ID Card: Difference between revisions

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Whenever a character spawns, they are given an ID card by default. Depending on the [[Jobs|job]] the character has, they will be given one with a unique clearance level specific to that job. The cards are primarily used for opening [[doors]] on the [[:Category:Submarines|submarine]] which are inaccessible without proper clearance.
Whenever a character spawns, they are given an ID card by default. Depending on the [[Jobs|job]] the character has, they will be given one with a unique clearance level specific to that job. The cards are primarily used for opening [[doors]] on the [[:Category:Submarines|submarine]] which are inaccessible without proper clearance.


The [[Jobs#Captain|captain]] has superior access to the rest of the jobs, and is capable of accessing any room, excluding the private cabins of the other crew members. It is however possible to steal the captain's ID card from them once they are dead.
The [[Jobs#Captain|captain]] has superior access to the rest of the jobs, and is capable of accessing any room, excluding the private cabins of the other crew members. It is however possible to steal the captain's ID card from them when they are dead or unconcious.


{{Items nav}}
{{Items nav}}

Revision as of 04:42, 9 June 2017

ID Card
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Inventory icon


Sprite
Statistics
Ammunition N/A
Crafting
Constructible? No
Deconstructible? No
Technical
Identifier
Categories

The ID card is an essential item that can be used in Barotrauma.

Usage

Whenever a character spawns, they are given an ID card by default. Depending on the job the character has, they will be given one with a unique clearance level specific to that job. The cards are primarily used for opening doors on the submarine which are inaccessible without proper clearance.

The captain has superior access to the rest of the jobs, and is capable of accessing any room, excluding the private cabins of the other crew members. It is however possible to steal the captain's ID card from them when they are dead or unconcious.

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