Thorium Fuel Rod: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (Updated headers. Added some usage info.)
(Update fabrication/deconstruction info; improve Function & Usage section)
Line 1: Line 1:
{{version|0.15.13.0}}<!--
{{version|0.18.12.0}}<!--
-->{{DisambigMsg|the Thorium version|other uses|Fuel Rod (disambiguation)}}<!--
-->{{DisambigMsg|the Thorium version|other uses|Fuel Rod (disambiguation)}}<!--
-->{{Items infobox
-->{{Items infobox
Line 16: Line 16:
| fabricator = yes
| fabricator = yes
| medicalfabricator = no
| medicalfabricator = no
| fabricatormaterials = {{hl|Steel Bar}}<br>{{hl|Lead}}<br>{{hl|Thorium}}
| fabricatormaterials = {{hl|Steel Bar}}<br>{{hl|Lead}} x2<br>{{hl|Thorium}}
| fabricatorskill = electrical
| fabricatorskill = electrical
| fabricatorskilllevel = 50
| fabricatorskilllevel = 50
Line 23: Line 23:
| fabricatorskilllevelalt = 30
| fabricatorskilllevelalt = 30
| fabricatortimealt = 10
| fabricatortimealt = 10
| deconstructormaterials = {{hl|Steel Bar}}<br>{{hl|Lead}}<br>{{hl|Thorium}} <abbr title="Condition based on remaining fuel">(%)</abbr>
| deconstructormaterials = {{hl|Steel Bar}}<br>{{hl|Lead}}<br>{{hl|Thorium}} <abbr title="Must be &gt;95% condition">(&gt;95%)</abbr>
| deconstructortime = 10
| deconstructortime = 10


Line 31: Line 31:
| researchmultiplier = 1.25
| researchmultiplier = 1.25
| militarymultiplier = 1.25
| militarymultiplier = 1.25
| minemultiplier = 1.1
| minemultiplier = 1.25
| engineeringmultiplier = 0.9
| outpostunbuyable = true
| outpostunbuyable = true
| cityminavailable = 1
| cityminavailable = 1
Line 37: Line 38:
| militaryunbuyable = true
| militaryunbuyable = true
| mineunbuyable = true
| mineunbuyable = true
| engineeringminavailable = 2
}}
}}
{{PAGENAME}}s are fuel for the [[Nuclear Reactor]] or the [[Rapid Fissile Accelerator]].
{{PAGENAME}}s are fuel for the [[Nuclear Reactor]] or the [[Rapid Fissile Accelerator]].
Line 45: Line 47:


=Function & Usage=
=Function & Usage=
As fuel within a [[Nuclear Reactor]] or as ammunition for the [[Rapid Fissile Accelerator]].<!-- yes I'm lazy, yes you can elaborate here <3 -->
Thorium Fuel Rods can be used in a [[Nuclear Reactor]] to provide power, or as ammunition for the [[Rapid Fissile Accelerator]]. The condition of the fuel rod drains as it is used, and when it reaches 0% it no longer produces power. Empty fuel rods can be refilled with more Thorium, or recycled into [[Depleted Fuel]].


=Fuel Rod types Comparison=
=Fuel Rod types Comparison=

Revision as of 19:30, 6 July 2022

Data is potentially outdated
Last updated for version 0.18.12.0
The current game version is 1.4.6.0
This article is about the Thorium version. For other uses, see Fuel Rod (disambiguation).
Thorium Fuel Rod
Click to upload a new image.Dummy link
A thorium bar, for use within a reactor. Generates slightly more heat and lasts longer than uranium fuel rods.
Statistics 
Used by Rapid Fissile Accelerator
Nuclear Reactor
Crafting
Fabricator
Requirements
Skill: Electrical: 50
 
Alternate recipe
Deconstructor Yield
Steel Bar
Lead
Thorium (>95%)
10s
Store
Base Price 200 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 60 mk
ColonyColony 180 mk 54 mk
Research OutpostResearch N/A 75 mk
Military OutpostMilitary N/A 75 mk
Mining OutpostMining N/A 75 mk
Medical MerchantMedical Merchant N/A 60 mk
Engineer MerchantEngineer Merchant 180 mk 54 mk
Armory MerchantArmory Merchant N/A 60 mk
Children of The HonkmotherClown Merchant N/A 60 mk
The Church of HuskHusk Merchant N/A 60 mk
Technical
Identifier thoriumfuelrod
Categories

Thorium Fuel Rods are fuel for the Nuclear Reactor or the Rapid Fissile Accelerator.



Function & Usage

Thorium Fuel Rods can be used in a Nuclear Reactor to provide power, or as ammunition for the Rapid Fissile Accelerator. The condition of the fuel rod drains as it is used, and when it reaches 0% it no longer produces power. Empty fuel rods can be refilled with more Thorium, or recycled into Depleted Fuel.

Fuel Rod types Comparison

Fuel Rod Type Durability Heat Potential Rapid Fissile Accelerator shots
Normal Good Excellent Masterwork
Fuel Rod 100 80 4 5 5 6
Thorium Fuel Rod 200 100 8 9 10 11
Fulgurium Fuel Rod 150 150 12 14 15 16
Volatile Fulgurium Fuel Rod 400 150 20 22 24 26

Related Talents

Talent Tier Description

Expanded Research
Engineer
Weapons Engineer Tier 3
When you or another allied crewmember deconstructs depleted fuel, they gain 200 experience.
This effect can only occur up to 3 times until you finish another mission.

Nuclear Option
Engineer
Weapons Engineer Tier 4
Unlock recipe: Rapid Fissile Accelerator.
When you fabricate a fuel rod, gain triple output.
This effect cannot occur again until you finish another mission.
Gain an additional 100% Nausea resistance.

Remote Monitor
Engineer
Physicist Tier 1
Unlock recipe: Reactor PDA.
Fuel Rods you fabricate are of 1 higher quality.
Gain a bonus of 15 to Electrical Engineering.

See Also

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc