Alien Flare
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for version 0.18.12.0 Last mentioned in changelog 0.21.6.0 The current game version is 1.4.6.0 Notes: Missing sprite. |
Alien Flare | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite | |||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Constructible? | No | ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
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Base Price | 200 mk | ||||||||||||||||||||||||||||||||||
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The Alien Flare is a consumable, throwable item in Barotrauma.
Usage
Flares are a single-use item that can be lit, carried, and/or thrown to create a temporary source of light. They can be used in low-light situations such as reactor power-up, power failure, cave diving, and Alien Ruin exploration.
A lit alien flare will burn for 800 seconds, or 13 minutes and 20 seconds. Lit flares flicker throughout their burn time.
Flares will continue to burn outside of the submarine at no duration or brightness penalty.
Unlike regular flares which glow red, alien flares glow blue and with a greater light range.