Gear: Difference between revisions

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The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.


Not wearing innerwear grants 50% Laceration, 50% Gunshot, and 50% Blunt Trauma resistances
Due to a bug, many innerwear have 50% resistances to Gunshots, Blunt Trauma, and Laceration damage.


{| class="wikitable sortable"
{| class="wikitable sortable"
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|
|Veteran's Jacket
|Veteran's Jacket
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|
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|Renegade's Jacket
|Renegade's Jacket
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|
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|Admiral's Uniform
|Admiral's Uniform
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|
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|20
|20
|20
|20
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Has 3 pockets for medical/chemical items
|Has 3 pockets for medical/chemical items
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|Doctor's Uniform
|Doctor's Uniform
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Has 3 pockets for medical/chemical items
|Has 3 pockets for medical/chemical items
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|
|Engineer's Jumpsuit
|Engineer's Jumpsuit
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|60
|60
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
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|Hazmat Suit
|Hazmat Suit
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|30
|30
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|60% Radiation Resistance
|60% Radiation Resistance
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|
|Boiler Suit
|Boiler Suit
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|40
|40
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|
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|Mechanic's Jumpsuit
|Mechanic's Jumpsuit
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|40
|40
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|
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|
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|Assistant Clothes
|Assistant Clothes
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|30
|30
|30
|30

Revision as of 03:55, 21 August 2020

Template:Stub

Gear are items that can be worn by a human in the Card, Headset, Innerwear or Outerwear slots. They have various uses, some providing protection, and others for utility.

Wearing gear is the primary method of protection from harm. It can also be temporarily boosted by ingesting Chemicals.

Outerwear

The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.

Inventory Name Damage resistances (percentage) Notes
Gunshot Bite Blunt Trauma Burn Laceration Bleed
Diving Suit 20 - 20 40 - 50 Has a light near the head.

Has O2 supply.

Slows movement.

100% Radiation Resistance

50% Husk Infection Resistance

50% chance to prevent Husk Infections and Bleeding

Body Armor 80 70 80 10 80 90
File:MolochShell.png Moloch Shell Fragment 80 80 80 10 - 90 Slows movement by 40%.

Reduces all other Damage by 80%.

Innerwear

The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.

Due to a bug, many innerwear have 50% resistances to Gunshots, Blunt Trauma, and Laceration damage.

Inventory Name Damage resistances (percentage) Notes
Gunshot Bite Blunt Trauma Burn Laceration Bleed
Veteran's Jacket 50 - 50 - 50 -
Renegade's Jacket 50 - 50 - 50 -
Admiral's Uniform 50 - 50 - 50 -
Medic's Fatigue 20 20 50 - 50 - Has 3 pockets for medical/chemical items
Doctor's Uniform 50 - 50 - 50 - Has 3 pockets for medical/chemical items
Engineer's Jumpsuit 50 - 50 60 50 -
Hazmat Suit 50 - 50 30 50 - 60% Radiation Resistance
Boiler Suit 50 - 50 40 50 -
Mechanic's Jumpsuit 50 - 50 40 50 -
Assistant Clothes 50 - 50 30 30 -
Commando's Fatigue 20 30 20 30 20 90
Security Officer's Uniform 20 30 20 30 20 90
Gunner's Uniform 20 30 20 30 20 90

Head

The Head slot is for diving masks, hats, and Health HUD scanner.

Inventory Name Damage resistances (percentage) Notes
Gunshot Bite Blunt Trauma Burn Laceration Bleed
Diving Mask - - - - - - Has O2

Slows movement by 10%

Reduces Vision

Health Scanner Hud - - - - - - Shows health information from a distance.
Gunner's Helmet 20 30 20 30 20 90
Ballstic Helmet 20 30 20 30 20 90
Riot Helmet 20 30 20 30 20 90
Captain's Hats - - - - - -
Baseball Cap - - - - - -
Clown Mask - - - - - -

Headset

The Headset slot is for Headsets.

Card

The Card slot is for ID cards.

Other

The Mudraptor shell fragment is a shield-like item that blocks attacks.

References

Gear Resistance Spreadsheet

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc