Handheld Weapons: Difference between revisions

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m (Drlloyd5 moved page Weapons to Personal Weapons: Gets a bit confusing trying to determine whether it is about turrets or guns)
(Moved everything from Ranged Weapons and Melee Weapons to this page.)
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'''Weapons''' are items used to attack enemies.
{{DisambigMsg|handheld weapons|submarine weapons|:Category:Submarine Weapons}}


==Handheld Weapons==
'''Personal Weapons''' are small, handheld weapons.
There are a variety of handheld weapons. They are broadly classified as melee or ranged weapons. Some tools like Screwdrivers, Crowbars, Wrenches can also be used as make-shift weapons.


===Ranged Weapons===
==Ranged Weapons==
{{Main|Ranged Weapons}}
'''Ranged Weapons''' are medium to long ranged personal weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.
Ranged weapons are long ranged weapons. They tend to have ammunition associated with them.
{| class = "wikitable sortable"
{| class="wikitable"
! colspan = 3|Weapon Stats
! colspan = "100%" | Ranged Weapons
! colspan = 5|Ammunition Stats
! rowspan = 2|Notes
|-
|-
|{{Hyperlink|Revolver|50|Revolver}}
!Weapon Name
|{{Hyperlink|SMG|50|SMG}}
!<abbr title="Rounds per Second">RPS</abbr>
|{{Hyperlink|Riot Shotgun|50|Riot Shotgun}}
!1 Hand?
!Ammunition
!Type
!Afflictions
![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr>
!Explosive?
|-
|-
|{{Hyperlink|Grenade Launcher|50|Grenade Launcher}}
|{{Hyperlink|Revolver|30}}
|{{Hyperlink|Harpoon Gun|50|Harpoon Gun}}
|1
|{{Hyperlink|Stun Gun|50|Stun Gun}}
|Yes
|6 {{Hyperlink|Revolver Round|24}}s
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|30[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 40[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.4
|No
|-
|-
|{{Hyperlink|Welding Tool|50|Welding Tool}}
|{{Hyperlink|Riot Shotgun|30}}
|{{Hyperlink|Plasma Cutter|50|Plasma Cutter}}
|~<abbr title="0.6 repeating">0.67</abbr>
|{{Hyperlink|Flamer|50|Flamer}}
|No
|6 {{Hyperlink|Shotgun Shell|24}}s
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|8*8[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 6*8[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.2*8
|No
|Fires 8 projectiles
|-
|-
|{{Hyperlink|Deadeye Carbine|50|Deadeye Carbine}}
|{{Hyperlink|Boom Stick|30}}
|{{Hyperlink|Boom Stick|50|Boom Stick}}
|10
|{{Hyperlink|Prototype Steam Cannon|50|Prototype Steam Cannon}}
|No
|2 {{Hyperlink|Shotgun Shell|24}}s
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|8*8[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 6*8[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.2*8
|No
|Fires 8 projectiles<br>Has very high spread
|-
|-
|{{Hyperlink|Frag Grenade|50|Frag Grenade}}
|{{Hyperlink|SMG|30}}
|{{Hyperlink|EMP Grenade|50|EMP Grenade}}
|~<abbr title="5.71428571429">5.71</abbr>
|{{Hyperlink|Stun Grenade|30|Stun Grenade}}
|No
|{{Hyperlink|Incendium Grenade|30|Incendium Grenade}}
|<abbr title="20 Rounds">20</abbr>* {{Hyperlink|SMG Magazine|20}}
|{{Hyperlink|Oxygenite Shard|30}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|15[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 15[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.125
|No
|-
|{{Hyperlink|Deadeye Carbine|30}}
|2
|No
|<abbr title="20 Rounds">20</abbr>* {{Hyperlink|SMG Magazine|20}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|15[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 15[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.125
|No
|-
| rowspan = 4|{{Hyperlink|Harpoon Gun}}
| rowspan = 4|1
| rowspan = 4|No
|6 {{Hyperlink|Harpoon}}s
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|30[[File:Affliction Lacerations.png|20px|Lacerations]] 30[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.45
|No
|Retrievable
|-
|6 {{Hyperlink|Explosive Harpoon|24|icon}}s
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|50[[File:Affliction Lacerations.png|20px|Lacerations]] 50[[File:Affliction Bleeding.png|20px|Bleeding]]
|3.45
|Yes
|-
|6 {{Hyperlink|Physicorium Harpoon}}s
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|50[[File:Affliction Lacerations.png|20px|Lacerations]] 30[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.45
|No
|Retrievable
|-
|6 {{Hyperlink|Ahab's Spear}}s
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|70[[File:Affliction Lacerations.png|20px|Lacerations]] 50[[File:Affliction Bleeding.png|20px|Bleeding]]
|3
|No
|Retrievable
|-
| rowspan = 2|{{Hyperlink|Grenade Launcher}}
| rowspan = 2|1
| rowspan = 2|No
|1 {{Hyperlink|40mm Grenade}}
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|5[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]] 60[[File:Affliction Lacerations.png|20px|Lacerations]] 40[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.7
|Yes
|-
|1 {{Hyperlink|40mm Stun Grenade}}
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|5[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
|15.2
|Yes
|-
| rowspan = 2|{{Hyperlink|Flamer|30}}
| rowspan = 2|N/A
| rowspan = 2|No
|<abbr title="17 Seconds">17</abbr>* {{Hyperlink|Welding Fuel Tank|30}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|1[[File:Affliction Burn.png|20px|Burn]]
| -
|<abbr title="Ammunition explodes in fire">No</abbr>*
|Shoots [[Maintenance#Fire|Fire]]
|-
|<abbr title="40 Seconds">40</abbr>* {{Hyperlink|Incendium Fuel Tank|30}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|1[[File:Affliction Burn.png|20px|Burn]]
| -
|<abbr title="Explodes in fire">No</abbr>*
|Shoots [[Maintenance#Fire|Fire]]
|-
|{{Hyperlink|Syringe Gun|30}}
|1
|No
|4 {{Hyperlink|Syringes|30|Chemicals|Medical_Items#Medicines}} (Except Husk)
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|Depends on ammo
|<abbr title="Some chemicals affect stun percentage">1</abbr>*
|Depends
|Syringes inject on contact
|-
|{{Hyperlink|Stun Gun|30}}
|1
|Yes
|2 {{Hyperlink|Stun Gun Dart|30}}s
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|1[[File:Affliction Lacerations.png|20px|Lacerations]]
|10
|No
|-
|{{Hyperlink|Alien Pistol|30}}
|1
|Yes
|<abbr title="20 Shots">20</abbr>* {{Hyperlink|Alien Power Cell|12}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|13.5[[File:Affliction Burn.png|20px|Burn]] 5[[File:Affliction Psychosis.png|20px|Psychosis]]
| -
|No
|Found in [[Alien Ruins]]
|-
|-
|{{Hyperlink|Alien Pistol|50|Alien Pistol}}
|{{Hyperlink|Ancient Weapon|30}}
|{{Hyperlink|Ancient Weapon|50|Ancient Weapon}}
|N/A
|No
|<abbr title="20 Seconds">20</abbr>* {{Hyperlink|Alien Power Cell|12}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|1[[File:Affliction Burn.png|20px|Burn]]
| -
|No
|Found in [[Alien Ruins]]<br>Deals heavy structure damage
|}
|}


===Melee Weapons===
==Melee Weapons==
{{Main|Melee Weapons}}
'''Melee Weapons''' are short range personal weapons, that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.
'''Melee Weapons''' are short ranged weapons. Most tools can also be used as a weapon.
{| class = "wikitable sortable"
{| class="wikitable"  
!Weapon Name
!colspan=100%|Melee Weapons
!<abbr title="Attacks per Second">APS</abbr>
!<abbr title="Meters">Range</abbr>
!1 Hand?
!Ammunition
!Afflictions
![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr>
!Notes
|-
|{{Hyperlink|Diving Knife}}
|~<abbr title="1.3 repeating">1.33</abbr>
|0.5
|Yes
|
|10[[File:Affliction Lacerations.png|20px|Lacerations]] 10[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.2
|
|-
|{{Hyperlink|Europan Handshake}}
|~<abbr title="1.3 repeating">1.33</abbr>
|0.5
|Yes
|
|10[[File:Affliction Lacerations.png|20px|Lacerations]] 10[[File:Affliction Bleeding.png|20px|Bleeding]] 1[[File:Affliction Morbusine Poisoning.png|20px|Morbusine Poisioning]]
|0.2
|Rarely found on wrecks
|-
| rowspan=2|{{Hyperlink|Stun Baton}}
| rowspan=2|1
| rowspan=2|1
| rowspan=2|Yes
|<abbr title="4 charged hits">4</abbr>*{{Hyperlink|Battery Cell}}
|4[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]] <abbr title="Only if charged">40</abbr>*[[File:Affliction Stun.png|20px|Incremental Stun]]
|<abbr title="0.5 if charged">0.2</abbr>*
|
|-
|<abbr title="6 charged hits">6</abbr>*{{Hyperlink|Fulgurium Battery Cell}}
|4[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]] <abbr title="Only if charged">55</abbr>*[[File:Affliction Stun.png|20px|Incremental Stun]]
|<abbr title="0.5 if charged">0.2</abbr>*
|
|-
|{{Hyperlink|Crowbar}}
|1
|1
|No
|
|8[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
|0.5
|Deals light structure damage<br>Can force open doors
|-
|{{Hyperlink|Wrench}}
|1
|0.5
|Yes
|
|4[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
|0.2
|Can be used to repair [[Installations]]
|-
|{{Hyperlink|Screwdriver}}
|1
|0.5
|Yes
|
|5[[File:Affliction Lacerations.png|20px|Lacerations]] 2[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.2
|Can be used to repair [[Installations]]<br>Allows editing wires
|-
|{{Hyperlink|Storage Container}}
|1
|0.5
|Yes
|
|2[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
|0.6
|Can hold 12 stacks of items
|-
|{{Hyperlink|Husk Stinger}}
|1
|0.5
|Yes
|
|5[[File:Affliction Lacerations.png|20px|Lacerations]] 10[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.2
|9% Chance to spawn on a husk
|-
|{{Hyperlink|Toy Hammer}}
|1
|1
|No
|
|
|0.3
|Makes a train horn noise on contact<br>Can be fabricated from a bike horn
|}


==Grenades==
'''Grenades''' are throwable, explosive personal weapons that typically detonate after a short amount of time.
{| class = "wikitable sortable"
!Grenade Type
!Afflictions
![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr>
!Structure Damage
!Notes
|-
|{{Hyperlink|Frag Grenade|30}}
|180[[File:Affliction Lacerations.png|20px|Lacerations]] 80[[File:Affliction Bleeding.png|20px|Bleeding]]
|5
|
|Deals moderate damage to [[Installations]]
|-
|{{Hyperlink|EMP Grenade|30}}
|5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
|0.5
|
|Deals heavy damage to <abbr title="Except Reactors & Docking Ports">powered</abbr> [[Installations]]
|-
|-
|{{Hyperlink|Diving Knife|50|Diving Knife}}
|{{Hyperlink|Stun Grenade|30}}
|{{Hyperlink|Stun Baton|50|Stun Baton}}
|1[[File:Affliction Lacerations.png|20px|Lacerations]] 5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
|{{Hyperlink|Crowbar|50|Crowbar}}
|25
|{{Hyperlink|Wrench|50|Wrench}}
|
|{{Hyperlink|Screwdriver|50|Screwdriver}}
|-
|-
|{{Hyperlink|Toy Hammer|50|Toy Hammer}}
|{{Hyperlink|Incendium Grenade|30}}
|{{Hyperlink|Storage Container|50|Storage Container}}
|100[[File:Affliction Burn.png|20px|Burn]] 5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
|{{Hyperlink|Husk Stinger|50}}
|25
|
|Sets nearby area on [[Maintenance#Fire|Fire]]
|-
|-
|{{Hyperlink|Europan Handshake|50|Europan Handshake}}
|{{Hyperlink|Oxygenite Shard|30}}
|300[[File:Affliction Lacerations.png|20px|Lacerations]]
|5
|400
|Detonates on impact
|}
|}
==Submarine Weapons==
Submarines usually armed with one or more [[Coilgun|Coilguns]], [[Railgun|Railguns]], [[Depth Charge]], and [[Electrical Discharge Coil|Electrical Discharge Coils]]. These are primarily used to eliminate threats before they enter the submarine.
==Other==
[[Explosives]] can be weaponized by placing them in Depth Charge shells or Railgun Shells to enhance their payload, or placed in [[Detonator|Detonators]] to detonate them remotely, or for some of them, simply thrown hard enough.
The {{Hyperlink|Syringe Gun|30|Syringe Gun}} can be used to deliver [[Medical Items]] and [[Chemicals]] at a distance.
The {{Hyperlink|Mudraptor Shell|10}} is a held item that blocks attacks.
==References==
[https://docs.google.com/spreadsheets/d/1UaEV8QIfTzU1GW6SbZ7Xx4XW_pKbTRCC5nehoBCKvTU/edit#gid=0 Weapon Spreadsheet]


{{Items nav}}
{{Items nav}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Items]]
[[Category:Items]]

Revision as of 09:14, 29 June 2021

This article is about handheld weapons. For submarine weapons, see Category:Submarine Weapons.

Personal Weapons are small, handheld weapons.

Ranged Weapons

Ranged Weapons are medium to long ranged personal weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.

Weapon Stats Ammunition Stats Notes
Weapon Name RPS 1 Hand? Ammunition Type Afflictions Stun Stun Time Explosive?
Revolver 1 Yes 6 Revolver Rounds Raycast 30Gunshot Wound 40Bleeding 0.4 No
Riot Shotgun ~0.67 No 6 Shotgun Shells Raycast 8*8Gunshot Wound 6*8Bleeding 0.2*8 No Fires 8 projectiles
Boom Stick 10 No 2 Shotgun Shells Raycast 8*8Gunshot Wound 6*8Bleeding 0.2*8 No Fires 8 projectiles
Has very high spread
SMG ~5.71 No 20* SMG Magazine Raycast 15Gunshot Wound 15Bleeding 0.125 No
Deadeye Carbine 2 No 20* SMG Magazine Raycast 15Gunshot Wound 15Bleeding 0.125 No
Harpoon Gun 1 No 6 Harpoons Projectile 30Lacerations 30Bleeding 0.45 No Retrievable
6 File:Explosive Harpoon icon.png Explosive Harpoons Projectile 50Lacerations 50Bleeding 3.45 Yes
6 Physicorium Harpoons Projectile 50Lacerations 30Bleeding 0.45 No Retrievable
6 Ahab's Spears Projectile 70Lacerations 50Bleeding 3 No Retrievable
Grenade Launcher 1 No 1 40mm Grenade Projectile 5Blunt Force Trauma 60Lacerations 40Bleeding 0.7 Yes
1 40mm Stun Grenade Projectile 5Blunt Force Trauma 15.2 Yes
Flamer N/A No 17* Welding Fuel Tank Raycast 1Burn - No* Shoots Fire
40* Incendium Fuel Tank Raycast 1Burn - No* Shoots Fire
Syringe Gun 1 No 4 Syringes (Except Husk) Projectile Depends on ammo 1* Depends Syringes inject on contact
Stun Gun 1 Yes 2 Stun Gun Darts Projectile 1Lacerations 10 No
Alien Pistol 1 Yes 20* Alien Power Cell Raycast 13.5Burn 5Psychosis - No Found in Alien Ruins
Ancient Weapon N/A No 20* Alien Power Cell Raycast 1Burn - No Found in Alien Ruins
Deals heavy structure damage

Melee Weapons

Melee Weapons are short range personal weapons, that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.

Weapon Name APS Range 1 Hand? Ammunition Afflictions Stun Stun Time Notes
Diving Knife ~1.33 0.5 Yes 10Lacerations 10Bleeding 0.2
Europan Handshake ~1.33 0.5 Yes 10Lacerations 10Bleeding 1Morbusine Poisioning 0.2 Rarely found on wrecks
Stun Baton 1 1 Yes 4* Battery Cell 4Blunt Force Trauma 40*Incremental Stun 0.2*
6* Fulgurium Battery Cell 4Blunt Force Trauma 55*Incremental Stun 0.2*
Crowbar 1 1 No 8Blunt Force Trauma 0.5 Deals light structure damage
Can force open doors
Wrench 1 0.5 Yes 4Blunt Force Trauma 0.2 Can be used to repair Installations
Screwdriver 1 0.5 Yes 5Lacerations 2Bleeding 0.2 Can be used to repair Installations
Allows editing wires
Storage Container 1 0.5 Yes 2Blunt Force Trauma 0.6 Can hold 12 stacks of items
Husk Stinger 1 0.5 Yes 5Lacerations 10Bleeding 0.2 9% Chance to spawn on a husk
Toy Hammer 1 1 No 0.3 Makes a train horn noise on contact
Can be fabricated from a bike horn

Grenades

Grenades are throwable, explosive personal weapons that typically detonate after a short amount of time.

Grenade Type Afflictions Stun Stun Time Structure Damage Notes
Frag Grenade 180Lacerations 80Bleeding 5 Deals moderate damage to Installations
EMP Grenade 5Deep Tissue Injury 0.5 Deals heavy damage to powered Installations
Stun Grenade 1Lacerations 5Deep Tissue Injury 25
Incendium Grenade 100Burn 5Deep Tissue Injury 25 Sets nearby area on Fire
Oxygenite Shard 300Lacerations 5 400 Detonates on impact
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