SMG: Difference between revisions

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(updated for 0.10.5.1, english)
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{{Version|0.10.5.1}}
{{Items infobox
{{Items infobox
| image = SMG.png
| image = SMG.png
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| type = weapon
| type = weapon
| ammo = {{Hyperlink|SMG Magazine}}
| ammo = {{Hyperlink|SMG Magazine}}
| ammocount = 15
| ammocount = 20
| ammocost = 30-50
| ammocost = 90-125
| weapons = 50
| weapons = 50
| handicap = Spread/Inaccuracy of the weapon is increased by 8x.
| handicap = Spread/Inaccuracy of the weapon is increased by 60%.
| cost = 150-300
| cost = 270-375
| fabricator = No
| fabricator = No
| deconstructor = Yes
| deconstructor = Yes
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== Function ==
== Function ==
The SMG is a short range weapon, shooting lots of bullets from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its bullet spread makes it unreliable at hitting faraway targets. Like every other bullet weapon, ammo cannot be recovered nor reused. The SMG needs a Magazine to function, each of which holds 15 bullets (they can not be accessed)  
The SMG is a short range weapon, shooting rounds from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The SMG needs a Magazine to function, each of which holds 20 rounds (they can not be accessed directly).


SMG bullets deliver a small amount of [[Afflictions#Internal Damage|Damage]] and leave [[Afflictions#Gunshot Wound|Gunshot Wounds]], making them very effective at stopping the bleedable denizens of Europa, such as [[Crawler|Crawlers]], [[Mud Raptor|Mud Raptors]] and [[Traitor|Traitors]].
SMG rounds inflict [[Afflictions#Bleeding|Bleeding]] and [[Afflictions#Gunshot Wound|Gunshot Wounds]], making them very effective at stopping the bleed-able denizens of Europa, such as [[Crawler|Crawlers]], [[Mud Raptor|Mud Raptors]] and [[Traitor|Traitors]].


It should be noted that the SMG has a lot of spread, further made worse for Characters with inadequate Weapons skill (less than 50), who will suffer from even worse spread, greatly nullifying the effective accuracy of the gun outside of point-blank range.
It should be noted that the SMG has a large spread, which is made even larger for Characters with a [[Skills#Weapons|Weapons skill]] lower than 50, greatly reducing its utility outside of point-blank range.  


The SMG can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a [[toolbox]], for instance) and the contained ammunition within quickly adds up. This is further compounded by how the SMG can be reloaded rapidly compared to other small arms.
The SMG can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a [[toolbox]], for instance) and the contained ammunition within quickly adds up. This is further compounded by how the SMG can be reloaded rapidly compared to other small arms.


== Usage ==
== Usage ==
The SMG requires both hands to be equipped and must have a loaded Magazine to be able to fire. By default, the right mouse button aims the SMG toward the cursor. Left-clicking will then fire a bullet in the corresponding direction, by holding down the Left Mouse button you can continue firing until the Magazine runs out of bullets.
The SMG is held with both hands and must have a loaded Magazine to fire. As with all weapons, firing is done by holding the Right-click to take aim, then by Left-clicking to shoot; being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding the left-click.


Depleted magazines can not be refilled, thus, they should be deconstructed into [[Crafting Materials#Plastic|Plastic]].
Depleted magazines cannot be refilled, thus, they should be deconstructed into [[Crafting Materials#Plastic|Plastic]].


== Damage Values ==
== Damage Values ==
{{Weapon table
{{Weapon table
| item = SMG Ammo
| item = SMG Round
| image = SMG_magazine.png
| image = SMG_magazine.png
| afflictions = [[File:Affliction_internaldamage.png|24x24px|link=Afflictions#Internal Damage|Internal Damage]] Strength: 10
| afflictions = [[File:Affliction_bleeding.png|24x24px]][[Afflictions#Bleeding|Bleeding]]: 15
[[File:Affliction_gunshotwound.png|24x24px|link=Afflictions#Gunshot Wound|Gunshot Wound]] Strength: 15
[[File:Affliction_gunshotwound.png|24x24px]][[Afflictions#Gunshot Wound|Gunshot Wound]]: 15
 
[[File:Affliction_stun.png|24x24px]][[Stun]]: 0.125
| structuredamage = 2.5
| structuredamage = 2.5
| projectile = Instant
| projectile = Instant
| issticky = False
| issticky = False
| isfragile = True
| isfragile = True
| price = 30 / 50
| price = 90-125
| raw = [[File:Plastic.png|32x32px|Plastic]] [[Crafting Materials#Plastic|Plastic]]
| raw = [[File:Plastic.png|32x32px|Plastic]] [[Crafting Materials#Plastic|Plastic]]
}}
}}
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== Trivia ==
== Trivia ==
* Magazines don't actually have 15 bullets inside, like the [[Coilgun]], they spawn Bullets on demand as long as the Magazine has enough durability
* Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]].
* The SMG can not be crafted, albeit it can be Deconstructed into raw materials. The same happens with the SMG Magazines
* The SMG can not be crafted, however it can be deconstructed into raw materials. The same applies to the SMG Magazines.


{{Items nav}}
{{Items nav}}

Revision as of 07:27, 7 October 2020

Data is potentially outdated
Last updated for version 0.10.5.1
Last mentioned in changelog 0.17.12.0
The current game version is 1.4.6.0
SMG
Click to upload a new image.Dummy link
Inventory icon


Sprite
Statistics
Ammunition SMG Magazine
Ammo Capacity 20
Skill Requirements
Skill Requirements
Weapons: 50
Handicap Spread/Inaccuracy of the weapon is increased by 60%.
Crafting
Constructible? No
Deconstructor Yield
Technical
Identifier
Categories

The SMG is a handheld weapon added as part of the Saints and Sinners update.

Function

The SMG is a short range weapon, shooting rounds from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The SMG needs a Magazine to function, each of which holds 20 rounds (they can not be accessed directly).

SMG rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mud Raptors and Traitors.

It should be noted that the SMG has a large spread, which is made even larger for Characters with a Weapons skill lower than 50, greatly reducing its utility outside of point-blank range.

The SMG can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a toolbox, for instance) and the contained ammunition within quickly adds up. This is further compounded by how the SMG can be reloaded rapidly compared to other small arms.

Usage

The SMG is held with both hands and must have a loaded Magazine to fire. As with all weapons, firing is done by holding the Right-click to take aim, then by Left-clicking to shoot; being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding the left-click.

Depleted magazines cannot be refilled, thus, they should be deconstructed into Plastic.

Damage Values

Item
Afflictions
Structure Damage
Projectile Speed
Is Sticky?
Is Fragile?
Price
Raw materials
File:SMG magazine.png
SMG Round
File:Affliction bleeding.pngBleeding: 15

File:Affliction gunshotwound.pngGunshot Wound: 15

File:Affliction stun.pngStun: 0.125

2.5
Instant
False
True
90-125
Plastic Plastic


Gallery

Audio

Trivia

  • Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
  • The SMG can not be crafted, however it can be deconstructed into raw materials. The same applies to the SMG Magazines.
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