be loaded into a harpoon gun at a time.
== Ammunition ==
{{Weapon table
{{Weapon table
| item = Harpoon
| item = Harpoon

Revision as of 14:32, 6 October 2021

Data is potentially outdated
Last updated for version 0.12.0.2
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.4.1
Harpoon Gun
Click to upload a new image.Dummy link
Statistics
Ammunition File:Harpoon icon.png Harpoon

File:Explosive Harpoon icon.png Explosive Harpoon

File:Physicorium Harpoon icon.png Physicorium Harpoon

File:Ahab's Spear icon.png Ahab's Spear

Ammo Capacity 6
Ammo Max Stack 8
Skill Requirements
Skill Requirements
Weapons: 30
Handicap Spread + 9 (1→10)
Crafting
Fabricator
Requirements
Skill: Weapons: 30
Deconstructor Yield
Store
Base Price 75 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 112 mk 33 mk
ColonyColony 93 mk 28 mk
Research OutpostResearch 93 mk 28 mk
Military OutpostMilitary 67 mk 20 mk
Mining OutpostMining 93 mk 28 mk
Medical MerchantMedical Merchant N/A 22 mk
Engineer MerchantEngineer Merchant N/A 22 mk
Armory MerchantArmory Merchant N/A 22 mk
Children of The HonkmotherClown Merchant N/A 22 mk
The Church of HuskHusk Merchant N/A 22 mk
Technical
Identifier
Categories

The Harpoon Gun is a handheld weapon that can be acquired in Barotrauma.

Function

Harpoon guns act as short-to-medium-range light weaponry, firing harpoons at a high velocity. The Harpoon gun is effective both on board of the submarine and underwater, and upon striking another crew member, a creature or a wall, the harpoon may become lodged in the target (note: this does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the Harpoon Gun a very efficient weapon.

Fired harpoons deliver a moderate amount of Damage and Bleeding, and are proficient at stopping the smaller denizens of Europa, such as Crawlers and Mudraptors.

It should be noted that Characters with inadequate Weapons skill (less than 30) will be affected by greatly increased spread, reducing the effective accuracy of the gun.

Usage

The Harpoon Gun is held with both hands and must be loaded with a File:Harpoon icon.png Harpoon, an File:Explosive Harpoon icon.png Explosive Harpoon, a File:Physicorium Harpoon icon.png Physicorium Harpoon or File:Ahab's Spear icon.png Ahab's Spear to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

  • Fired Harpoons may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun.
  • Harpoons stack up to 6, and cannot be put into Storage Containers or Toolbelts.
  • Only one ammo type can be loaded into a harpoon gun at a time.
Item
Afflictions
Structure Damage
Projectile Speed
Reusable?
Source
Price
Raw materials
File:Harpoon icon.png
Harpoon
Lacerations: 30

Bleeding: 30

Stun: 0.25 sec.

10
20
Yes
Crafting, stores
27-37
Steel Bar
File:Explosive Harpoon icon.png
Explosive Harpoon
Lacerations: 10

Stun: 0.25 sec.

Explosion, Radius 2.0m

15
20
No
Crafting, stores
225-312
File:Harpoon icon.png Harpoon

C-4 Block

File:Physicorium Harpoon icon.png
Physicorium Harpoon
Lacerations: 50

Bleeding: 30
Stun: 0.25 sec.

5
20
Yes
Crafting
N/A
Physicorium Bar
File:Ahab's Spear icon.png
Ahab's Spear
Lacerations: 70

Bleeding: 50
Stun: 3.0

20
20
Yes
Wrecks (2% - 3%)
N/A
Steel Bar

Iron

The Harpoon and the Physicorium Harpoon can be deconstructed back to their respective crafting materials, while the Explosive Harpoon will only yield 1 Steel. Ahab's Spear will yield 1 Steel and 1 Iron.

Audio

Trivia

  • Pre-release videos for Barotrauma showed that harpoons were originally going to have a rope attached between them and the harpoon gun. This would allow the player to retract a harpoon back into the barrel of the gun after launching it.

Gallery

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