Helmets: Difference between revisions
From Official Barotrauma Wiki
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Revision as of 08:08, 12 May 2021
Data is potentially outdated | |
Last updated for version 0.12.0.3 The current game version is 1.4.4.1 |
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Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 30
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 175 mk | ||||||||||||||||||||||||||||||||||
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Helmets are designed to protect the wearer's head against blunt, sharp and projectile weapons, and, contrary to what the description implies, creature bites. They come in three types: Ballistic Helmet, Gunner's Helmet, and Riot Helmet.
Function
Security Officers start with one of the Helmets as part of their loadouts.
All types of Helmets are functionally identical. The only differences are their descriptions and sprites.
Protection Values
Listed below are the damage reduction values for each blocked damage type. These values only apply to damage dealt to the head.
Damage Type | Damage Reduction |
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Blunt Force Trauma | -80% |
Lacerations | -80% |
Gunshot Wounds | -80% |
Bite Wounds | -70% |
Bleeding | -90% |