Flare: Difference between revisions
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Both flares and glowsticks will attract the attention of many [[creatures]], potentially providing a useful distraction. | Both flares and glowsticks will attract the attention of many [[creatures]], potentially providing a useful distraction. | ||
= See Also = | |||
* {{Hyperlink|Glowstick}} | |||
* {{hl|Alien Flare}} | |||
= Media = | = Media = | ||
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File:Flare in use.png|A flare lighting up the inside of a submarine. | File:Flare in use.png|A flare lighting up the inside of a submarine. | ||
</gallery> | </gallery> | ||
{{Items nav}} | {{Items nav}} | ||
[[Category:Consumables]] | [[Category:Consumables]] |
Revision as of 21:29, 7 January 2023
Data is potentially outdated | |
Last updated for version 0.20.16.1 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Flare | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite Temporary handheld light. Useful for marking a path while exploring outside the sub. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Maximum stack | 12 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements (produces 12 items) |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 30 mk | ||||||||||||||||||||||||||||||||||
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The Flare is a consumable, throwable, light-emitting item in Barotrauma.
Usage
A flare is activated by holding it, and pressing LMB. It is thrown by holding RMB, and then pressing LMB. Throwing a flare will also activate it.
Active flares radiate a red, flickering light in a 6.0m radius for 400s (6min 40s). Unlike Glowsticks, they will sink in the water once dropped or thrown.
Both flares and glowsticks will attract the attention of many creatures, potentially providing a useful distraction.
See Also
Media
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A flare lighting up the inside of a submarine.