Revolver: Difference between revisions

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(infobox store section update, data check)
Line 1: Line 1:
{{Version|0.10.6.2}}
{{Items infobox
{{Items infobox
| image = Revolver.png
| image = Revolver.png
Line 6: Line 7:
| ammocost = 27-45
| ammocost = 27-45
| weapons = 40
| weapons = 40
| handicap = Spread/Inaccuracy of the weapon is increased by 2.
| handicap = Spread/Inaccuracy +2<br>(0 → 2)
| cost = <span class="explain" title="Military: 135 • Colony: 187 • Prices may be further reduced by up to 10% (100RP) or increased by up to 8% (-80RP)">135-187</span>
| baseprice = 150
 
| outpostunbuyable = true
| researchunbuyable = true
| mineunbuyable = true
 
| outpostmultiplier = 1.5
| citymultiplier = 1.25
| researchmultiplier = 1.25
| militarymultiplier = 0.9
| minemultiplier = 1.25
 
| cityminavailable = 1
| militaryminavailable = 3
 
| fabricator = No
| fabricator = No
| deconstructor = Yes
| deconstructor = Yes
Line 13: Line 28:
| deconstructormaterials = {{Hyperlink|Steel Bar}}
| deconstructormaterials = {{Hyperlink|Steel Bar}}
{{Hyperlink|Plastic}}
{{Hyperlink|Plastic}}
}}{{Version|0.10.5.1}}
}}
The '''Revolver''' is a powerful ranged weapon.
The '''Revolver''' is a powerful ranged weapon.


Line 28: Line 43:
| item = Revolver Round
| item = Revolver Round
| image = Revolver Round.png
| image = Revolver Round.png
| afflictions = [[File:Affliction_gunshotwound.png|24x24px]][[Afflictions#Gunshot Wound|Gunshot Wound]]: 30<br>[[File:Affliction_bleeding.png|24x24px]][[Afflictions#Bleeding|Bleeding]]: 40<br>[[File:Affliction_stun.png|24x24px]][[Afflictions#Stun|Stun]]: 0.4
| afflictions = {{Hyperlink|Gunshot Wound||Affliction Gunshot Wound}}: 30
{{Hyperlink|Bleeding||Affliction Bleeding}}: 40
 
{{Hyperlink|Stun||Affliction Stun}}: 0.4
| structuredamage = 5
| structuredamage = 5
| projectile = Instant
| projectile = Instant
| issticky = False
| reusable = No
| isfragile = False
| price = 27 - 38
| price = 27 - 38
| raw = Store Only
| source = Store only
}}
}}



Revision as of 18:16, 13 November 2020

Data is potentially outdated
Last updated for version 0.10.6.2
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.6.0
Revolver
Click to upload a new image.Dummy link
Inventory icon


Sprite
Statistics
Ammunition Revolver Round
Ammo Capacity 6
Skill Requirements
Skill Requirements
Weapons: 40
Handicap Spread/Inaccuracy +2
(0 → 2)
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 150 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 67 mk
ColonyColony 187 mk 56 mk
Research OutpostResearch N/A 56 mk
Military OutpostMilitary 135 mk 40 mk
Mining OutpostMining N/A 56 mk
Medical MerchantMedical Merchant N/A 45 mk
Engineer MerchantEngineer Merchant N/A 45 mk
Armory MerchantArmory Merchant N/A 45 mk
Children of The HonkmotherClown Merchant N/A 45 mk
The Church of HuskHusk Merchant N/A 45 mk
Technical
Identifier
Categories

The Revolver is a powerful ranged weapon.

Function

The Revolver functions as a one-handed ranged weapon. It is most useful for incapacitating or killing rogue crew members or smaller Creatures (Husks, Crawlers), as it won't be too effective against larger sea creatures. While the revolver can be bought from a Military or City Outpost, the Captain and Gunner spawn with one fully loaded.

Usage

The revolver requires one hand to equipped and used. Holding down the right-click (mouse2) button will aim it in whichever direction your cursor is positioned. While held, left-clicking (mouse1) will fire the revolver in the aimed direction.

Damage Values

Item
Afflictions
Structure Damage
Projectile Speed
Reusable?
Source
Price
Revolver Round
Gunshot Wound: 30

Bleeding: 40

Stun: 0.4

5
Instant
No
Store only
27 - 38


Audio

v·d·e·h
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