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  ''Blood pours freely from this ragged and particularly nasty open wound.''
  ''Blood pours freely from this ragged and particularly nasty open wound.''


The '''Bleeding''' affliction represents open wounds, most of the [[Creatures]] in Europa can cause open wounds alongside '''Internal Damage'''. While '''Bleeding''' does directly reduce a character's Health, it's most dangerous attribute is the constant '''Bloodloss''' cause by it. This affliction can affect any Limb.
The '''Bleeding''' affliction represents open wounds, most of the [[Creatures]] in Europa can cause open wounds alongside '''Internal Damage'''. While '''Bleeding''' does directly reduce a character's Health, it's most dangerous attribute is the constant '''Bloodloss''' caused by it. This affliction can affect any Limb.


Bleeding can be healed by using a [[Bandage]] on the wounded limb, or various other medical items, with various degrees of success.
Bleeding can be healed by using a [[Bandage]] on the wounded limb, or various other medical items, with various degrees of success.
Line 68: Line 68:
As the infection progresses, you will be prompted with messages about your state, the dormant stage of the infection has no adverse side effects, however, the medium stage of the affliction will make you unable to talk in Chat (and possibly VOIP), and prevent all adverse effects of '''Barotrauma''', allowing the Player to freely swim on the Europan Ocean without a Diving Suit. At it's terminal stage, a stinger-like appendage will fully grow in the Character's throat, and can be used to attack (middle mouse button, or [R]) and spread the infection to other Characters. Being fully infected will also cause your Character to rise back from death as an NPC [[Husk]], fortunately, a killed Husk does not revive a third time.
As the infection progresses, you will be prompted with messages about your state, the dormant stage of the infection has no adverse side effects, however, the medium stage of the affliction will make you unable to talk in Chat (and possibly VOIP), and prevent all adverse effects of '''Barotrauma''', allowing the Player to freely swim on the Europan Ocean without a Diving Suit. At it's terminal stage, a stinger-like appendage will fully grow in the Character's throat, and can be used to attack (middle mouse button, or [R]) and spread the infection to other Characters. Being fully infected will also cause your Character to rise back from death as an NPC [[Husk]], fortunately, a killed Husk does not revive a third time.


The only known treatment for a Husk infection is [[Calyxanide]], albeit it's only effective during the dormant and middle stages of the infection. [[Calyxanide]] won't help during the final stages, in which it only deals heavy damage to the infected Character.
The only known treatment for a Husk infection is [[Calyxanide]], albeit it's only effective during the dormant and middle stages of the infection (doing so grants the Player the "The Cure" achievement). [[Calyxanide]] won't help during the final stages, in which it only deals heavy damage to the infected Character.
 
==Psychosis==
[[File:affliction_psychosis.png|53x53px|left]]
''The patient rants and mutters in an agitated fashion, a steady commentary of unseen events.''
 
The '''Psychosis''' affliction has no impact on Health, but causes the player to see Fires and Screen shaking, as if the Submarine was being attacked by a [[Creature]]. Psychosis can be gotten from [[Deliriumine Poisoning]] or from exploring the [[Alien Ruins]]<sup>citation needed</sup>, and while it doesn't significantly impact a Character's performance, may be troublesome in the event of a real Fire.
 
Psychosis, on it's own, naturally fades away, but may be instantly healed by using [[Haloperidol]].
 
==Drunk==
[[File:affliction_drunk.png|53x53px|left]]
''The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.''
 
The '''Drunk''' affliction has detrimental effects for Player movement, communication and perception, progressively worse depending on how '''Drunk''' the Player is, and can be gotten by drinking [[Ethanol]]. It's effects include lowered max Health, lowered Speed, blurry and visually distorted screen and speech impairment (only applies to AI dialog<sup>citation needed</sup>). Extremely drunk players can die from it, as the effect will eventually set your max Health to 0, sending you into critical, however, death from Alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels)
 
There's no way to cure '''Drunk''' Players, the only existing cure is waiting it out.
 
==Opiate Withdrawal==
[[File:affliction_opiatewithdrawal.png|53x53px|left]]
''Agitation and a tremor are obvious, as are the signs of nausea.''
 
The '''Opiate Withdrawal''' affliction has detrimental effects for Player movement, communication and perception, progressively worse depending on how the level of the Affliction, a player will enter '''Opiate Withdrawal''' if suffering from '''Opiate Addiction''' and they are not given Opiates (Fentanyl, Opium and Morphine) or treated (with Naloxone). It's effects include lowered max Health (which can outright kill the player, if the Affliction is strong enough), lowered Speed, a visually distorted screen, strange colors and speech impairment (only applies to AI dialog<sup>citation needed</sup>).
 
'''Opiate Withdrawal''' will very slowly fade out, but can be treated with Naloxone to reduce it's effects, or delayed by further fueling the patient's '''Opiate Addiction'''.
 
==Opiate Overdose==
[[File:affliction_opiateoverdose.png|53x53px|left]]
''The patient has pinpoint pupils and icy cold skin. They struggle to breathe and swallow.''
 
The '''Opiate Overdose''' affliction appears when a Player has been treated with too many Opiates, minor Overdose causes small distortion of the Screen, while higher levels of Overdose will greatly distort the Screen and progressively kill the Player by reducing the max Health depending on the level of the Affliction. If you can see the icon above your Health bar, you are at risk of death from '''Opiate Overdose'''.
 
'''Opiate Overdose''' can not be cured, but it quickly decays. In the event of Overdosing on Opiates, your only hope is to survive the recovery and seek suitable treatment for the upcoming '''Opiate Withdrawal'''.
 
==Opiate Addiction==
[[File:affliction_opiateaddiction.png|53x53px|left]]
''The patient has pinpoint pupils and icy cold skin. They struggle to breathe and swallow.''
 
The '''Opiate Addiction''' affliction appears when a Player has been given Opiates (albeit it's effects only manifest when overused). This affliction serves as a "director" that progressivle causes '''Opiate Withdrawal''' (forcing the player to either take additional Opiates, risking '''Opiate Overdose''', or to deal with the progressively worse '''Opiate Withdrawal'''). Fully recovering from an '''Opiate Addiction''' grants the Player the "Getting Clean" achievement.
 
'''Opiate Addiction''' decays on it's own, but can be cured with [[Naloxone]]. Taking Opiates while suffering from '''Opiate Addiction''' is not recommended, and should be avoided (outside of Roleplaying).
 
==Gunshot Wound==
[[File:affliction_gunshotwound.png|53x53px|left]]
''The entry site is a small, dark, bruised hole oozing a little blood. The exit wound however is a large ragged mess of exposed tissue and pouring blood.''
 
The '''Gunshot Wound''' affliction behaves exactly like '''Bleeding''', albeit it's usually caused by stronger sources. Most commonly, a rogue comdom with a [[Revolver]] (or any alternative Firearm). The most dangerous attribute from a '''Gunshot Wound''' is the constant '''Bloodloss''' caused by it. This affliction can affect any Limb.
 
However, unlike '''Bleeding''', '''Gunshot Wound''' does not decay overtime, and needs to be treated by using a [[Bandage]] on the wounded limb.
 
==Radiation Sickness==
[[File:affliction_radiationsickness.png|53x53px|left]]
''Burns and sores can be seen on patient's skin. They seem to be spreading.''
 
'''Radiation Sickness''' is a rare, but really dangerous affliction that can be gotten by being too close to a [[Nuclear Reactor]] meltdown, or by being deliberately poisoned with [[Radiotoxin]]. '''Radiation Sickness''' will cause progressively worse '''Burn''' on each Limb of the body, leading to quickly accumulating damage.
 
'''Radiation Sickness''' does not decay overtime, and gets progressively worse, thus, it should be quickly treated with [[Antirad]].
 
==Morbusine Poisoning==
[[File:affliction_morbusinepoisoning.png|53x53px|left]]
''The patient can't breathe at all, and their heartrate is slowing rapidly.''
 
'''Morbusine Poisoning''' is the result of getting injected with [[Morbusine]], this Poison causes screen distortion, slowed movement, and quickly reduces the max Health. '''Morbusine Poisoning''' will kill a character after about 50 seconds.
 
The only way to survive '''Morbusine Poisoning''' is to be given [[Morbusine Antidote]] in time.
 
==Sufforin Poisoning==
[[File:affliction_sufforinpoisoning.png|53x53px|left]]
''Without prompt treatment, sufforine poisoning leads to delusions and rapid death.''
 
'''Sufforin Poisoning''' shares the same effects of '''Morbusine Poisoning''', but is caused by getting injected with [[Sufforin]], this Poison causes screen distortion, slowed movement, and quickly reduces the max Health. '''Sufforin Poisoning''' will kill a character after about 50 seconds.
 
The only way to survive '''Sufforin Poisoning''' is to be given [[Sufforin Antidote]] in time.
 
==Deliriumine Poisoning==
[[File:affliction_deliriuminepoisoning.png|53x53px|left]]
''Patient is hallucinating and exhibits paranoia.''
 
'''Deliriumine Poisoning''' is caused exclusively by being poisoned with [[Deliriumine]]. Unlike other Poisons, Deliriumine is not lethal, as it's only effect is causing a permanent, gradually increasing '''Psychosis'''.
 
'''Deliriumine Poisoning''' does not heal overtime, thus, [[Deliriumine Antidote]] is necessary to remove the Affliction, alongside [[Naloxone]] to treat the associated '''Psychosis'''.
 
 
==Cyanide Poisoning==
[[File:affliction_cyanidepoisoning.png|53x53px|left]]
''The patient is confused and has trouble breathing. Their skin is red and they have occasional muscle spasms.''
 
'''Cyanide Poisoning''' has similar effects to '''Morbusine Poisoning''', and can be caused by being poisoned with [[Cyanide]], this Poison causes gradually worse screen distortion, drastically slowed movement, and as time goes on, permanent '''Stun''' as it quickly reduces the max Health of the player. '''Cyanide Poisoning''' will kill a character after about 100 seconds, but takes around 70 seconds to permanently '''Stun''' the victim, at which point resistance is futile.
 
The only way to survive '''Cyanide Poisoning''' is to be given the [[Cyanide Antidote]] in time.


==References==
==References==

Revision as of 23:43, 25 June 2019

Template:Images needed Status Effects are aliments which characters can receive through varied means.

Internal Damage

File:Affliction internaldamage.png
The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken.

The Internal Damage affliction represents raw damage, and directly reduces the Health of the afflicted Character. Most attacks ingame deal damage by using this affliction, and the affliction can affect any Limb.

Internal Damage can be alleviated by using Morphine, Fentanyl or various other medical items, with various degrees of success.

Bleeding

File:Affliction bleeding.png
Blood pours freely from this ragged and particularly nasty open wound.

The Bleeding affliction represents open wounds, most of the Creatures in Europa can cause open wounds alongside Internal Damage. While Bleeding does directly reduce a character's Health, it's most dangerous attribute is the constant Bloodloss caused by it. This affliction can affect any Limb.

Bleeding can be healed by using a Bandage on the wounded limb, or various other medical items, with various degrees of success.

Bleeding will gradually stop, until it eventually disappears, albeit waiting it out is usually not a viable solution due to the accumulation of Bloodloss.

Burn

File:Affliction burn.png
The area is blistered and red, and skin is already beginning to peel away in sheets. The patient is in a great deal of pain.

The Burn affliction represents the damage caused by heat sources, and directly reduces the Health of the afflicted Character. Burn damage is commonly caused by accidents involving a Welding Tool or a Plasma Cutter, Fire and Explosions usually do Burn damage too. This affliction can affect any Limb.

Burns can be healed by using various other medical items, with various degrees of success [WIP].

Oxygen Low

File:Affliction oxygenlow.png
The skin is pale and clammy, and the lips turning blue.

The Oxygen Low affliction represents suffocation damage, and it directly reduces the Health of the afflicted Character. Suffocation damage is commonly caused by being on Oxygen-poor environments (most commonly, Underwater) without an Oxygen source, or by being on a critical condition.

The Oxygen Low condition will quickly vanish by being conscious on an oxigenated room. If the afflicted Character is on a critical condition, the common course of action involves supplying the Character with a Diving Mask and performing CPR. Alternatively, medical items such as Liquid Oxygenite also fix it.

Bloodloss

File:Affliction bloodloss.png
The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.

The Bloodloss affliction is how the damage from Bleeding progressively accumulates, and has a direct impact on the Health of the afflicted Character. The only way to receive Bloodloss is to have suffer from Bleeding for some time.

Bloodloss can be treated by supplying the patient with an external source of intravenous fluid, usually, a Blood Pack. While Bloodloss gradually disappears, a Bleeding wound will accumulate Bloodloss faster than it decays, leading to a constant loss of Health.

Stun

File:Affliction stun.png
The patient is dazed and unresponsive.

The Stun affliction has no impact on Health, but prevents any kind of input from the Player during it's duration and forces the afflicted Character into Ragdoll mode. Most commonly associated with Stun Baton or Chloral Hydrate, albeit most attacks deal a tiny (fraction of a second) Stun to simulate impact. Stunned characters can be [G]rabbed by other Players, and their inventory freely accessed.

Stun disappears quickly, and thus, it's rarely worth treating.

Barotrauma/Pressure

File:Affliction pressure.png
There is obvious massive organ damage and the blood vessels of the eye have burst, creating an unnerving red gaze.

The Barotrauma affliction can only be seen when examining characters who died from Water Pressure, but living Characters will be shown the affliction's icon when they are in a high pressure area (most notably, Europa's ocean), death by Barotrauma is not instant, and it's effects are signaled by Screen shaking and Bleeding.

There is no way to treat nor heal Barotrauma, it's effects can only be prevented by wearing a Diving Suit (however, under a depth of 2000m, not even Diving Suits will protect you from the Pressure)

Husk Infection

File:Affliction huskinfection.png
Something dark and unpleasant moves in the mouth. They are rendered completely mute, save for occasional clicking sounds apparently emanating from deep within the throat.

Husk Infection can only be caused by being bitten by a Husk, or by being injected with Velonaceps Calyx Eggs. A single bite/injection is enough to permanently infect a Character, as the affliction progressively gets worse.

As the infection progresses, you will be prompted with messages about your state, the dormant stage of the infection has no adverse side effects, however, the medium stage of the affliction will make you unable to talk in Chat (and possibly VOIP), and prevent all adverse effects of Barotrauma, allowing the Player to freely swim on the Europan Ocean without a Diving Suit. At it's terminal stage, a stinger-like appendage will fully grow in the Character's throat, and can be used to attack (middle mouse button, or [R]) and spread the infection to other Characters. Being fully infected will also cause your Character to rise back from death as an NPC Husk, fortunately, a killed Husk does not revive a third time.

The only known treatment for a Husk infection is Calyxanide, albeit it's only effective during the dormant and middle stages of the infection (doing so grants the Player the "The Cure" achievement). Calyxanide won't help during the final stages, in which it only deals heavy damage to the infected Character.

Psychosis

File:Affliction psychosis.png
The patient rants and mutters in an agitated fashion, a steady commentary of unseen events.

The Psychosis affliction has no impact on Health, but causes the player to see Fires and Screen shaking, as if the Submarine was being attacked by a Creature. Psychosis can be gotten from Deliriumine Poisoning or from exploring the Alien Ruinscitation needed, and while it doesn't significantly impact a Character's performance, may be troublesome in the event of a real Fire.

Psychosis, on it's own, naturally fades away, but may be instantly healed by using Haloperidol.

Drunk

File:Affliction drunk.png
The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.

The Drunk affliction has detrimental effects for Player movement, communication and perception, progressively worse depending on how Drunk the Player is, and can be gotten by drinking Ethanol. It's effects include lowered max Health, lowered Speed, blurry and visually distorted screen and speech impairment (only applies to AI dialogcitation needed). Extremely drunk players can die from it, as the effect will eventually set your max Health to 0, sending you into critical, however, death from Alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels)

There's no way to cure Drunk Players, the only existing cure is waiting it out.

Opiate Withdrawal

File:Affliction opiatewithdrawal.png
Agitation and a tremor are obvious, as are the signs of nausea.

The Opiate Withdrawal affliction has detrimental effects for Player movement, communication and perception, progressively worse depending on how the level of the Affliction, a player will enter Opiate Withdrawal if suffering from Opiate Addiction and they are not given Opiates (Fentanyl, Opium and Morphine) or treated (with Naloxone). It's effects include lowered max Health (which can outright kill the player, if the Affliction is strong enough), lowered Speed, a visually distorted screen, strange colors and speech impairment (only applies to AI dialogcitation needed).

Opiate Withdrawal will very slowly fade out, but can be treated with Naloxone to reduce it's effects, or delayed by further fueling the patient's Opiate Addiction.

Opiate Overdose

File:Affliction opiateoverdose.png
The patient has pinpoint pupils and icy cold skin. They struggle to breathe and swallow.

The Opiate Overdose affliction appears when a Player has been treated with too many Opiates, minor Overdose causes small distortion of the Screen, while higher levels of Overdose will greatly distort the Screen and progressively kill the Player by reducing the max Health depending on the level of the Affliction. If you can see the icon above your Health bar, you are at risk of death from Opiate Overdose.

Opiate Overdose can not be cured, but it quickly decays. In the event of Overdosing on Opiates, your only hope is to survive the recovery and seek suitable treatment for the upcoming Opiate Withdrawal.

Opiate Addiction

File:Affliction opiateaddiction.png
The patient has pinpoint pupils and icy cold skin. They struggle to breathe and swallow.

The Opiate Addiction affliction appears when a Player has been given Opiates (albeit it's effects only manifest when overused). This affliction serves as a "director" that progressivle causes Opiate Withdrawal (forcing the player to either take additional Opiates, risking Opiate Overdose, or to deal with the progressively worse Opiate Withdrawal). Fully recovering from an Opiate Addiction grants the Player the "Getting Clean" achievement.

Opiate Addiction decays on it's own, but can be cured with Naloxone. Taking Opiates while suffering from Opiate Addiction is not recommended, and should be avoided (outside of Roleplaying).

Gunshot Wound

File:Affliction gunshotwound.png
The entry site is a small, dark, bruised hole oozing a little blood. The exit wound however is a large ragged mess of exposed tissue and pouring blood.

The Gunshot Wound affliction behaves exactly like Bleeding, albeit it's usually caused by stronger sources. Most commonly, a rogue comdom with a Revolver (or any alternative Firearm). The most dangerous attribute from a Gunshot Wound is the constant Bloodloss caused by it. This affliction can affect any Limb.

However, unlike Bleeding, Gunshot Wound does not decay overtime, and needs to be treated by using a Bandage on the wounded limb.

Radiation Sickness

File:Affliction radiationsickness.png
Burns and sores can be seen on patient's skin. They seem to be spreading.

Radiation Sickness is a rare, but really dangerous affliction that can be gotten by being too close to a Nuclear Reactor meltdown, or by being deliberately poisoned with Radiotoxin. Radiation Sickness will cause progressively worse Burn on each Limb of the body, leading to quickly accumulating damage.

Radiation Sickness does not decay overtime, and gets progressively worse, thus, it should be quickly treated with Antirad.

Morbusine Poisoning

File:Affliction morbusinepoisoning.png
The patient can't breathe at all, and their heartrate is slowing rapidly.

Morbusine Poisoning is the result of getting injected with Morbusine, this Poison causes screen distortion, slowed movement, and quickly reduces the max Health. Morbusine Poisoning will kill a character after about 50 seconds.

The only way to survive Morbusine Poisoning is to be given Morbusine Antidote in time.

Sufforin Poisoning

File:Affliction sufforinpoisoning.png
Without prompt treatment, sufforine poisoning leads to delusions and rapid death.

Sufforin Poisoning shares the same effects of Morbusine Poisoning, but is caused by getting injected with Sufforin, this Poison causes screen distortion, slowed movement, and quickly reduces the max Health. Sufforin Poisoning will kill a character after about 50 seconds.

The only way to survive Sufforin Poisoning is to be given Sufforin Antidote in time.

Deliriumine Poisoning

File:Affliction deliriuminepoisoning.png
Patient is hallucinating and exhibits paranoia.

Deliriumine Poisoning is caused exclusively by being poisoned with Deliriumine. Unlike other Poisons, Deliriumine is not lethal, as it's only effect is causing a permanent, gradually increasing Psychosis.

Deliriumine Poisoning does not heal overtime, thus, Deliriumine Antidote is necessary to remove the Affliction, alongside Naloxone to treat the associated Psychosis.


Cyanide Poisoning

File:Affliction cyanidepoisoning.png
The patient is confused and has trouble breathing. Their skin is red and they have occasional muscle spasms.

Cyanide Poisoning has similar effects to Morbusine Poisoning, and can be caused by being poisoned with Cyanide, this Poison causes gradually worse screen distortion, drastically slowed movement, and as time goes on, permanent Stun as it quickly reduces the max Health of the player. Cyanide Poisoning will kill a character after about 100 seconds, but takes around 70 seconds to permanently Stun the victim, at which point resistance is futile.

The only way to survive Cyanide Poisoning is to be given the Cyanide Antidote in time.

References


v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
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Outerwear
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