Afflictions: Difference between revisions

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==Internal Damage==
==Internal Damage==
[[File:affliction_internaldamage.png|53x53px|left]]
  ''The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken.''
  ''The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken.''


Line 10: Line 11:


==Bleeding==
==Bleeding==
[[File:bleed meter.gif|220x220px|right]]
[[File:affliction_bleeding.png|53x53px|left]]
  ''Blood pours freely from this ragged and particularly nasty open wound''
  ''Blood pours freely from this ragged and particularly nasty open wound.''


The '''Bleeding''' affliction represents open wounds, most of the [[Creatures]] in Europa can cause open wounds alongside '''Internal Damage'''. While '''Bleeding''' does directly reduce a character's Health, it's most dangerous attribute is the constant '''Bloodloss''' cause by it. This affliction can affect any Limb.
The '''Bleeding''' affliction represents open wounds, most of the [[Creatures]] in Europa can cause open wounds alongside '''Internal Damage'''. While '''Bleeding''' does directly reduce a character's Health, it's most dangerous attribute is the constant '''Bloodloss''' cause by it. This affliction can affect any Limb.
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==Burn==
==Burn==
'''TREATMENTS MAY BE INCOMPLETE/FALSE'''
[[File:affliction_burn.png|53x53px|left]]
  ''The area is blistered and red, and skin is already beginning to peel away in sheets. The patient is in a great deal of pain.''
  ''The area is blistered and red, and skin is already beginning to peel away in sheets. The patient is in a great deal of pain.''


The '''Burn''' affliction represents the damage caused by heat sources, and directly reduces the Health of the afflicted Character. Burn damage is commonly caused by accidents involving a [[Welding Tool]] or a [[Plasma Cutter]], Fire and Explosions usually do '''Burn''' damage too. This affliction can affect any Limb.
The '''Burn''' affliction represents the damage caused by heat sources, and directly reduces the Health of the afflicted Character. Burn damage is commonly caused by accidents involving a [[Welding Tool]] or a [[Plasma Cutter]], Fire and Explosions usually do '''Burn''' damage too. This affliction can affect any Limb.


Burns can be healed by using a [[Bandage]], [[Morphine]] or various other medical items, with various degrees of success.
Burns can be healed by using various other medical items, with various degrees of success [WIP].


==Oxygen Low==
==Oxygen Low==
[[File:affliction_oxygenlow.png|53x53px|left]]
  ''The skin is pale and clammy, and the lips turning blue.''
  ''The skin is pale and clammy, and the lips turning blue.''


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==Bloodloss==
==Bloodloss==
[[File:affliction_bloodloss.png|53x53px|left]]
  ''The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.''
  ''The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.''


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==Stun==
==Stun==
[[File:affliction_stun.png|53x53px|left]]
  ''The patient is dazed and unresponsive.''
  ''The patient is dazed and unresponsive.''


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==Barotrauma/Pressure==
==Barotrauma/Pressure==
[[File:affliction_pressure.png|53x53px|left]]
  ''There is obvious massive organ damage and the blood vessels of the eye have burst, creating an unnerving red gaze.''
  ''There is obvious massive organ damage and the blood vessels of the eye have burst, creating an unnerving red gaze.''


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==Husk Infection==
==Husk Infection==
[[File:affliction_huskinfection.png|53x53px|left]]
  ''Something dark and unpleasant moves in the mouth. They are rendered completely mute, save for occasional clicking sounds apparently emanating from deep within the throat.''
  ''Something dark and unpleasant moves in the mouth. They are rendered completely mute, save for occasional clicking sounds apparently emanating from deep within the throat.''



Revision as of 21:29, 25 June 2019

Template:Images needed Status Effects are aliments which characters can receive through varied means.

Internal Damage

File:Affliction internaldamage.png
The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken.

The Internal Damage affliction represents raw damage, and directly reduces the Health of the afflicted Character. Most attacks ingame deal damage by using this affliction, and the affliction can affect any Limb.

Internal Damage can be alleviated by using Morphine, Fentanyl or various other medical items, with various degrees of success.

Bleeding

File:Affliction bleeding.png
Blood pours freely from this ragged and particularly nasty open wound.

The Bleeding affliction represents open wounds, most of the Creatures in Europa can cause open wounds alongside Internal Damage. While Bleeding does directly reduce a character's Health, it's most dangerous attribute is the constant Bloodloss cause by it. This affliction can affect any Limb.

Bleeding can be healed by using a Bandage on the wounded limb, or various other medical items, with various degrees of success.

Bleeding will gradually stop, until it eventually disappears, albeit waiting it out is usually not a viable solution due to the accumulation of Bloodloss.

Burn

File:Affliction burn.png
The area is blistered and red, and skin is already beginning to peel away in sheets. The patient is in a great deal of pain.

The Burn affliction represents the damage caused by heat sources, and directly reduces the Health of the afflicted Character. Burn damage is commonly caused by accidents involving a Welding Tool or a Plasma Cutter, Fire and Explosions usually do Burn damage too. This affliction can affect any Limb.

Burns can be healed by using various other medical items, with various degrees of success [WIP].

Oxygen Low

File:Affliction oxygenlow.png
The skin is pale and clammy, and the lips turning blue.

The Oxygen Low affliction represents suffocation damage, and it directly reduces the Health of the afflicted Character. Suffocation damage is commonly caused by being on Oxygen-poor environments (most commonly, Underwater) without an Oxygen source, or by being on a critical condition.

The Oxygen Low condition will quickly vanish by being conscious on an oxigenated room. If the afflicted Character is on a critical condition, the common course of action involves supplying the Character with a Diving Mask and performing CPR. Alternatively, medical items such as Liquid Oxygenite also fix it.

Bloodloss

File:Affliction bloodloss.png
The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.

The Bloodloss affliction is how the damage from Bleeding progressively accumulates, and has a direct impact on the Health of the afflicted Character. The only way to receive Bloodloss is to have suffer from Bleeding for some time.

Bloodloss can be treated by supplying the patient with an external source of intravenous fluid, usually, a Blood Pack. While Bloodloss gradually disappears, a Bleeding wound will accumulate Bloodloss faster than it decays, leading to a constant loss of Health.

Stun

File:Affliction stun.png
The patient is dazed and unresponsive.

The Stun affliction has no impact on Health, but prevents any kind of input from the Player during it's duration and forces the afflicted Character into Ragdoll mode. Most commonly associated with Stun Baton or Chloral Hydrate, albeit most attacks deal a tiny (fraction of a second) Stun to simulate impact. Stunned characters can be [G]rabbed by other Players, and their inventory freely accessed.

Stun disappears quickly, and thus, it's rarely worth treating.

Barotrauma/Pressure

File:Affliction pressure.png
There is obvious massive organ damage and the blood vessels of the eye have burst, creating an unnerving red gaze.

The Barotrauma affliction can only be seen when examining characters who died from Water Pressure, but living Characters will be shown the affliction's icon when they are in a high pressure area (most notably, Europa's ocean), death by Barotrauma is not instant, and it's effects are signaled by Screen shaking and Bleeding.

There is no way to treat nor heal Barotrauma, it's effects can only be prevented by wearing a Diving Suit (however, under a depth of 2000m, not even Diving Suits will protect you from the Pressure)

Husk Infection

File:Affliction huskinfection.png
Something dark and unpleasant moves in the mouth. They are rendered completely mute, save for occasional clicking sounds apparently emanating from deep within the throat.

Husk Infection can only be caused by being bitten by a Husk, or by being injected with Velonaceps Calyx Eggs. A single bite/injection is enough to permanently infect a Character, as the affliction progressively gets worse.

As the infection progresses, you will be prompted with messages about your state, the dormant stage of the infection has no adverse side effects, however, the medium stage of the affliction will make you unable to talk in Chat (and possibly VOIP), and prevent all adverse effects of Barotrauma, allowing the Player to freely swim on the Europan Ocean without a Diving Suit. At it's terminal stage, a stinger-like appendage will fully grow in the Character's throat, and can be used to attack (middle mouse button, or [R]) and spread the infection to other Characters. Being fully infected will also cause your Character to rise back from death as an NPC Husk, fortunately, a killed Husk does not revive a third time.

The only known treatment for a Husk infection is Calyxanide, albeit it's only effective during the dormant and middle stages of the infection. Calyxanide won't help during the final stages, in which it only deals heavy damage to the infected Character.

References


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