Handheld Weapons

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Data is potentially outdated
Last updated for version 1.2.6.0
Last mentioned in changelog 1.2.8.0
The current game version is 1.2.8.0
This article is about handheld weapons. For submarine weapons, see Submarine Weapons.

Handheld Weapons are items commonly used to inflict damage to creatures, other humans, or structures.

Ranged Weapons

Ranged Weapons are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.

Ranged Weapons
Weapon Firerate Ammo
Capacity
Ammunition Magazine
size
Afflictions Penetration Severance
Chance
Supply

Advanced Syringe Gun
1 8
Depends on the used Syringe

Syringe Gun
1 4
Depends on the used Syringe

Stun Gun
1 2
Fulgurium Stun Gun Dart
 Lacerations (1)*
 Stun (6)*

Stun Gun Dart
 Lacerations (0.5)*
 Stun (0.1)*

Machine Pistol
5.7 1
Depleted Fuel SMG Magazine
21
 Gunshot Wound (12)*
 Bleeding (4)*
 Stun (0.12)*
25% 10%

SMG Magazine
21
 Gunshot Wound (10)*
 Bleeding (10)*
 Stun (0.16)* (10% chance)
10%

Deadeye Carbine
3.33 1
Depleted Fuel SMG Magazine
21
 Gunshot Wound (16.5)*
 Bleeding (5.5)*
 Stun (0.165)*
25% 10%

SMG Magazine
21
 Gunshot Wound (13.75)*
 Bleeding (13.75)*
 Stun (0.22)* (10% chance)
10%

SMG
5 1
Depleted Fuel SMG Magazine
21
 Gunshot Wound (19.5)*
 Bleeding (6.5)*
 Stun (0.195)*
25% 10%

SMG Magazine
21
 Gunshot Wound (16.25)*
 Bleeding (16.25)*
 Stun (0.26)* (10% chance)
10%

Boom Stick
1.82 2
Explosive Slug
 Bleeding (20)*
 Stun (0.8)*
Explosion (0.7m):
 Burn (60)*
50% 100%

Shotgun Rubber Shell
 Stun (2.4)*
0%

Shotgun Shell
 Gunshot Wound (64)*
 Bleeding (48)*
 Stun (0.8)*
50%

Riot Shotgun
1 6
Explosive Slug
 Bleeding (20)*
 Stun (0.8)*
Explosion (0.7m):
 Burn (60)*
50% 100%

Shotgun Rubber Shell
 Stun (2.4)*
0%

Shotgun Shell
 Gunshot Wound (64)*
 Bleeding (48)*
 Stun (0.8)*
50%

Autoshotgun
2.22 24
Explosive Slug
 Bleeding (18)*
 Stun (0.72)*
Explosion (0.7m):
 Burn (54)*
50% 100%

Shotgun Rubber Shell
 Blunt Force Trauma (21.6)*
 Stun (2.16)*
0%

Shotgun Shell
 Gunshot Wound (57.6)*
 Bleeding (43.2)*
 Stun (0.72)*
50%

Rifle
0.5 6  |  1
40mm Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*

40mm Grenade
Explosion (3m):
 Bleeding (400)* (5% chance)
 Burn (100)*
 Stun (5)*
100% 5%

40mm Mini Nuke
 Burn (100)*
 Bleeding (50)*
 Stun (5)*
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
100% 500%

40mm Stun Grenade
Explosion (3m):
 Stun (15)*

Rifle Round
 Gunshot Wound (55)*
 Bleeding (33)*
 Stun (0.6)*
 Stun (0.9)* (30% chance)
45% 50%

Revolver
2 6
Depleted Fuel Revolver Round
 Gunshot Wound (35)*
 Bleeding (10)*
 Stun (0.3)*
25% 20%

Revolver Round
 Gunshot Wound (28)*
 Bleeding (25)*
 Stun (0.3)*
10% 20%

Scrap Cannon
0.33 8
Iron
 Lacerations (48)*
 Bleeding (96)*
 Stun (1.6)*
50% Power Supply:
Battery Cell (8 Shots)
Fulgurium Battery Cell (16 Shots)

Scrap
 Lacerations (72)*
 Bleeding (144)*
 Stun (1.6)*
50%

Steel Bar
 Lacerations (96)*
 Bleeding (96)*
 Stun (1.6)*
50%

HMG
10 1
HMG Magazine
100
 Gunshot Wound (12)*
 Bleeding (10)*
 Stun (0.1)*
 Stun (0.5)* (1% chance)
40% 20%

Harpoon Gun
0.571 6
Ahab's Spear
 Lacerations (80)*
 Bleeding (80)*
 Stun (1)*
20%

Explosive Harpoon
Explosion (2m):
 Burn (50)*
 Stun (1.5)*
50% 25%

Harpoon
 Lacerations (35)*
 Bleeding (35)*
 Stun (0.5)*
10%

Physicorium Harpoon
 Lacerations (60)*
 Bleeding (60)*
 Stun (0.5)*
20%

Harpoon Coil-Rifle
0.571 6
Ahab's Spear
 Lacerations (136)*
 Bleeding (136)*
 Stun (1.7)*
20% Power Supply:
Battery Cell (12 Shots)
Fulgurium Battery Cell (24 Shots)

Explosive Harpoon
 Deep Tissue Injury (42.5)*
Explosion (2m):
 Burn (85)*
 Stun (2.55)*
50% 25%

Harpoon
 Lacerations (59.5)*
 Bleeding (59.5)*
 Stun (0.85)*
10%

Physicorium Harpoon
 Lacerations (102)*
 Bleeding (102)*
 Stun (0.85)*
20%

Handcannon
1 6
Handcannon Round
 Gunshot Wound (70)*
 Bleeding (50)*
 Stun (1.5)*
50% 100%

Assault Rifle
4.167 1
Assault Rifle Magazine
20
 Gunshot Wound (30)*
 Bleeding (15)*
 Stun (0.25)*
 Stun (0.5)* (20% chance)
20% 20%

Alien Pistol
1.88 1
Alien Power Cell
25
 Burn (10.5)*
 Deep Tissue Injury (10.5)*
 Stun (0.1)*
10%

Grenade Launcher
1 1
40mm Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*

40mm Grenade
Explosion (3m):
 Bleeding (400)* (5% chance)
 Burn (100)*
 Stun (5)*
100% 5%

40mm Mini Nuke
 Burn (100)*
 Bleeding (50)*
 Stun (5)*
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
100% 500%

40mm Stun Grenade
Explosion (3m):
 Stun (15)*

Ancient Weapon
1
 Burn (40)*
 Affects every limb it hits.
 Stun (4)* (15% chance)
50% 2.5% Power Supply:
Alien Power Cell (20s)

Arc Emitter
0.2
 Burn (10)*
 Stun (5)*
Power Supply:
Battery Cell (4 Shots)
Fulgurium Battery Cell (8 Shots)

Flamer
1
 Burn (1.25)*
 Affects every limb it hits.
Fuel Supply:
Welding Fuel Tank (16.7s)
Incendium Fuel Tank (40s)

Prototype Steam Cannon
1
 Burn (1.25)*
 Affects every limb it hits.
Fuel Supply:
Welding Fuel Tank (16.7s)
Incendium Fuel Tank (40s)

Rapid Fissile Accelerator
0.8
 Stun (0.5)*
Explosion (1.25m):
 Burn (25)*
 Stun (1)*
50% Fuel Rod Supply:
Fuel Rod (4 Shots)
Thorium Fuel Rod (8 Shots)
Fulgurium Fuel Rod (12 Shots)
Volatile Fulgurium Fuel Rod (20 Shots)

Melee Weapons

Melee Weapons are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.

Melee Weapons
Weapon Attack Speed Afflictions Penetration Severance
Chance

Boarding Axe
0.83
 Lacerations (36)*
 Bleeding (10)*
 Stun (0.5)*
750%

Husk Stinger
1
 Lacerations (5)*
 Bleeding (10)*
 Stun (0.2)*
10%

Spineling's Spike
1
 Lacerations (5)*
 Bleeding (10)*
 Stun (0.2)*
10%

Toy Hammer
1
 Stun (0.2)*

Diving Knife
1.33
 Lacerations (10)*
 Bleeding (10)*
 Stun (0.2)*
10%

Hardened Diving Knife
1.33
 Lacerations (15)*
 Bleeding (5)*
 Stun (0.2)*
25% 10%

Ceremonial Sword
1.92
 Lacerations (19)*
 Bleeding (14)*
 Stun (0.25)*
55%

Europan Handshake
1.33
 Lacerations (11)*
 Bleeding (11)*
 Stun (0.22)*
10%

Screwdriver (Murder Mystery)
1
 Lacerations (10)*
 Bleeding (10)*
 Stun (0.2)*

Wrench (Murder Mystery)
1
 Stun (0.2)*

Diving Knife (Murder Mystery)
1.33
 Lacerations (10)*
 Bleeding (10)*
 Stun (0.2)*
10%

Dementonite Diving Knife
1.48
 Lacerations (10)*
 Bleeding (10)*
 Psychosis (5)*
 Stun (0.2)*
10%

Stun Baton
1
 Stun (0.2)*
 Incremental Stun (40)*
 Requires Power
55 if using Fulgurium Battery Cell
 Stun (0.3)*
 Requires power

Screwdriver
1
 Lacerations (5)*
 Bleeding (2)*
 Stun (0.05)*

Dementonite Screwdriver
1.11
 Lacerations (7.5)*
 Psychosis (5)*
 Stun (0.2)*

Hardened Screwdriver
1
 Lacerations (7)*
 Bleeding (2)*
 Stun (0.08)*
25%

Storage Container
1
 Stun (0.6)*

Crowbar
1
 Stun (0.5)*

Dementonite Crowbar
1.11
 Psychosis (5)*
 Stun (0.5)*

Hardened Crowbar
1
 Stun (0.6)*
25%

Heavy Wrench
0.91
 Stun (1)*

Wrench
1
 Stun (0.2)*

Dementonite Wrench
1.11
 Psychosis (5)*
 Stun (0.2)*

Hardened Wrench
1
 Stun (0.3)*
25%

Throwable Weapons

Throwable Weapons are throwable, explosive weapons that typically detonate after a short amount of time.

Throwable Weapons
Weapon Afflictions Penetration Severance
Chance

Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*

Deepdiver Duck
 Stun (0.5)*

EMP Grenade
Explosion (5m):
 Stun (5)*
 EMP (100)*

Frag Grenade
Explosion (7.5m):
 Bleeding (100)*
 Bleeding (50)* (10% chance)
 Stun (7)*
50%

Incendium Grenade
Explosion (5m):
 Burn (75)*
 Burn (15)* (20% chance)
 Stun (7)*

Molotov Cocktail
Explosion (5m):
 Burn (50)*
 Stun (0.5)*

Nitroglycerin
Explosion (3m):
 Burn (10)* (20% chance)
 Stun (5)*
 Bleeding (20)* (5% chance)

Stun Grenade
Explosion (7.5m):
 Stun (40)*
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives