Toy Hammer: Difference between revisions

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File:ToyHammerHit6.ogg|Toy Hammer Hit 6
File:ToyHammerHit6.ogg|Toy Hammer Hit 6
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[[Category:Melee Weapons]]
[[Category:Melee Weapons]] [[Category:Misc_Items]]

Revision as of 21:42, 3 January 2023

Data is potentially outdated
Last updated for version 0.18.15.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.6.0
Toy Hammer
Click to upload a new image.Dummy link
Inventory icon


Sprite
Statistics
Afflictions
Attack Speed 1
Crafting
Fabricator
Requirements
Deconstructor Yield
Store
Base Price 1 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 1 mk 1 mk
ColonyColony 1 mk 1 mk
Research OutpostResearch N/A 1 mk
Military OutpostMilitary N/A 1 mk
Mining OutpostMining N/A 1 mk
Medical MerchantMedical Merchant N/A 1 mk
Engineer MerchantEngineer Merchant N/A 1 mk
Armory MerchantArmory Merchant N/A 1 mk
Children of The HonkmotherClown Merchant N/A 1 mk
The Church of HuskHusk Merchant N/A 1 mk
Technical
Identifier toyhammer
Categories

The Toy Hammer is a melee "weapon" that can be acquired in Barotrauma. It is associated with the Clown Ensemble.

Usage

The Toy Hammer is held with both hands. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

If it hits a character it will make an impact sound, stunning the victim for about half a second and dealing no damage.

Assistants that have unlocked the True Potential talent, and are wearing a full Clown costume granting them Clown Power, have a 0.75% chance of imploding their target on hit.

Damage Values

Item
Afflictions
Toy Hammer
Stun 0.3


Related Talents

Talent Tree Description

True Potential
ID: truepotential
Assistant
Clown
Spec. 4
Hitting an unconscious ally with a Toy Hammer revives them with a Combat Stimulant applied for 15 seconds. Requires Clown Power.

Unlock recipe: Funbringer 3000.

Media

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