Cigar: Difference between revisions

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[[Category:Talent Items]] [[Category:Captain Items]] [[Category:Items]] [[Category:Small Items]] [[Category:Misc_Items]]
[[Category:Talent Items]] [[Category:Items]] [[Category:Small Items]] [[Category:Misc_Items]]

Revision as of 11:25, 11 March 2023

Data is potentially outdated
Last updated for version 0.20.16.1
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0
Cigar

Inventory icon


Sprite
A submariner's life is mentally taxing, but perhaps this exquisitely crafted cigar can help you soothe your nerves a bit.
Crafting
Fabricator
Requirements
Deconstructible? No
Store
Base Price 130 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 39 mk
ColonyColony 39 mk
Research OutpostResearch 39 mk
Military OutpostMilitary 39 mk
Mining OutpostMining 39 mk
Medical MerchantMedical Merchant 39 mk
Engineer MerchantEngineer Merchant 39 mk
Armory MerchantArmory Merchant 39 mk
Children of The HonkmotherClown Merchant 39 mk
The Church of HuskHusk Merchant 39 mk
Technical
Identifier cigar
Categories

The cigar is a craftable consumable item. It mildly calms the nerves, reducing several mental afflictions.

Function

The cigar can be held in the right hand. It can be used for 25 seconds. It can be used in practically any situation – being underwater, or wearing items obstructing the mouth does not prevent usage. While in use (Right Mouse RMB + Left Mouse LMB), it grants the following effects:

Cigar Effects
Psychosis Resistance (+20)*
Psychosis (-6)*
Reaper's Tax (-1)*
Hallucinating (-10)*
Watcher's Gaze (-5)*

Related Talents

Talent Tree Description

Sailor with No Name
ID: sailorwithnoname
Captain
General
Tier 2
Gain a bonus of 20 to Medical.

Unlock recipe: Cigar.

Media

See Also

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc