Gear
Gear are items that can be worn by a human in the Card, Headset, Innerwear or Outerwear slots. They have various uses, some providing protection, and others for utility.
Wearing gear is the primary method of protection from harm. It can also be temporarily boosted by ingesting Chemicals.
Outerwear
The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.
Inventory | Name | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot | Bite | Blunt Trauma | Burn | Bleed | Laceration | |||
Diving Suit | 20 | 0 | 20 | 40 | 0 | 0 | Has a light near the head.
Has O2 supply. Slows movement. 100% Radiation Resistance 50% Husk Infection Resistance | |
Body Armor | 80 | 70 | 80 | 10 | 90 | 80 | ||
File:MolochShell.png | Moloch Shell Fragment | 80 | 80 | 80 | 10 | 90 | 0 | Slows movement.
Reduces all other "damage" by 80%. |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
Not wearing innerwear grants 50% Laceration, 50% Gunshot, and 50% Blunt Trauma resistances
Inventory | Name | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot | Bite | Blunt Trauma | Burn | Bleed | Laceration |
Head
The Head slot is for diving masks, hats, and Health HUD scanner.
Inventory | Name | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot | Bite | Blunt Trauma | Burn | Bleed | Laceration | |||
Diving Mask | Has O2
Slows movement by 10% Reduces Vision | |||||||
Health Scanner Hud | Shows health information from a distance. | |||||||
Clown Mask | ||||||||
Hats | ||||||||
Ballstic Helmet | 20 | 30 | 20 | 30 | 20 | 90 | ||
Riot Helmet | 20 | 30 | 20 | 30 | 20 | 90 | ||
Gunner's Helmet | 20 | 30 | 20 | 30 | 20 | 90 |
Headset
The 'Headset slot is for Headsets There is only one heaedset.
Card
The Card slot is for ID cards.