Flare

From Official Barotrauma Wiki
Revision as of 13:51, 3 January 2023 by FourGreenFields (talk | contribs) (updated; added example image; added glowstick to see also)
Jump to: navigation, search
Data is potentially outdated
Last updated for version 0.20.16.1
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Flare
Click to upload a new image.Dummy link
Inventory icon


Sprite
Temporary handheld light. Useful for marking a path while exploring outside the sub.
Crafting
Fabricator
Requirements
(produces 12 items)
Deconstructor Yield
None
5s
Store
Base Price 30 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 30 mk 9 mk
ColonyColony 27 mk 8 mk
Research OutpostResearch 37 mk 11 mk
Military OutpostMilitary 37 mk 11 mk
Mining OutpostMining 30 mk 9 mk
Medical MerchantMedical Merchant N/A 9 mk
Engineer MerchantEngineer Merchant N/A 9 mk
Armory MerchantArmory Merchant 30 mk 9 mk
Children of The HonkmotherClown Merchant N/A 9 mk
The Church of HuskHusk Merchant N/A 9 mk
Technical
Identifier flare
Categories

The Flare is a consumable, throwable, light-emitting item in Barotrauma.

Usage

A flare is activated by holding it, and pressing Left Mouse LMB. It is thrown by holding Right Mouse RMB, and then pressing Left Mouse LMB. Throwing a flare will also activate it.

Active flares radiate a red, flickering light in a 6.0m radius for 400s (6min 40s). Unlike Glowsticks, they will sink in the water once dropped or thrown.

Both flares and glowsticks will attract the attention of many creatures, potentially providing a useful distraction.

Media

See also

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc