Revolver
Revolver | ||||||||
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Inventory icon Sprite | ||||||||
Statistics | ||||||||
Ammunition | Revolver Round | |||||||
Ammo Capacity | 4 | |||||||
Skill Requirements | ||||||||
Skill Requirements | Weapons: 40
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Crafting | ||||||||
Constructible? | No | |||||||
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The Revolver is a powerful ranged weapon. It currently does not exist in Barotrauma, only appearing in the game's GitHub, but when it is implemented it will be given to the Captain upon spawn.
Function
The Revolver functions as a handheld ranged weapon. It is most useful for incapacitating or killing rogue crew members or Husks, as it won't be too effective against larger sea creatures. Users should beware, however, as the Revolver is more than capable of puncturing a hole in the hull of a submarine, meaning a misfire could quickly cause disaster.
Usage
The Revolver functions in a manner identical to the Harpoon Gun. After loading it with Revolver Rounds, hold the right mouse button down and move the mouse to aim, and press the left mouse button to fire.
Damage Values
Item |
Attack Damage |
Bleeding Damage |
Structure Damage |
Stun Duration |
Damage Type |
Price |
---|---|---|---|---|---|---|
Revolver Round |
40 |
3 |
100 |
0.5 |
Blunt |
10 Marks |
Trivia
- By taking weapons.xml and weapons.png from the GitHub and modifiying the Vanila 0.6.xml file (or creating your own) it's possible to implement the Revolver into the game.