Syringe Gun: Difference between revisions
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== Usage == | == Usage == | ||
{{Controls|one|injectable [[Chemicals]]}} | |||
The Syringe Gun can be loaded with up to 4 injectable [[Chemicals]]. | The Syringe Gun can be loaded with up to 4 injectable [[Chemicals]]. | ||
If a character is hit, all the Chemical's potential uses will be spent, although only applying the effects of 1. If the Chemical hits a wall or something other than a character, it will be destroyed. | |||
If a character is hit, all the Chemical's uses will be | |||
Most '''Chemicals''' have lower efficiency when used without the proper [[Skills#Medical|Medical Skill]]. When a Chemical is used with the '''Syringe Gun''', the unskilled values will apply, even if the user meets the skill requirement. As of v0.10.5.1, there are a few exceptions (likely unintended) listed on the [[Chemicals]] page. | Most '''Chemicals''' have lower efficiency when used without the proper [[Skills#Medical|Medical Skill]]. When a Chemical is used with the '''Syringe Gun''', the unskilled values will apply, even if the user meets the skill requirement. As of v0.10.5.1, there are a few exceptions (likely unintended) listed on the [[Chemicals]] page. |
Revision as of 02:50, 1 December 2020
Data is potentially outdated | |
Last updated for version 0.10.6.2 Last mentioned in changelog 1.0.7.0 The current game version is 1.4.6.0 |
“ | Launches syrettes containing drugs or poisons. | „ |
–Item description |
Syringe Gun | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Ammunition | Chemicals | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 4 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 15 Medical: 30
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Handicap | Spread +10 (0 → 10) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Medical: 50
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 100 mk | ||||||||||||||||||||||||||||||||||
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The Syringe Gun is a ranged medical weapon.
Function
The Syringe Gun is uniquely capable of remotely administering chemicals to crew members.
While this could be used beneficially, for instance if a player was infected with a Velonaceps Calyx instance and a Medical Doctor needed to quickly inject them with Calyxanide, it can also be used for non-lethally sedating or by using poisons, killing rogue crew members.
Usage
The Syringe Gun is held with one hand and must be loaded with injectable Chemicals to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. The Syringe Gun can be loaded with up to 4 injectable Chemicals.
If a character is hit, all the Chemical's potential uses will be spent, although only applying the effects of 1. If the Chemical hits a wall or something other than a character, it will be destroyed.
Most Chemicals have lower efficiency when used without the proper Medical Skill. When a Chemical is used with the Syringe Gun, the unskilled values will apply, even if the user meets the skill requirement. As of v0.10.5.1, there are a few exceptions (likely unintended) listed on the Chemicals page.
Audio
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Syringe Gun firing 1
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Syringe Gun firing 2
Trivia
- In the Legacy version, medicals needed to be inside Syringes to be shootable. With the removal of Syringes, various chemicals were instead represented by Syringes.
- The Syringe Gun can shoot any items which include the 'syringe' tag.
- Shooting the Syringe Gun without meeting the Skill requirements will add additional spread to the shots.