Harpoon Gun: Difference between revisions
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| weapons = 30 | | weapons = 30 | ||
| handicap = Spread/Inaccuracy of the weapon is increased by 10x. | | handicap = Spread/Inaccuracy of the weapon is increased by 10x. | ||
| cost = 67-112 | | cost = <span class="explain" title="Military: 67 • Colony: 93 • Mining: 93 • Research: 93 • Habitation: 112 • Prices may be further reduced by up to 10% (100RP) or increased by up to 8% (-80RP)">67-112</span> | ||
| fabricator = Yes | | fabricator = Yes | ||
| deconstructor = Yes | | deconstructor = Yes |
Revision as of 19:01, 8 October 2020
Data is potentially outdated | |
Last updated for version 0.10.5.1 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.6.0 |
Harpoon Gun | ||||||||
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Statistics | ||||||||
Ammunition | File:Harpoon icon.png Harpoon | |||||||
Ammo Capacity | 6 | |||||||
Skill Requirements | ||||||||
Skill Requirements | Weapons: 30
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Handicap | Spread/Inaccuracy of the weapon is increased by 10x. | |||||||
Crafting | ||||||||
Fabricator Requirements |
Skill: Weapons: 30
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Deconstructor Yield | ||||||||
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The Harpoon Gun is a handheld weapon that can be acquired in Barotrauma.
Function
Harpoon guns act as short-to-medium-range weaponry by firing harpoons at a high velocity. The Harpoon gun is effective both on board of the submarine and underwater, and upon striking another crew member, creature or wall, the harpoon may become lodged in the target (does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the Harpoon Gun a very reliable weapon.
Fired harpoons deliver a moderate amount of Damage and Bleeding, and are pretty effective at stopping the smaller denizens of Europa, such as Crawlers and Mudraptors.
It should be noted that Characters with inadequate Weapons skill (less than 30) will suffer from a greatly increased spread, greatly reducing the effective accuracy of the gun.
Usage
The harpoon gun requires both hands to be equipped and must be manually loaded with individual Harpoons before firing. By default, the right mouse button aims the harpoon gun toward the cursor. Left-clicking will then fire a harpoon in the corresponding direction.
Fired Harpoons may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun.
Ammunition
Item |
Afflictions |
Structure Damage |
Projectile Speed |
Is Sticky? |
Is Fragile? |
Price |
Raw materials |
---|---|---|---|---|---|---|---|
Harpoon |
Lacerations: 30 | 10 |
20 |
True |
False |
27-37 |
Steel Bar |
Explosive Harpoon |
Lacerations: 10
Explosion, Radius 200
|
15 |
20 |
False |
True |
225-312 |
Harpoon Harpoon |
Physicorium Harpoon |
Lacerations: 50 | 10 |
20 |
True |
False |
N/A |
Physicorium |
The Harpoon and the Physicorium Harpoon can be deconstructed back to their respective crafting materials, while the Explosive Harpoon will only yield Steel.
Audio
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Harpoon Gun firing 1
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Harpoon Gun firing 2
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Harpoon Gun firing 3
Trivia
- Pre-release videos for Barotrauma showed that harpoons were originally going to have a rope attached between them and the harpoon gun. This would allow the player to retract a harpoon back into the barrel of the gun after launching it.
Gallery
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Example of a spear sticking through a player's head.
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The harpoon gun striking another player as seen in a pre-release video. Note the rope attached to the spear.
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The harpoon gun being shot.