Syringe Gun: Difference between revisions
(chems used with the syringe gun have the unskilled effects) |
(infobox store section update, data check) |
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{{Version|0.10. | {{Version|0.10.6.2}} | ||
<center>{{Quote|Launches syrettes containing drugs or poisons.|Item description}}</center> | <center>{{Quote|Launches syrettes containing drugs or poisons.|Item description}}</center> | ||
{{Items infobox | {{Items infobox | ||
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| weapons = 15 | | weapons = 15 | ||
| handicap = Spread +10 (0 → 10) | | handicap = Spread +10 (0 → 10) | ||
| | | baseprice = 100 | ||
| outpostunbuyable = true | |||
| militaryunbuyable = true | |||
| mineunbuyable = true | |||
| outpostmultiplier = 1 | |||
| citymultiplier = 0.9 | |||
| researchmultiplier = 1.25 | |||
| militarymultiplier = 1.25 | |||
| minemultiplier = 1 | |||
| cityminavailable = 1 | |||
| researchminavailable = 1 | |||
| fabricator = Yes | | fabricator = Yes | ||
| deconstructor = Yes | | deconstructor = Yes | ||
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== Trivia == | == Trivia == | ||
* In the Legacy version, medicals needed to be inside Syringes to be shootable. With the removal of Syringes, various chemicals were instead represented by Syringes. | * In the Legacy version, medicals needed to be inside Syringes to be shootable. With the removal of Syringes, various chemicals were instead represented by Syringes. | ||
* The Syringe Gun can shoot any items which include the 'syringe' tag. | * The Syringe Gun can shoot any items which include the 'syringe' tag. |
Revision as of 04:29, 22 November 2020
Data is potentially outdated | |
Last updated for version 0.10.6.2 Last mentioned in changelog 1.0.7.0 The current game version is 1.4.6.0 |
“ | Launches syrettes containing drugs or poisons. | „ |
–Item description |
Syringe Gun | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Ammunition | Chemicals | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 4 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 15 Medical: 30
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Handicap | Spread +10 (0 → 10) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Medical: 50
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 100 mk | ||||||||||||||||||||||||||||||||||
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The Syringe Gun is a ranged medical weapon.
Function
The Syringe Gun is uniquely capable of remotely administering chemicals to crew members.
While this could be used beneficially, for instance if a player was infected with a Velonaceps Calyx instance and a Medical Doctor needed to quickly inject them with Calyxanide, it can also be used for non-lethally sedating or by using poisons, killing rogue crew members.
Usage
The Syringe Gun can be loaded with up to 4 injectable Chemicals.
It is aimed by holding down the right mouse button (mouse2) and fired with the left (mouse1).
If a character is hit, all the Chemical's uses will be used up. And if the Chemical hits a wall or something other than a character, it will be destroyed.
Most Chemicals have lower efficiency when used without the proper Medical Skill. When a Chemical is used with the Syringe Gun, the unskilled values will apply, even if the user meets the skill requirement. As of v0.10.5.1, there are a few exceptions (likely unintended) listed on the Chemicals page.
Audio
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Syringe Gun firing 1
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Syringe Gun firing 2
Trivia
- In the Legacy version, medicals needed to be inside Syringes to be shootable. With the removal of Syringes, various chemicals were instead represented by Syringes.
- The Syringe Gun can shoot any items which include the 'syringe' tag.
- Shooting the Syringe Gun without meeting the Skill requirements will add additional spread to the shots.