Helmets: Difference between revisions
From Official Barotrauma Wiki
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{{Items infobox | |||
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!Damage Type | !Damage Type | ||
!Damage Reduction | !Damage Reduction | ||
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|[[File:Affliction Blunt Force Trauma.png|40x40px]] '''Blunt Force Trauma''' | |[[File:Affliction Blunt Force Trauma.png|40x40px]] '''Blunt Force Trauma''' |
Revision as of 05:01, 16 September 2020
Helmets | ||||||||
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Crafting | ||||||||
Fabricator Requirements |
Skill: Weapons: 30
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Deconstructor Yield | ||||||||
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Helmets are Hats designed to provide the wearer with protection against blunt, sharp and projectile weapons. They come in three types: Ballistic Helmet, Gunner's Helmet, and Riot Helmet.
Function
Security Officers start with one of the Helmets as part of their loadouts.
All types of Helmets are functionally identical. The only differences are their descriptions and sprites.
Protection Values
Listed below are the damage reduction values for each blocked damage type.
Damage Type | Damage Reduction |
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Blunt Force Trauma | -80% |
Lacerations | -80% |
Gunshot Wounds | -80% |
Bite Wounds | -70% |
Bleeding | -90% |