UEX: Difference between revisions
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{{Items infobox | {{Items infobox | ||
|type = weapon | | type = weapon | ||
| | |||
| baseprice = 75 | |||
| outpostmultiplier = 1.5 | |||
| citymultiplier = 1.25 | |||
| researchmultiplier = 1.25 | |||
| militarymultiplier = 0.9 | |||
| minemultiplier = 1 | |||
| outpostminavailable = 2 | |||
| cityminavailable = 4 | |||
| researchminavailable = 1 | |||
| militaryminavailable = 4 | |||
| mineminavailable = 4 | |||
| fabricator = Yes | | fabricator = Yes | ||
| fabricatortime = 20 | | fabricatortime = 20 | ||
|fabricatormaterials={{Hyperlink|Sodium|30}} | | fabricatormaterials={{Hyperlink|Sodium|30}} | ||
{{Hyperlink|Phosphorus|30}} | {{Hyperlink|Phosphorus|30}} | ||
|weapons=60 | | weapons=60 | ||
}} | }} | ||
<center>{{Quote|A simple explosive compound made of sodium and phosphorus.|Item description}}</center> | <center>{{Quote|A simple explosive compound made of sodium and phosphorus.|Item description}}</center> | ||
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UEX can be placed in a [[Detonator]] and then remotely detonated by sending a signal to it, typically by wiring the detonator to a button, but it could be triggered other ways. For example, the detonator awaits a "1" signal, so if you wire it to a door's '''state_out''' connector, the "1" signal is sent when the door opens. It is capable of causing significant damage to both entities and structures in the world. | UEX can be placed in a [[Detonator]] and then remotely detonated by sending a signal to it, typically by wiring the detonator to a button, but it could be triggered other ways. For example, the detonator awaits a "1" signal, so if you wire it to a door's '''state_out''' connector, the "1" signal is sent when the door opens. It is capable of causing significant damage to both entities and structures in the world. | ||
Like [[C-4 Block|C-4]], [[IC-4 Block|IC-4]], [[Compound N]] and [[Volatile Compound N|Volatile Coumpound N]], it can be loaded inside [[Railgun Shell|Railgun Shells]] and [[Nuclear Shell|Nuclear Shells]] for added damage. UEX is the primary ingredient for fabricating various explosives, including [[C-4 Block|C-4]], grenades, explosive [[Coilgun]] ammo, the nuclear [[Depth Charge]] and nuclear [[Railgun]] shell. | |||
==Damage Values== | ==Damage Values== | ||
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| damagetype = Splash | | damagetype = Splash | ||
}} | }} | ||
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== Gallery == | == Gallery == | ||
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[[Category:Explosives]] | [[Category:Explosives]] | ||
{{Items nav}} |
Revision as of 13:54, 10 November 2020
UEX | |||||||||||||||||||||||||||||||||||
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Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 60
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Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructible? | No | ||||||||||||||||||||||||||||||||||
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Base Price | 75 mk | ||||||||||||||||||||||||||||||||||
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“ | A simple explosive compound made of sodium and phosphorus. | „ |
–Item description |
UEX is an explosive in Barotrauma. It can be made in the fabricator with Sodium and Phosphorus.
Usage
UEX can be placed in a Detonator and then remotely detonated by sending a signal to it, typically by wiring the detonator to a button, but it could be triggered other ways. For example, the detonator awaits a "1" signal, so if you wire it to a door's state_out connector, the "1" signal is sent when the door opens. It is capable of causing significant damage to both entities and structures in the world.
Like C-4, IC-4, Compound N and Volatile Coumpound N, it can be loaded inside Railgun Shells and Nuclear Shells for added damage. UEX is the primary ingredient for fabricating various explosives, including C-4, grenades, explosive Coilgun ammo, the nuclear Depth Charge and nuclear Railgun shell.
Damage Values
Item |
Attack Damage |
Structure Damage |
Stun Duration |
Kinetic Force |
Explosion Radius (m) |
Damage Type |
---|---|---|---|---|---|---|
UEX |
150 |
150 |
5 |
20 |
800 |
Splash |