Syringe Gun: Difference between revisions
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| type = weapon | | type = weapon | ||
| ammo = {{Hyperlink|Chemicals}} | | ammo = {{Hyperlink|Chemicals}} | ||
| ammocount = 4 | | ammocount = 4 Chemical Slots | ||
| medical = 30 | | medical = 30 | ||
| weapons = 15 | | weapons = 15 | ||
| cost = 100 | | cost = 100-120 | ||
| fabricator = Yes | | fabricator = Yes | ||
| deconstructor = Yes | | deconstructor = Yes | ||
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The '''Syringe Gun''' is a ranged medical weapon. | The '''Syringe Gun''' is a ranged medical weapon. | ||
==Function== | == Function == | ||
The Syringe Gun is uniquely capable of remotely administering [[chemicals]] to | The Syringe Gun is uniquely capable of remotely administering [[chemicals]] to crew members. | ||
==Usage== | While this could be used beneficially, for instance if a player was infected with a [[Husk|Velonaceps Calyx]] instance and a [[Medical Doctor]] needed to quickly inject them with [[Calyxanide]], it can also be used for non-lethally sedating or by using poisons, killing rogue crew members. | ||
The Syringe Gun can be loaded with up to 4 injectable [[ | |||
== Usage == | |||
The Syringe Gun can be loaded with up to 4 injectable [[Chemicals]], as long as they are contained in a syringe. | |||
It is aimed by holding down the right mouse button (mouse2) and fired with the left (mouse1). | It is aimed by holding down the right mouse button (mouse2) and fired with the left (mouse1). | ||
=Audio= | If a character is hit all of the syringe's contents will be used up (all the chemical's uses) and the syringe will be destroyed, if the syringe hits a wall or something other than a character it is also destroyed without injecting any of its contents. | ||
== Audio == | |||
<gallery widths="280" heights="150"> | <gallery widths="280" heights="150"> | ||
File:SyringeGun1.ogg|Syringe Gun | File:SyringeGun1.ogg|Syringe Gun firing 1 | ||
File:SyringeGun2.ogg|Syringe Gun | File:SyringeGun2.ogg|Syringe Gun firing 2 | ||
</gallery> | </gallery> | ||
==Trivia== | == Trivia == | ||
*Despite the item's medical nature, it is internally considered a weapon | * Despite the item's medical nature, it is internally considered a weapon. | ||
*In the Legacy version, medicals needed to be inside Syringes to be shootable. With the removal of Syringes, various chemicals were instead represented by Syringes | * In the Legacy version, medicals needed to be inside Syringes to be shootable. With the removal of Syringes, various chemicals were instead represented by Syringes. | ||
*The Syringe Gun can shoot any item which includes the 'syringe' tag | * The Syringe Gun can shoot any item which includes the 'syringe' tag. | ||
*Shooting the Syringe Gun without meeting the Skill requirements will add additional spread to the shots | * Shooting the Syringe Gun without meeting the Skill requirements will add additional spread to the shots. | ||
{{Items nav}} | {{Items nav}} |
Revision as of 14:27, 23 February 2020
Syringe Gun | ||||||||
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Inventory icon Sprite | ||||||||
Statistics | ||||||||
Ammunition | Chemicals | |||||||
Ammo Capacity | 4 Chemical Slots | |||||||
Skill Requirements | ||||||||
Skill Requirements | Weapons: 15 Medical: 30
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Crafting | ||||||||
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The Syringe Gun is a ranged medical weapon.
Function
The Syringe Gun is uniquely capable of remotely administering chemicals to crew members.
While this could be used beneficially, for instance if a player was infected with a Velonaceps Calyx instance and a Medical Doctor needed to quickly inject them with Calyxanide, it can also be used for non-lethally sedating or by using poisons, killing rogue crew members.
Usage
The Syringe Gun can be loaded with up to 4 injectable Chemicals, as long as they are contained in a syringe.
It is aimed by holding down the right mouse button (mouse2) and fired with the left (mouse1).
If a character is hit all of the syringe's contents will be used up (all the chemical's uses) and the syringe will be destroyed, if the syringe hits a wall or something other than a character it is also destroyed without injecting any of its contents.
Audio
-
Syringe Gun firing 1
-
Syringe Gun firing 2
Trivia
- Despite the item's medical nature, it is internally considered a weapon.
- In the Legacy version, medicals needed to be inside Syringes to be shootable. With the removal of Syringes, various chemicals were instead represented by Syringes.
- The Syringe Gun can shoot any item which includes the 'syringe' tag.
- Shooting the Syringe Gun without meeting the Skill requirements will add additional spread to the shots.