Jumpsuit: Difference between revisions

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(Created page with "{{stub}} {{Images needed}} {{Items infobox | type = gear | ammo = N/A | noreq = yes | fabricator = No | deconstructor = No | materials = N/A }} '''Jumpsuits''' are the outfits...")
 
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Additionally, jumpsuits are fireproof and contribute toward protecting their wearer from [[Maintenance#Fire|fires]].
Additionally, jumpsuits are fireproof and contribute toward protecting their wearer from [[Maintenance#Fire|fires]].
==Trivia==
* Jumpsuits can be stored inside jumpsuits, where they count as one object regardless of any item that might be stored inside. It is thus possible to acquire ludicrously large inventory space by using this "recursive storing", although items in the "deepest" jumpsuits might be difficult to access quickly.


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Revision as of 20:52, 13 March 2016

Template:Stub Template:Images needed

Jumpsuit
Statistics
Ammunition N/A
Crafting
Constructible? No
Deconstructible? No
Technical
Identifier
Categories

Jumpsuits are the outfits associated with Barotrauma's engineers and mechanics; they confer some benefits useful in the exercise of these functions.

Function

Engineers start with an orange jumpsuit and mechanics start with a blue jumpsuit. The two sets have no mechanical differences, but help the other players identify the wearer's specialities.

The many pockets of a jumpsuit allows it to store up to five items, making the suit a portable storage space.

Additionally, jumpsuits are fireproof and contribute toward protecting their wearer from fires.

Trivia

  • Jumpsuits can be stored inside jumpsuits, where they count as one object regardless of any item that might be stored inside. It is thus possible to acquire ludicrously large inventory space by using this "recursive storing", although items in the "deepest" jumpsuits might be difficult to access quickly.
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