Gear: Difference between revisions
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The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm. | The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm. | ||
Due to a bug, many innerwear have 50% resistances to Gunshots, Blunt Trauma, and Laceration damage. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| | | | ||
|Veteran's Jacket | |Veteran's Jacket | ||
|50 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|50 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | |50 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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| | | | ||
|Renegade's Jacket | |Renegade's Jacket | ||
|50 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|50 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | |50 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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| | | | ||
|Admiral's Uniform | |Admiral's Uniform | ||
|50 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|50 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | |50 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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|20 | |20 | ||
|20 | |20 | ||
|50 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | |50 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Has 3 pockets for medical/chemical items | |Has 3 pockets for medical/chemical items | ||
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| | | | ||
|Doctor's Uniform | |Doctor's Uniform | ||
|50 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|50 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | |50 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Has 3 pockets for medical/chemical items | |Has 3 pockets for medical/chemical items | ||
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| | | | ||
|Engineer's Jumpsuit | |Engineer's Jumpsuit | ||
|50 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | |50 | ||
|60 | |60 | ||
| | |50 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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| | | | ||
|Hazmat Suit | |Hazmat Suit | ||
|50 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | |50 | ||
|30 | |30 | ||
| | |50 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|60% Radiation Resistance | |60% Radiation Resistance | ||
Line 153: | Line 153: | ||
| | | | ||
|Boiler Suit | |Boiler Suit | ||
|50 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | |50 | ||
|40 | |40 | ||
| | |50 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
Line 163: | Line 163: | ||
| | | | ||
|Mechanic's Jumpsuit | |Mechanic's Jumpsuit | ||
|50 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | |50 | ||
|40 | |40 | ||
| | |50 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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| | | | ||
|Assistant Clothes | |Assistant Clothes | ||
|50 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | |50 | ||
|30 | |30 | ||
|30 | |30 |
Revision as of 03:55, 21 August 2020
Gear are items that can be worn by a human in the Card, Headset, Innerwear or Outerwear slots. They have various uses, some providing protection, and others for utility.
Wearing gear is the primary method of protection from harm. It can also be temporarily boosted by ingesting Chemicals.
Outerwear
The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.
Inventory | Name | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot | Bite | Blunt Trauma | Burn | Laceration | Bleed | |||
Diving Suit | 20 | - | 20 | 40 | - | 50 | Has a light near the head.
Has O2 supply. Slows movement. 100% Radiation Resistance 50% Husk Infection Resistance 50% chance to prevent Husk Infections and Bleeding | |
Body Armor | 80 | 70 | 80 | 10 | 80 | 90 | ||
File:MolochShell.png | Moloch Shell Fragment | 80 | 80 | 80 | 10 | - | 90 | Slows movement by 40%.
Reduces all other Damage by 80%. |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
Due to a bug, many innerwear have 50% resistances to Gunshots, Blunt Trauma, and Laceration damage.
Inventory | Name | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot | Bite | Blunt Trauma | Burn | Laceration | Bleed | |||
Veteran's Jacket | 50 | - | 50 | - | 50 | - | ||
Renegade's Jacket | 50 | - | 50 | - | 50 | - | ||
Admiral's Uniform | 50 | - | 50 | - | 50 | - | ||
Medic's Fatigue | 20 | 20 | 50 | - | 50 | - | Has 3 pockets for medical/chemical items | |
Doctor's Uniform | 50 | - | 50 | - | 50 | - | Has 3 pockets for medical/chemical items | |
Engineer's Jumpsuit | 50 | - | 50 | 60 | 50 | - | ||
Hazmat Suit | 50 | - | 50 | 30 | 50 | - | 60% Radiation Resistance | |
Boiler Suit | 50 | - | 50 | 40 | 50 | - | ||
Mechanic's Jumpsuit | 50 | - | 50 | 40 | 50 | - | ||
Assistant Clothes | 50 | - | 50 | 30 | 30 | - | ||
Commando's Fatigue | 20 | 30 | 20 | 30 | 20 | 90 | ||
Security Officer's Uniform | 20 | 30 | 20 | 30 | 20 | 90 | ||
Gunner's Uniform | 20 | 30 | 20 | 30 | 20 | 90 |
Head
The Head slot is for diving masks, hats, and Health HUD scanner.
Inventory | Name | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot | Bite | Blunt Trauma | Burn | Laceration | Bleed | |||
Diving Mask | - | - | - | - | - | - | Has O2
Slows movement by 10% Reduces Vision | |
Health Scanner Hud | - | - | - | - | - | - | Shows health information from a distance. | |
Gunner's Helmet | 20 | 30 | 20 | 30 | 20 | 90 | ||
Ballstic Helmet | 20 | 30 | 20 | 30 | 20 | 90 | ||
Riot Helmet | 20 | 30 | 20 | 30 | 20 | 90 | ||
Captain's Hats | - | - | - | - | - | - | ||
Baseball Cap | - | - | - | - | - | - | ||
Clown Mask | - | - | - | - | - | - |
Headset
The Headset slot is for Headsets.
Card
The Card slot is for ID cards.
Other
The Mudraptor shell fragment is a shield-like item that blocks attacks.