SMG: Difference between revisions
(updated for 0.10.5.1, english) |
(added cost tooltip details) |
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| weapons = 50 | | weapons = 50 | ||
| handicap = Spread/Inaccuracy of the weapon is increased by 60%. | | handicap = Spread/Inaccuracy of the weapon is increased by 60%. | ||
| cost = 270-375 | | cost = <span class="explain" title="Military: 270 • Colony: 375 • Prices may be further reduced by up to 10% (100RP) or increased by up to 8% (-80RP)">270-375</span> | ||
| fabricator = No | | fabricator = No | ||
| deconstructor = Yes | | deconstructor = Yes |
Revision as of 18:56, 8 October 2020
Data is potentially outdated | |
Last updated for version 0.10.5.1 Last mentioned in changelog 0.17.12.0 The current game version is 1.4.6.0 |
SMG | ||||||||
---|---|---|---|---|---|---|---|---|
Inventory icon Sprite | ||||||||
Statistics | ||||||||
Ammunition | SMG Magazine | |||||||
Ammo Capacity | 20 | |||||||
Skill Requirements | ||||||||
Skill Requirements | Weapons: 50
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Handicap | Spread/Inaccuracy of the weapon is increased by 60%. | |||||||
Crafting | ||||||||
Constructible? | No | |||||||
Deconstructor Yield | ||||||||
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The SMG is a handheld weapon added as part of the Saints and Sinners update.
Function
The SMG is a short range weapon, shooting rounds from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The SMG needs a Magazine to function, each of which holds 20 rounds (they can not be accessed directly).
SMG rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mud Raptors and Traitors.
It should be noted that the SMG has a large spread, which is made even larger for Characters with a Weapons skill lower than 50, greatly reducing its utility outside of point-blank range.
The SMG can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a toolbox, for instance) and the contained ammunition within quickly adds up. This is further compounded by how the SMG can be reloaded rapidly compared to other small arms.
Usage
The SMG is held with both hands and must have a loaded Magazine to fire. As with all weapons, firing is done by holding the Right-click to take aim, then by Left-clicking to shoot; being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding the left-click.
Depleted magazines cannot be refilled, thus, they should be deconstructed into Plastic.
Damage Values
Item |
Afflictions |
Structure Damage |
Projectile Speed |
Is Sticky? |
Is Fragile? |
Price |
Raw materials |
---|---|---|---|---|---|---|---|
SMG Round |
File:Affliction bleeding.pngBleeding: 15
File:Affliction gunshotwound.pngGunshot Wound: 15 File:Affliction stun.pngStun: 0.125 |
2.5 |
Instant |
False |
True |
90-125 |
Plastic |
Gallery
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The SMG in-game.
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The SMG being used on a person.
Audio
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SMG firing a single shot 1
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SMG firing a single shot 2
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SMG firing a single shot 3
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SMG firing a single shot 4
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SMG firing a single shot 5
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SMG firing a single shot 6
Trivia
- Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
- The SMG can not be crafted, however it can be deconstructed into raw materials. The same applies to the SMG Magazines.