Alien Flare: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (Removed redirect to Alien Ruins#Loot)
Tag: Removed redirect
mNo edit summary
Line 11: Line 11:


| baseprice = 200
| baseprice = 200
| unbuyable = true
| outpostmultiplier = 1
| outpostmultiplier = 1
| citymultiplier = 0.9  
| citymultiplier = 0.9  

Revision as of 09:04, 13 July 2022

Data is potentially outdated
Last updated for version 0.18.12.0
Last mentioned in changelog 0.21.6.0
The current game version is 1.4.6.0
Notes: Missing sprite.
Alien Flare
Click to upload a new image.Dummy link
Inventory icon


Sprite
Crafting
Constructible? No
Deconstructor Yield
Flash Powder (≥90%)
Plastic (≥90%)
10s
Store
Base Price 200 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 60 mk
ColonyColony 54 mk
Research OutpostResearch 75 mk
Military OutpostMilitary 75 mk
Mining OutpostMining 60 mk
Medical MerchantMedical Merchant 60 mk
Engineer MerchantEngineer Merchant 60 mk
Armory MerchantArmory Merchant 60 mk
Children of The HonkmotherClown Merchant 60 mk
The Church of HuskHusk Merchant 60 mk
Technical
Identifier alienflare
Categories

The Alien Flare is a consumable, throwable item in Barotrauma.

Usage

Flares are a single-use item that can be lit, carried, and/or thrown to create a temporary source of light. They can be used in low-light situations such as reactor power-up, power failure, cave diving, and Alien Ruin exploration.

A lit alien flare will burn for 800 seconds, or 13 minutes and 20 seconds. Lit flares flicker throughout their burn time.

Flares will continue to burn outside of the submarine at no duration or brightness penalty.

Unlike regular flares which glow red, alien flares glow blue and with a greater light range.

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc