SMG: Difference between revisions
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| ammo = [[File:SMG magazine.png|32x32px|SMG Magazine]] | | ammo = [[File:SMG magazine.png|32x32px|SMG Magazine]] | ||
| ammocount = 15 | | ammocount = 15 | ||
| ammocost = 30 | | ammocost = 30-50 | ||
| weapons = 50 | | weapons = 50 | ||
| handicap = Spread/Inaccuracy of the weapon is increased by 8x. | | handicap = Spread/Inaccuracy of the weapon is increased by 8x. | ||
| cost = 150 | | cost = 150-300 | ||
| fabricator = No | | fabricator = No | ||
| deconstructor = Yes | | deconstructor = Yes | ||
| materials = | | materials = {{Hyperlink|Steel Bar}} | ||
{{Hyperlink|Plastic}} | |||
}} | }} | ||
The '''SMG''' is a handheld weapon added as part of the '''Saints and Sinners''' update. | The '''SMG''' is a handheld weapon added as part of the '''Saints and Sinners''' update. | ||
==Function== | == Function == | ||
The SMG is a short range weapon, which shoots a lot of bullets from a detachable magazine. The SMG functions both on board of the submarine and underwater, albeit it's bullet spread makes it unreliable at hitting faraway target. Like every other bullet weapon, ammo cannot be recovered nor reused. The SMG needs a Magazine to function, each of which holds 15 bullets (they can not be accessed) | The SMG is a short range weapon, which shoots a lot of bullets from a detachable magazine. The SMG functions both on board of the submarine and underwater, albeit it's bullet spread makes it unreliable at hitting faraway target. Like every other bullet weapon, ammo cannot be recovered nor reused. The SMG needs a Magazine to function, each of which holds 15 bullets (they can not be accessed) | ||
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It should be noted that the SMG has a lot of spread, further made worse for Characters with inadequate Weapons skill (less than 50), who will suffer from even worse spread, greatly nullifying the effective accuracy of the gun outside of point-blank range. | It should be noted that the SMG has a lot of spread, further made worse for Characters with inadequate Weapons skill (less than 50), who will suffer from even worse spread, greatly nullifying the effective accuracy of the gun outside of point-blank range. | ||
==Usage== | == Usage == | ||
The SMG requires both hands to be equipped and must have a loaded Magazine to be able to fire. By default, the right mouse button aims the SMG toward the cursor. Left-clicking will then fire a bullet in the corresponding direction, by holding down the Left Mouse button you can continue firing until the Magazine runs out of bullets. | The SMG requires both hands to be equipped and must have a loaded Magazine to be able to fire. By default, the right mouse button aims the SMG toward the cursor. Left-clicking will then fire a bullet in the corresponding direction, by holding down the Left Mouse button you can continue firing until the Magazine runs out of bullets. | ||
Depleted magazines can not be refilled, thus, they should be deconstructed into [[Crafting Materials#Plastic|Plastic]]. | Depleted magazines can not be refilled, thus, they should be deconstructed into [[Crafting Materials#Plastic|Plastic]]. | ||
==Damage Values== | == Damage Values == | ||
{{Weapon table | {{Weapon table | ||
| item = SMG Ammo | | item = SMG Ammo | ||
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}} | }} | ||
=Audio= | == Audio == | ||
<gallery widths="280" heights="150"> | <gallery widths="280" heights="150"> | ||
File:SMGsingleShot1.ogg|SMG | File:SMGsingleShot1.ogg|SMG firing a single shot 1 | ||
File:SMGsingleShot2.ogg|SMG | File:SMGsingleShot2.ogg|SMG firing a single shot 2 | ||
File:SMGsingleShot3.ogg|SMG | File:SMGsingleShot3.ogg|SMG firing a single shot 3 | ||
File:SMGsingleShot4.ogg|SMG | File:SMGsingleShot4.ogg|SMG firing a single shot 4 | ||
File:SMGsingleShot5.ogg|SMG | File:SMGsingleShot5.ogg|SMG firing a single shot 5 | ||
File:SMGsingleShot6.ogg|SMG | File:SMGsingleShot6.ogg|SMG firing a single shot 6 | ||
</gallery> | </gallery> | ||
==Trivia== | == Trivia == | ||
* Magazines don't actually have 15 bullets inside, like the [[Coilgun]], they spawn Bullets on demand as long as the Magazine has enough durability | * Magazines don't actually have 15 bullets inside, like the [[Coilgun]], they spawn Bullets on demand as long as the Magazine has enough durability | ||
* The SMG can not be crafted, albeit it can be Deconstructed into raw materials. The same happens with the SMG Magazines | * The SMG can not be crafted, albeit it can be Deconstructed into raw materials. The same happens with the SMG Magazines | ||
{{Items nav}} | {{Items nav}} |
Revision as of 15:02, 23 February 2020
SMG | ||||||||
---|---|---|---|---|---|---|---|---|
Inventory icon Sprite | ||||||||
Statistics | ||||||||
Ammunition | SMG Magazine | |||||||
Ammo Capacity | 15 | |||||||
Skill Requirements | ||||||||
Skill Requirements | Weapons: 50
| |||||||
Handicap | Spread/Inaccuracy of the weapon is increased by 8x. | |||||||
Crafting | ||||||||
Constructible? | No | |||||||
|
The SMG is a handheld weapon added as part of the Saints and Sinners update.
Function
The SMG is a short range weapon, which shoots a lot of bullets from a detachable magazine. The SMG functions both on board of the submarine and underwater, albeit it's bullet spread makes it unreliable at hitting faraway target. Like every other bullet weapon, ammo cannot be recovered nor reused. The SMG needs a Magazine to function, each of which holds 15 bullets (they can not be accessed)
SMG bullets deliver a small amount of Damage and leave Gunshot Wounds, so they are pretty effective at stopping the bleedable denizens of Europa, such as Crawlers, Mud Raptors and Traitors.
It should be noted that the SMG has a lot of spread, further made worse for Characters with inadequate Weapons skill (less than 50), who will suffer from even worse spread, greatly nullifying the effective accuracy of the gun outside of point-blank range.
Usage
The SMG requires both hands to be equipped and must have a loaded Magazine to be able to fire. By default, the right mouse button aims the SMG toward the cursor. Left-clicking will then fire a bullet in the corresponding direction, by holding down the Left Mouse button you can continue firing until the Magazine runs out of bullets.
Depleted magazines can not be refilled, thus, they should be deconstructed into Plastic.
Damage Values
Item |
Afflictions |
Structure Damage |
Projectile Speed |
Is Sticky? |
Is Fragile? |
Price |
Raw materials |
---|---|---|---|---|---|---|---|
SMG Ammo |
Internal Damage Strength: 10
Gunshot Wound Strength: 15 |
2.5 |
Instant |
False |
True |
30 / 50 |
Plastic |
Audio
-
SMG firing a single shot 1
-
SMG firing a single shot 2
-
SMG firing a single shot 3
-
SMG firing a single shot 4
-
SMG firing a single shot 5
-
SMG firing a single shot 6
Trivia
- Magazines don't actually have 15 bullets inside, like the Coilgun, they spawn Bullets on demand as long as the Magazine has enough durability
- The SMG can not be crafted, albeit it can be Deconstructed into raw materials. The same happens with the SMG Magazines