Flamer: Difference between revisions
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| ammo = {{Hyperlink|Welding Fuel Tank}} | | ammo = {{Hyperlink|Welding Fuel Tank}} | ||
{{Hyperlink|Incendium Fuel Tank}} | {{Hyperlink|Incendium Fuel Tank}} | ||
| fuelcount = 1 | | fuelcount = 1 Fuel Tank | ||
| weapons = 20 | | weapons = 20 | ||
| handicap = | | handicap = 2.5x Higher fuel consumption rate | ||
| cost = 75 | | cost = 75 | ||
| fabricator = No | | fabricator = No | ||
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The '''Flamer''' (also known as the Flamethrower) is a handheld weapon added as part of the '''Saints and Sinners''' update. | The '''Flamer''' (also known as the Flamethrower) is a handheld weapon added as part of the '''Saints and Sinners''' update. | ||
==Function== | == Function == | ||
The Flamer is a short range weapon, which spews a constant stream of flames, fed by Welding Fuel. For obvious reasons, the Flamer only works in a dry area (attempting to use it underwater will result on a stream of harmless bubbles). As a flamethrower, using it will start Fires in the Submarine, which should be considered whenever using the Flamer. The Flamer needs a source of fuel to function {{Hyperlink|Welding Fuel Tank}} and {{Hyperlink|Incendium Fuel Tank}} are both valid sources of Fuel (with Incendium fuel tanks lasting about twice as long). | The Flamer is a short range weapon, which spews a constant stream of flames, fed by Welding Fuel. For obvious reasons, the Flamer only works in a dry area (attempting to use it underwater will result on a stream of harmless bubbles). As a flamethrower, using it will start Fires in the Submarine, which should be considered whenever using the Flamer. The Flamer needs a source of fuel to function {{Hyperlink|Welding Fuel Tank}} and {{Hyperlink|Incendium Fuel Tank}} are both valid sources of Fuel (with Incendium fuel tanks lasting about twice as long). | ||
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Unlike most weapons, the Flamer does not cause any Stun nor does it have any stopping power, while it deals a notable amount of damage in a short time, it does nothing to prevent [[Creatures]] from getting close enough to attack the user. | Unlike most weapons, the Flamer does not cause any Stun nor does it have any stopping power, while it deals a notable amount of damage in a short time, it does nothing to prevent [[Creatures]] from getting close enough to attack the user. | ||
==Usage== | == Usage == | ||
The Flamer requires both hands to be equipped and must have a valid fuel source to be able to fire. By default, the right mouse button aims the Flamer toward the cursor. Left-clicking will then fire a bullet in the corresponding direction, by holding down the Left Mouse button you can continue firing until the Fuel Tank runs out of fuel. | The Flamer requires both hands to be equipped and must have a valid fuel source to be able to fire. By default, the right mouse button aims the Flamer toward the cursor. Left-clicking will then fire a bullet in the corresponding direction, by holding down the Left Mouse button you can continue firing until the Fuel Tank runs out of fuel. | ||
While Welding Fuel can not be refilled, it's plentifully available on most Submarines, so ammo should not be a concern. | While Welding Fuel can not be refilled, it's plentifully available on most Submarines, so ammo should not be a concern. | ||
==Damage Values== | == Damage Values == | ||
{{Weapon table | {{Weapon table | ||
| item = Welding Fuel | | item = Welding Fuel | ||
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}} | }} | ||
==Trivia== | == Trivia == | ||
* Welding Tanks can sustain a Flamer for around 18 seconds, Incendium Fuel Tanks can sustain the Flamer for 40 seconds instead | * Welding Tanks can sustain a Flamer for around 18 seconds, Incendium Fuel Tanks can sustain the Flamer for 40 seconds instead | ||
* Despite being considered a Weapon, internally, the Flamer is actually a Repair Tool (like the [[Plasma Cutter]] and the [[Welding Tool]]) which does not interact with Structures, and with a chance to start Fires | * Despite being considered a Weapon, internally, the Flamer is actually a Repair Tool (like the [[Plasma Cutter]] and the [[Welding Tool]]) which does not interact with Structures, and with a chance to start Fires | ||
==Gallery== | == Gallery == | ||
<gallery widths="250"> | <gallery widths="250"> | ||
Ingame_flamer_1.png|Example of a player flaming a crew member. | Ingame_flamer_1.png|Example of a player flaming a crew member. | ||
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</gallery> | </gallery> | ||
=Audio= | == Audio == | ||
<gallery widths="280" heights="150"> | <gallery widths="280" heights="150"> | ||
File:FlameThrowerLoop.ogg|Flamer | File:FlameThrowerLoop.ogg|Flamer loop | ||
</gallery> | </gallery> | ||
{{Items nav}} | {{Items nav}} |
Revision as of 14:06, 23 February 2020
Flamer | ||||||||
---|---|---|---|---|---|---|---|---|
Inventory icon Sprite | ||||||||
Statistics | ||||||||
Ammunition | Welding Fuel Tank | |||||||
Fuel Capacity | 1 Fuel Tank | |||||||
Skill Requirements | ||||||||
Skill Requirements | Weapons: 20
| |||||||
Handicap | 2.5x Higher fuel consumption rate | |||||||
Crafting | ||||||||
Constructible? | No | |||||||
|
The Flamer (also known as the Flamethrower) is a handheld weapon added as part of the Saints and Sinners update.
Function
The Flamer is a short range weapon, which spews a constant stream of flames, fed by Welding Fuel. For obvious reasons, the Flamer only works in a dry area (attempting to use it underwater will result on a stream of harmless bubbles). As a flamethrower, using it will start Fires in the Submarine, which should be considered whenever using the Flamer. The Flamer needs a source of fuel to function Welding Fuel Tank and Incendium Fuel Tank are both valid sources of Fuel (with Incendium fuel tanks lasting about twice as long).
The Flamer deliver a notable amount of Burn damage (and a small amount of Burn to the user), further increased by the Fires that it will start. As side effects, the Flamer will eventually consume all Oxygen from it's room, at which point, it will no longer function, furthermore, the Fires started can cause spare Fuel Tanks to explode. Caution is advised when using the Flamer, and a Fire Extinguisher is greatly recommended for safe handling.
Unlike most weapons, the Flamer does not cause any Stun nor does it have any stopping power, while it deals a notable amount of damage in a short time, it does nothing to prevent Creatures from getting close enough to attack the user.
Usage
The Flamer requires both hands to be equipped and must have a valid fuel source to be able to fire. By default, the right mouse button aims the Flamer toward the cursor. Left-clicking will then fire a bullet in the corresponding direction, by holding down the Left Mouse button you can continue firing until the Fuel Tank runs out of fuel.
While Welding Fuel can not be refilled, it's plentifully available on most Submarines, so ammo should not be a concern.
Damage Values
Item |
Afflictions |
Structure Damage |
Projectile Speed |
Is Sticky? |
Is Fragile? |
Raw materials |
---|---|---|---|---|---|---|
Welding Fuel |
Burn Strength: 1.25 |
0 |
Instant |
false |
false |
Aluminium |
Incendium Fuel |
Burn Strength: 1.25 |
0 |
Instant |
false |
false |
Aluminium |
Trivia
- Welding Tanks can sustain a Flamer for around 18 seconds, Incendium Fuel Tanks can sustain the Flamer for 40 seconds instead
- Despite being considered a Weapon, internally, the Flamer is actually a Repair Tool (like the Plasma Cutter and the Welding Tool) which does not interact with Structures, and with a chance to start Fires
Gallery
-
Example of a player flaming a crew member.
-
Range Up
-
Range Sides
-
Using a Flamer heavily will cause fires in the sub.
Audio
-
Flamer loop